

SlavicPunk: Oldtimer
Red Square Games · 2023 · Action, Cyberpunk, Top-Down Shooter, Shooter, Singleplayer
PC
Mixed64% · 149
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About SlavicPunk: Oldtimer
SlavicPunk: Oldtimer is an isometric shooter video game, based upon the works of Michał Gołkowski, a renown Polish science-fiction and fantasy books author. It is him who created the story of Yanus – a private investigator with a troubled past, now trying to solve an unexpected case revolving around a stolen data carrier, all this while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own.
The game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.
A unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.
As a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner ‘s L.A. or Akira’s Neo Tokyo?”.
The attempts to answer this puzzle has had a tremendous deal of influence upon the game’s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character’s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an environment overpacked with people forced to cope with the uneven distribution of goods and wealth, often relying on their wits and sheer luck to make it to the next paycheck without losing their minds.
SlavicPunk story goes to show that there is more than meets the eye to this dystopian version of the future is, and it is only up to the players to discover what lies beneath the neon glow and the concrete streets – helping Yanus unravel his last case and find out just how brutal and ugly the truth may actually be.

The game offers solid combat and movement systems, as well as a modular weapon upgrade system, thanks to which the players striding through the dark corners of the city may make every encounter feel and look different. Action-packed levels with stealth elements, hacking and environmental puzzle solving are intertwined with more slow-paced sequences of city exploration, side quests and storytelling.

A unique, inherently Slavic take on the cyberpunk world is sure to leave none indifferent thanks to its sharp, caustic sense of humour and a slightly pessimistic outlook at the neon-grey shades of the surrounding reality, at the same time providing a much needed breath of fresh air to the genre itself.

As a team, the question we asked ourselves was: what was the world going to look like in a couple of decades? How would a hypothetical Central and Eastern European city and its inhabitants differ from, say, Blade Runner ‘s L.A. or Akira’s Neo Tokyo?”.
The attempts to answer this puzzle has had a tremendous deal of influence upon the game’s artistic choices, including a mix of futuristic-esque and overly outdated technologies, the grim, brutalist architecture typical of the post-communist countries, the character’s not-so-obvious moral choices and the often crudely makeshift, yank-and-tuck character and atmosphere of an environment overpacked with people forced to cope with the uneven distribution of goods and wealth, often relying on their wits and sheer luck to make it to the next paycheck without losing their minds.
SlavicPunk story goes to show that there is more than meets the eye to this dystopian version of the future is, and it is only up to the players to discover what lies beneath the neon glow and the concrete streets – helping Yanus unravel his last case and find out just how brutal and ugly the truth may actually be.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game was good enough to finish (4 hours long), but not good enough to recommend. The game is average on all accounts.1 found this helpful
Очень плохой клон и славянская пародия на игру "The Ascent". Ужасное управление на гейпаде, нет мини карты и вообще очень скудный интерфейс. Игра не оптимизирована или плохо оптимизирована, текстуры подгружаются на глазах даже ни минимальных настройках. Моего игрового процесса хватило на несколько минут, жалею что повелся на низкую цену и красивые картинки в стиме - не рекомендую к покупке!1 found this helpful
Absolutely terrible. The controls are clunky. the combat frustrating, the UI useless, information lacking and the camera is not the best. Avoid!
I try not to be negative, but there are few points that make me sad: *Enemies spawn from the air, the same attitude to civilian NPC, they run and then disappear in air *During the hacking only, good moments are this circle thing, the guard-checkpoint is a joke, you can leave 1 enemy with melee, run around any. New one will not spawn and you can beat a timer (attached video below) https://youtu.be/G2_Jzo-o9eQ?si=lHi8f0vzpHQbaida *D### dream is weird, but ok, too blurry at some points. *Where are grenades/Molotov’s/emp etc.? Grenade launcher? *I respect melee-kill animation during the time outside of conflict zones, but why not in real combat situations, I want to cut clear some parts – no, enemy on high alert all time. *Is final boss should make me scared? Could better give her some gun. Or helicopter support? *Weapon swapping animation freeze, can’t change, need to restart level. Happened 5 times. *Why I felled under the map? I could walk, inject adrenaline, shoot. But had to restart – happened 3 times *? For what reason I need to buy lvl1/2 weapon upgrade, if I can jump to lvl3 skipping it and its enough firepower? *Cars don’t explode? + *I liked a moment with police break-in i…
The time to complete is right about what is listed, somewhere around 4-6 hours. My play through lasted about 4h 30m. This was a fun, quick game. Annoying bug I noticed was that enemies randomly spawn, sometimes right next to you. This is common, judging from other reviews here. It’s not completely game breaking though. The graphics and gameplay are actually really fun to me. I had a good time and it did not overstay its welcome at just a little over 4 hours to complete the main story. I would give it a 3.5 star rating for the price I bought it for, which was only a few dollars. Closer to full price, I would give it 3 stars. Not the greatest, but has some good qualities and overall I believe it’s worth playing through at least once. Get it on a super sale price and I don’t think you’ll regret it if you’re into isometric shooters.
sucks. Visibility of player and space: Sucks. Impenetrable shields: Sucks. Enemies spawning out of nowhere: Sucks. nonsencical cutscenes with no relation to the game: Sucks. Poor dialogue visualization and inability to recall the conversations so you find out what the hell is going on: sucks. Main character (you) is imbecile, no matter what you want or do. Sucks. It sucks being Russian.
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