

Pickscover 2
WestDeveloper · 2025 · Action RPG, Exploration, 2D Platformer, Sandbox, Procedural Generation
PC
2 user reviews100% · 2
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About Pickscover 2
Plunged into a forgotten world overrun with chaos
You must make this world your own by using it's resources to return balance to it's inhabitants. Over time, collect stronger weapons and armour by fighting off enemies and looting chests, while also shaping the world to your need using pickaxes and axes. Once you are ready, summon and defeat the many bosses of darkness and light to restore order to the world.Fend off Tons of Enemies
Each with their own unique weapons and abilities. Slay them to gain their valuable materials and XP for levelling up!Once you level up, use your skill points on an extensive skill tree, each tree with it's own stat-specific upgrades and abilities!Utilize different combinations of Weapons and Armour
Equip tons of Swords, Bows, Spells, Helmets, Chestplates, Rings, and much more during your journey! Gain special bonus stats for every piece of equipment to use when fighting enemies and bosses.A Randomly Generated World for you to Shape
Discover tons of unique structures scattered across the world, from ruins to towers, dungeons to catacombs, each with their own share of enemies and loot. All completely randomly generated with each world.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise Pickscover 2 for its intuitive gameplay systems that rarely require external guides, charming art style with appealing enemy designs, and the developer's impressive commitment to frequent updates and active development. However, some players note that the rapid pace of new features may be overwhelming for returning players, and there are mentions of balance issues like overpowered tree climbing shoes, along with occasional rough edges in the overall polish.
TLDR: The game is very intuitve and the dev updates it frequently. A quality of Pickscover 2 that I really like is that the game and its systems were pretty intuitive; I never thought that I would need to look something up or watch a Youtube video explaining a concept. Though its been a while since I've played it. With all the new stuff that the dev has added, I don't know how well this holds up. I felt bad writing this review at first since I haven't really kept up with the rapid development of this game, but I think my inexperience with these newer features goes to show how good the dev's work ethic for this game is. They post update notes on their Discord server, and after taking a look at the frequency of updates (Which was 2 per month at minimum), I changed my mind about writing this review. I know now that it will be imposible for me to write a review that will be 100% acurate by the time that you are reading it. (Which is a good thing)1 found this helpful
Pickscover? I hardley knew her!1 found this helpful
tree climing shoes are OP also poi1 found this helpful
Charming but with some major issues to work out As someone with brief expirience with the developers other works it is seriously impressive the jump in scope, this is easily the most memorable project and, unlike the past endeavors there is an actual gameplay loop here. A levelling system, a skill tree, and items to create (lots of mining and crafting.... hm....) there is actual meat on the bones of this game. The limited art style, though scuffed is incredibly charming. Especially with the puppet rig enemies, lots of cute animals and cool looking monsters to fight. One enemy--I don't know if their name was specified, in the desert area with this large crustacean arm--it had me weary while first encountering it "how does this enemy behave? What type of attack will it do?" which is really fun for a game of its namesake, discovery. I have not played the very obvious inspiration for this game, Terraria. Although I would be suprised if certain aspects of Picksovers gameplay were in Terraria, like how slow and tedious it is to chop down blocks. You do a very slow animation to hit, or to mine--it drags the pace down significantly, and while I understand its function in combat, hell…1 found this helpful
good1 found this helpful
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