

RoboHunters
HomeTeam GameDev · September 16, 2023 · Bullet Hell, Top-Down Shooter, Twin Stick Shooter, PvE, Shooter
RoboHunters is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
RoboHunters price
RoboHunters is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About RoboHunters
As you level up, your characer will gain new abilities such as Napalm Boots, Gravity Vortex, and the Destroyer Disc! Leveling up the same ability more than once will increase its power.
How to Play
This game plays best with a mouse and keyboard.
Move your character with WASD, and use the mouse to aim. Abilities can be triggered with Left mouse click, Right mouse click, and 1-4 on your keyboard.
Controller support is limited to in-game play. Menus do not yet all work with the controller.
Move with the left stick, aim with the right. Left bumper, right bumper, and the 4 gamepad buttons will activate your abilities
Game credits
Made as a collaborate project for HomeTeam GameDev.
Tyler Funk
Project lead, core gameplay, enemy and boss AI, player movement, main gameplay UI elements, main menu, health system, sounds (abilities cooldown and laser), particle effect for plasma rifle, turrets, main enemy spawner, enemy damage, trash robot animations and integration, experience pickup model and emissive shader, player level and skill selection, concept art, styled menus, night map, visual effects and sound effects for abilities and environment, gameplay balancing, additional sound cues, level design (including lighting and environment decoration), assorted bug fixes
Christian Gabbianelli
Player level up system, timer/cooldown component, internal test map area, bomb ability, bombs explode, pooling optimization, enemy physics improvements, base projectile, disc destroyer ability, simple napalm trail ability, gravity vortex ability, ability screen appears on level up, experience bar setup, loot drop
Chris Lange
Napalm boots material and flame trail, napalm damages enemies, auto fire toggle for primary ability, time freezes for boss battle, boss countdown, visual effects (pickup for experience and health, firework, level up, ring around player, floating cross), health booster functionality and model, visual indicator for the enemy range, enemy red light pulse to indicate seeking or angry mode, post-match summary screen, pause menu functionality, kill counter
Patrick Moffett
Mail robot (sounds for voice and voice attack, projectile), view zoom control, volume settings, audio channel mixes, health pickup improvements (drop chance adjustment, bounces when spawned), player character firing aim, health drop tuning
Patrick J Thompson
UI icons (napalm boots, attack speed, bomb, attack damage, attack speed, tornado, crit damange and chance, weapon piercing, multi-shot, updates for vortex and plasma rifle), napalm boots duration tuning, 7 laser sound variations, ability balancing
Megan Frazier
Audio implementation, sound effects and related integration (player level-up, napalm boots, menu sounds, robot sounds), looping sound fix, health pickup functionality, mailbox bot movement
Armando Navarrete
Downtown level, drone enemy with randomized movements and tracking, fade feature, zip line feature
Brandon Paul
Player damage, enemy spawning improvements, sounds (health pickup, metal impact, plasma gun, build turret, robot malfunction)
Christer "McFunkypants" Kaitila
Environment models (office divider, hydrant, mailbox, picket fence), ten gradient textures
Justin Chin
Temporary player invulnerability after damage, recolor signal from recent damage
Cassidy Noble
Mailbox robot with animations, officer sentry unit
RoboHunters — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
RoboHunters is widely criticized as an unfinished, poorly executed top-down shooter that feels like a tech demo rather than a complete game, with borrowed asset store graphics and fundamentally flawed gameplay mechanics. Players describe the overall experience as unpolished and insincere, questioning both the developer's budget and competence across all aspects of game development. Based on these reviews, this does not appear to be worth purchasing.
My gambling addict friend said if I post a review on RoboHunters and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.11 found this helpful
"RoboHunters" is a badly made tech demo of a game, a simple top down shooter with (probably) flipped assets, bad gameplay, and an overall unfinished and unpolished look and feel. It was a complete and utter flop. What do you do in the game? Top down shooting, only really bad. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the …1 found this helpful
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