Riff XR

Riff XR

Revog Games · July 14, 2023 · Action, PvP, PvE, Combat, Party-Based RPG

Riff XR is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Mixed63% · 177
This game is free to play. Get it on Steam →

Screenshots

Riff XR price

Riff XR is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Riff XR

RIFF XR is an immersive VR MMORPG where your journey shapes a vast, ever-evolving world. Forge alliances, battle fierce enemies, and uncover hidden treasures in a richly detailed universe.

Engage with dynamic AI NPCs who react to your choices, offering unique quests and bringing the world to life with their evolving stories. Plus, unleash your creativity by crafting and sharing your own content, adding a personal touch to the world.

In RIFF XR, every adventure is unique—whether you're exploring new lands, facing epic challenges, or connecting with others, there's always something exciting waiting for you.

Riff XR — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Online PvP, Online co-op, Cross-platform multiplayer
PC Game Pass
Not included
More games like this:Crossplay games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Riff XR is a social VR platform with an interesting premise that players praise when others are online, but the game suffers from a nearly non-existent player base that makes the experience feel like a ghost town. Common complaints include poor tutorials, inconsistent game mode quality, technical issues like avatar scaling and PvP mechanics, and repetitive AI-based gameplay that can't substitute for actual human interaction.

Not recommended Dec 28, 2025
This game had so much potential. But lack of advertising (or at least, decent advertising) killed it. RiffXR relies on social interaction. Unfortunately, the worlds are completely dead. Which is a shame, because what this game offers is something I think most VR players have been searching for since Ready Player One hit cinemas.
1 found this helpful
Not recommended Aug 29, 2026
I'll be honest when I played the game it was so dead there were parts of the tutorial quests I just could not do. The game feels like its in some kind of massive identity crisis and it cant decide what it actually wants to be. Game modes feel all over the place in terms of quality, and the hub world is way too big for the number of people actually playing adding to the ghost town feel.
Recommended Jul 9, 2026
When there's people online it's great. If no one's online, it kinda sucks. The lack of a tutorial also is not great, but back in 2025 this game did have a community that was somewhat active. If you wanted to know about something you could ask someone. Alas, no one really plays anymore. (I play on standalone btw)
Recommended Jun 22, 2026
very fun. wish it had more players
Not recommended Jan 5, 2026
Over reliance on AI based systems. It was entertaining at first, but it just gets repetitive. The pvp is rather lackluster with the firearms since their reload is slow and the "holographic sights" seen on the models don't even work. The avatar scaling does not match with player height, nor does the camera adjust to make the experience more comfortable.
Not recommended Oct 14, 2025
The developers had good intentions. The game is beyond dead. I played for around 50 minutes on a holiday weekend's Sunday night and met exactly ZERO other players. A Social MMOVR platform is a shadow of its intended state with no active players, so all I have to go on is a single-player experience. The first thing I wanted to do is try talking to the AI NPCs but I couldn't seem to get it to work. It says push the A button but on a Vive Wand I don't exactly have one of those so I mashed every button, held every button, and tapped every button. No response. There are a couple of museums full of AI generated art. Inside one was a spray can! I decided to tag up a wall but by the time I stepped back to take a screenshot, the spray paint was being wiped away. I put in more effort tagging the wall than the AI generation. I used real calories from real burgers, yet the AI art persist and the ephemeral nature of human art fades like a fart in the wind. This sure is a timeline. I went to a couple more areas and they just seem like asset flips from Unity. I thought the game was Unreal Engine but you would absolutely have me fooled if you told me it was made in Unity. The game is 30GB and…

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