

Roah
Grynsoft · 2019 · Action, Indie, Adventure, RPG, Female Protagonist
PC
Mostly Positive73% · 60
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About Roah
What is it about?
A great unknown danger is approaching Roah's home planet. Follow Roah as she explores the world and encounters all of its different factions, uncovering the mystery of what is draining the planets lifeforce.
The game takes inspiration from Rayman Legends, An Untitled Story and a variety of classic adventure platformers. Roah will have a big open world with new abilities, skills and moves to obtain and master. It features unique fighting-game inspired combat with tons of different moves to perform.
From the developer of Wings of Vi and I Wanna Be The Boshy, Roah's intended audience will be people looking for a challenge, to the most hardcore of platformer lovers.
Features include:
- Expressive and flexible combat system.
- Non-linear adventure path.
- Unique and challenging boss battles.
- Diverse environments.
- Obtain new forms to solve puzzles and overcome the environment.
- Casual mode for a an easier playthrough.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game has been very unfairly maligned. After an unfortunate rushed release, this game was panned and ignored because of reports of bugs, glitches, and unbalanced mechanics. This may have been true in the first few weeks, but the developer of the game has polished it since into an incredible 2D character action/metroidvania blend. The meat of this game is the combat system, which encourages you to string together combos, like in DMC or Bayonetta, to stunlock enemies and bosses for as long as possible. This game accommodates high level play while still being accessible to lower skilled players. The combos are easy to grasp and open to experimentation, with nice optional tutorials that reward you with items for showing your mastery. Every single attack can be dodge cancelled, allowing you to focus on combos and quickly dodge enemies without worrying about committing to a long string. Even if you're not good at combos, you can beat the game by using consumables to freeze enemies, heal in the middle of battle, raise your damage, and more. Additionally, most bosses in the game give you the ability to choose between an easier or harder version of the fight by choosing to taunt the …4 found this helpful
Lazily programmed controls on keyboard/remote controller. Game just does not recognize controller input. Game also has some bugs like not giving you needed abilities like the heavy tail attack to be able to progress throughout the game when talking to the trainer guy npc. EDIT: It is also a game that you MUST calibrate your gamma through your monitor settings just to be able to play the game because there is no in-game brightness/gamma adjustment. Some of the really dark levels require adjusting your gamma, you will not be able to see the traps or obstacles that are killing you. So i guess I'm punished for not having to max out my brightness and gamma. This is very terrible game design in my book, and very disappointing of Solgyn. 25$ game btw! Just save your money and buy something else, you're not missing much.2 found this helpful
Finished the game on medium difficulty! Super fun game, really cool and unique gameplay and 10/10 character design! Very impressive considering that the game got developed by only one person.1 found this helpful
Roah is an ambitious 2D action-platformer that blends demanding movement, expressive combat, and open-ended exploration into a tightly focused indie experience. Developed and published by Grynsoft, the game places players in the role of Roah, a determined warrior tasked with saving her world from a mysterious force that is steadily draining its life. Rather than relying on heavy exposition, the game allows its setting and challenges to communicate the stakes, drawing players into a journey that feels personal, dangerous, and consistently engaging. From the outset, Roah establishes itself as a game that values precision and player mastery. Movement is tight and responsive, demanding careful timing and spatial awareness as players navigate platforms, hazards, and enemy-infested areas. The level design encourages exploration, with a large interconnected world that gradually opens up as new abilities are unlocked. Backtracking is a meaningful part of progression, as previously unreachable paths become accessible, rewarding curiosity and careful observation rather than forcing a strictly linear route. Combat is one of the game’s defining features, standing out from many other platform…
I played this near release and it was extremely buggy and unfun. Decided to try it again because I felt it had promise and Wings of Vi is one of my favorite games. It's definitely a lot better now. Still some bugs and some jank, but overall the basic fun of the game is shining through now. It's not quite the same kind of game as Wings of Vi. It's a bit more of an open Metroidvania, though a bit more unrefined in its world design than other standouts in the genre. Combat system is a bit haphazard, but is unique and interesting once you get the hang of it. Bosses are fun, but their design is not nearly as tight as Wings of Vi, likely due to the different combat system. Okay, that sounds a bit harsh, but it's a very unique game, and there's something to it that you can't really get anywhere else, warts and all. I can't really put it into words, but it just has a certain game design magic. Overall, if you liked Wings of Vi you should give it a shot in its current state. I'd recommend waiting for a sale, $24.99 still feels a bit expensive for what it is. ** I also don't really understand the purpose of the limited save system. Is it supposed to be a currency sink to buy crystals? Som…
Great game with a unique and fun combat system. The bugs are hardly noticeable unless sought after. had a blast playing this game.
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