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About Riff XR
RIFF XR is an immersive VR MMORPG where your journey shapes a vast, ever-evolving world. Forge alliances, battle fierce enemies, and uncover hidden treasures in a richly detailed universe.
Engage with dynamic AI NPCs who react to your choices, offering unique quests and bringing the world to life with their evolving stories. Plus, unleash your creativity by crafting and sharing your own content, adding a personal touch to the world.
In RIFF XR, every adventure is unique—whether you're exploring new lands, facing epic challenges, or connecting with others, there's always something exciting waiting for you.
Engage with dynamic AI NPCs who react to your choices, offering unique quests and bringing the world to life with their evolving stories. Plus, unleash your creativity by crafting and sharing your own content, adding a personal touch to the world.
In RIFF XR, every adventure is unique—whether you're exploring new lands, facing epic challenges, or connecting with others, there's always something exciting waiting for you.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game had so much potential. But lack of advertising (or at least, decent advertising) killed it. RiffXR relies on social interaction. Unfortunately, the worlds are completely dead. Which is a shame, because what this game offers is something I think most VR players have been searching for since Ready Player One hit cinemas.1 found this helpful
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is yet another godawful attempt to create a VR metaverse, this time with improperly disclosed use of AI slop. Valve's T&Cs for developers explicitly requires that developers admit and warn gamers that disgusting, lazy, insulting AI slop is used as a substitute for doing their job properly, to help gamers avoid AI Slop like this game uses. Anyway, AI slop aside (although that is enough to warn gamers away from this crap), this really just was a "gamers will make the content for us when this goes viral!" Second Life ripoff, only worse in every respect and locked to VR, because a lot of developers see that multiplayer/PvP games require a lot of players, then they see the Hardware Survey results that show nobody uses a VR headset, then they shoot themselves in the foot aggressively by making a VR PvP "metaverse" for nobody. Ugh, this kind of crap is cancer. Cancer, now with AI Slop! So, "Riff XR" is a dead PvP/multiplayer game. Why did it fail? It's video game autopsy time!…1 found this helpful
When there's people online it's great. If no one's online, it kinda sucks. The lack of a tutorial also is not great, but back in 2025 this game did have a community that was somewhat active. If you wanted to know about something you could ask someone. Alas, no one really plays anymore. (I play on standalone btw)
very fun. wish it had more players
Over reliance on AI based systems. It was entertaining at first, but it just gets repetitive. The pvp is rather lackluster with the firearms since their reload is slow and the "holographic sights" seen on the models don't even work. The avatar scaling does not match with player height, nor does the camera adjust to make the experience more comfortable.
The developers had good intentions. The game is beyond dead. I played for around 50 minutes on a holiday weekend's Sunday night and met exactly ZERO other players. A Social MMOVR platform is a shadow of its intended state with no active players, so all I have to go on is a single-player experience. The first thing I wanted to do is try talking to the AI NPCs but I couldn't seem to get it to work. It says push the A button but on a Vive Wand I don't exactly have one of those so I mashed every button, held every button, and tapped every button. No response. There are a couple of museums full of AI generated art. Inside one was a spray can! I decided to tag up a wall but by the time I stepped back to take a screenshot, the spray paint was being wiped away. I put in more effort tagging the wall than the AI generation. I used real calories from real burgers, yet the AI art persist and the ephemeral nature of human art fades like a fart in the wind. This sure is a timeline. I went to a couple more areas and they just seem like asset flips from Unity. I thought the game was Unreal Engine but you would absolutely have me fooled if you told me it was made in Unity. The game is 30GB and…
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