

Rogue Summoner
Gamecraft Studios · September 3, 2020 · Turn-Based Combat, Roguelike, Dungeon Crawler, Tactical, Tabletop
Buy the Rogue Summoner key for Steam from Kinguin at $1.46 — the cheapest of 2 stores we compare.
Where to buy Rogue Summoner — official stores
Cheapest Rogue Summoner keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Rogue Summoner price by region
Rogue Summoner costs $0.94 in Georgia (USD), £1.27 in the United Kingdom, $1.46 in the United States, €1.46 in Europe (EUR), CA$1.94 in Canada, A$2.17 in Australia, NZ$2.21 in New Zealand, R$4.94 in Brazil and zł6.89 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.94 −85% | $0.94 | $1.46 | 2 | |
| £1.27 −85% | £1.27 | £1.70 | 2 | |
| $1.46 −85% | $1.49 | $1.46 | 2 | |
| €1.46 −85% | €1.46 | €1.96 | 2 | |
| CA$1.94 −85% | CA$1.94 | — | 1 | |
| A$2.17 −85% | A$2.17 | — | 1 | |
| NZ$2.21 −85% | NZ$2.21 | — | 1 | |
| R$4.94 −85% | R$4.94 | — | 1 | |
| zł6.89 | zł6.89 | zł10.92 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rogue Summoner
Rogue Summoner is a turn-based tactics roguelike about strategically conjuring monsters to fight in your stead. Summon every creature you encounter, from spineless minions to mighty bosses, and conquer all the dungeons to become the Rogue Summoner.
Rogue Summoner — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'm giving this a thumb's up, even though I personally don't enjoy this game as much as I could. The reason is because this is a rogue-like, and I prefer rogue-lites (metaprogression). Fun game, though, for those who enjoy such.2 found this helpful
Ok, first of all lets get the negative stuff out of the way... FOR THE LOVE OF GOD let me save my progress. getting thrown back to the VERY BEGINNING every single time is so annoying it completely destroys any enjoyment I MIGHT have gotten from the game. almost all games have some form of save feature that lets you pick up where you left off. not this game. gotta sign off for the night? Congratulations! you have lost all your progress and all your upgrades. Lose a level? Congratulations! you have once again lost all your progress and upgrades. playing this game is like getting sucker-punched in the tender bits REPEATEDLY!! in fact getting kicked in the groin might actually be more enjoyable. I played the same section for a couple hours, finally managed to make it to the boss fight twice only to get absolutely curb-stomped by a boss that is WAY TO OVER POWERED. I strongly dislike that I PAID MONEY for this dumpster fire of a game. go back and make a save feature for those of us who like to enjoy the games we play, and make a hardcore mode for those that like to be miserable. now for the positive... the UI is nice, and the story (the VERY VERY little i have seen thus …1 found this helpful
Fun game, not for everyone and often quite unforgiving but something fresh and new. It's a combination of a Roguelike and a creature game, which is unusual in itself, but rather than command them, they act based on pre decided abilities and behaviours and where you place them, though you are shown a lot of what might happen on a turn. There is some trial and error as you learn the creatures abilities, but it's very satisfying when it all comes together. And the guide iIve just made tells you what all the creatures do so there is that. It's not for everyone, but if the concept sounds neat, give it a try and if you aren't happy after an hour or two, well that's what refunds are for1 found this helpful
Rogue Summoner is a turn-based roguelike strategy game developed and published by Gamecraft Studios that takes a creative approach to dungeon crawling by shifting the focus away from the player character and onto the monsters they command. Instead of directly attacking enemies or controlling a party of heroes, players take on the role of a summoner who relies entirely on conjured creatures to fight on their behalf. This unusual twist transforms the traditional roguelike combat system into something closer to a tactical puzzle, where predicting movement patterns and carefully planning placements becomes the primary method of overcoming challenges. The game blends elements of roguelike exploration, tactical board-game mechanics, and monster collection into a compact but thoughtful strategic experience. The basic structure of Rogue Summoner revolves around exploring a dungeon composed of interconnected rooms filled with enemies, traps, and occasional rewards. Each room acts as a small battlefield where the summoner must decide which creatures to deploy and where to place them in order to defeat the opposition. What makes the combat system particularly distinctive is that summoned cre…
Tutorial is very tedious. Sucks all the fun out of what this game could have been.
An interesting idea that feels tactical and mechanically engaging.. maybe half the time. Look at the enemy monsters, figure out their moves, calculate the damage you'll take and deal and choose and place your summons to give you an edge. It's a fun puzzle when it works, but it just doesn't work far too often. Frequently I found myself calculating out a fight, and coming to the conclusion that it was just a lost cause. I would have to unsatisfyingly sacrifice multiple monsters or use the special "bomb" abilities to clear enemies just to make the fight more even. The AI advantage is the first turn, your advantage is knowledge of their moves - but 90% of secret abilities in this game overwhelmingly benefit the creatures who move first. There's an interesting idea in here, but the current execution of that idea isn't where it needs to be
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