

Project Silverfish
Siris Pendrake · June 26, 2025 · Immersive Sim, FPS, Exploration, Sandbox, Shooter
Buy Project Silverfish from Steam at $29.99 — the cheapest of 1 store we compare.
Where to buy Project Silverfish — official stores
Project Silverfish price by region
Project Silverfish costs $14.49 in Georgia (USD), £24.99 in the United Kingdom, €28.99 in Europe (EUR), $29.99 in the United States, CA$38.99 in Canada, NZ$43.59 in New Zealand, A$43.95 in Australia, R$44.99 in Brazil and zł109.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 | $14.49 | — | 1 | |
| £24.99 | £24.99 | — | 1 | |
| €28.99 | €28.99 | — | 1 | |
| $29.99 | $29.99 | — | 1 | |
| CA$38.99 | CA$38.99 | — | 1 | |
| NZ$43.59 | NZ$43.59 | — | 1 | |
| A$43.95 | A$43.95 | — | 1 | |
| R$44.99 | R$44.99 | — | 1 | |
| zł109.00 | zł109.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Project Silverfish
Project Silverfish is an immersive sim FPS where you venture into a hostile exclusion zone to hunt artifacts, solve mysteries, and survive encounters with horrifying creatures using diverse tools and your own cunning. Choose from six classes or create your own character, then tackle a massive world with no scripted solutions where every decision and mistake is yours alone to own.
With a variety of perk rolls and game rules, you can create a unique experience each time you play!A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding: You are in-charge of your own decisions! You are responsible for your own mistakes...Delve into dark, hidden dungeons.Navigate treacherous Anomalies.Face hideous monsters born of a cursed past.In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...Among the many mysteries of the Zone, there are also powerful artifacts. They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!Be careful, you're not the only one hunting out here...Be prepared to discern friend from foe out in the field!Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.It's up to you to decide who you're willing to work with, or even join should they convince you...
Project Silverfish — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Project Silverfish is a hardcore extraction shooter inspired by S.T.A.L.K.E.R. that divides players sharply: fans praise its tense, information-starved design that rewards careful observation and makes every decision matter, while detractors feel the game is undercooked, with stiff enemy AI, repetitive missions, sterile visuals, and limited weapon customization that undermines replayability.
Game always felt like a barely started project rather than an Early Access title. It's basically just a less fun version of Fargone, and if you're not a furry, this game will absolutely make you cringe and die inside on top of it just being a barely functioning tech demo. The community moderation team is also garbage at their jobs, far worse than even a Reddit moderator in how they regulate things, completely unhinged if you don't completely align with their narrative of the world.3 found this helpful
You owe yourself a first playthrough of Silverfish. Imagine a S.T.A.L.K.E.R. game that discards visual fidelity to craft a very tense solo extraction shooter that makes you earn every bit of information you need, instead of using UI crutches. Want a sense of direction? Here's a map and maybe a compass. Want a quest marker? Play Stalker 2. Want to live longer than a minute after entering an area? Unlearn to shoot when red crosshair and learn to tell friend from foe. Want to tell friend from foe? Use a special item or find clues in their behavior. The game is either an opaque mess or a beautifully crafted tutorial how to play itself depending on how well you can read. Everything you need to know is in the game, if you know where to look. The in-game notebook is a necessity, you have an ability to save any speech or text and the game expects you to use it. It's very much an information game, so it leaves an Outer Wilds-like sadness from inability to experience it without knowing anything again, even with permadeath random quickruns, hence the unreasonable playtime for an unfinished game. There's no story but lore, the factions are pretty bland, and writing works excellently a…1 found this helpful
An incredible entry in the stalker genre. Its genuinely more [i]fun[/i] than any entry in the S.T.A.L.K.E.R. series. I've played hundreds of hours in various stalker games an mods, and this game is making me question many of those game mechanics. It feels as though the devs of this game looked at every obvious mechanic in a stalker game and said "what would be the most fun?" and went in that direction. Mostly spoiler free example: stalker does not have random loot containers. The only loot you get is either a fixed spawn in the world, or is taken from other stalkers you killed. This game has lots of containers that give random loot, usually nothing or nearly worthless, but it offers so much more flexibility and replayability. I can't picture random loot containers in Stalker, but playing with them is much more fun. I'll note that I've only played Stalker 2 at launch, but I enjoyed this game a lot more, even though its also unfinished.
Nope. Enemies feel very stiff and dumb, locations have this "just placing premade houses around and filling them up with ♥♥♥♥" kind of feel, the graphics look very sterile and have that distinct unity placeholder aspect to them, and the menus don't help matters either. I respect that the developers want guns to feel unique and not funnel builds towards a meta, but the lack of customization and modularity is entirely nonsensical and lame. Missions feel repetitive, and loops through levels feel long, boring, predictable treks through videogame levels, not moving through a living world you would get with Stalker Anomaly. Every aspect of this game feels unappealing, undercooked and underwhelming; save for the occasional trippy background element which wears its novelty as soon as you go through the same area a couple of times. When it released, this game was a reasonable, cheaper alternative to Stalker 2, but now it's been overtaken by both Road to Vostok (which is as janky but at least cheaper and has better graphics), and Active Matter (which has the same price point, and is better in every single metric). Now the only thing it's got going for it is the fact that it features furri…
yuh
Now has a p90 10/10
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