

Sad Virus Up & Up
Tero Lunkka · 2026 · Casual, Simulation, Sandbox, Walking Simulator, Platformer
PC
2 user reviews100% · 2
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About Sad Virus Up & Up
STORY:Sad virus is again back in this new part of third person walking simulation game. Mission is to find 9 beer bottles in strange land where mission is go just up and up and avoid different traps like moving balls, moving spike traps and using rotating platforms and jumppads. Game contains also several checkpoint places, so if sad virus die when he hits some deathly trap he will respawn to checkpoint locationSo make virus again happy and avoid deathly traps and find all beer bottles and collect all steam achievementsFEATURES:
- 9 different beer bottles collect to get steam achievements
- Several rotating traps and spike traps.
- Jump platforms
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Another entry in the sad virus franchise. This time it's more of a conventional platformer. As always, you collect bottles of beer and that's literally it. The game takes about 10 minutes to finish. One major complaint I have is that pressing R sets you back all the way to the beginning, which means the checkpoints are useless when you fall down to the ground level. Making the floor lava, implementing fall damage or simply reworking how the restart button functions would do the trick.28 found this helpful
good game, took me 22 minutes to finish it4 found this helpful
Nice (Some beers difficult) 3D Platformer. - Addictive / Annoying :) Achievements, 100% / 1+h2 found this helpful
i like collecting the beer :) please never die :P1 found this helpful
Sad Virus Up & Up is a lighthearted indie platforming adventure developed by Tero Lunkka and published by Valkeala Software. Continuing the quirky concept of the Sad Virus series, the game places players in control of a gloomy virus character whose mission is surprisingly simple: climb ever higher through a dangerous environment while collecting beer bottles that restore his happiness. The premise is intentionally unusual and embraces a playful sense of absurdity, creating a casual experience that focuses on exploration and platforming rather than storytelling or complex mechanics. The game's structure revolves around upward progression. Every section encourages players to move higher into the level while overcoming a variety of obstacles designed to test timing and movement skills. The challenge comes not from enemies or combat, but from environmental hazards scattered throughout the world. Moving spikes, rolling objects, jump pads, and rotating platforms create a steady stream of platforming sequences that require concentration without becoming overwhelmingly difficult. This design makes the game approachable for players who enjoy simple reflex-based challenges. Collecting the …1 found this helpful
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