Star Girl Proxima

Star Girl Proxima

Giant Evil Robot · 2020 · Indie, Action, Female Protagonist, Platformer, Retro

PC
Mostly Positive77% · 13
Best price
$4.99
lowest tracked $0.99
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Steam
Steam
Standard Edition · Steam
$4.99
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About Star Girl Proxima

"Long ago the alien world of Proxima Centauri b was invaded. The Sol Invictuns would rule over the planet without mercy for generations. But, today a magical hero rises up to fight against them and their strange power!"

Get ready for Star Girl Proxima!
  • "Magical girl" inspired style and visuals.
  • 8-bit style action-platform game play.
  • Six worlds with escalating challenge.
  • Secrets to find and boss fights to survive in every world.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 21, 2020
tl;dr - A cute game with great pixel art absolutely soured by platforming mechanic pitfalls. Cute platforming game where you take control of a magical girl named Proxima. Abilities at your disposal include a second/double jump, dashing, and shooting stars, at the cost of energy/MP points, which regenerate fairly quickly. Over 6 worlds/stage with multiple rooms, you learn to make the most of your abilities to navigate tricky platforms and situations. Now, casually, the game is not so bad. If you know what you're doing, on Beginner it can be a quick stroll. Bump it up to Expert, and some glaring issues become apparent. First of all is the Energy/MP bar. Shooting, double jumping, and dashing all take from your energy/MP bar. Why? Double Jump is already a single use ability, dash has a short cooldown, shooting can be limited to how many shots are present on screen or even increasing the cooldown between shots. Shooting using MP I'm not too confused about, but double jump and dash just don't make sense to me. Limiting their use just slows the game down. It's [i]so[/i] fun to clear a jump/dash/jump/dash and just wait on landing to regain your MP instead of just continuing the…
2 found this helpful
Not recommended Jan 5, 2021
Very boring level design. Nothing really made me want to explore or try harder difficulties, I just wanted it to end as soon as I could. lol Not much else I can say, there isn't really anything to say.
1 found this helpful
Recommended Jul 19, 2020
I was fortunate to play/try out a demo of this game at the 2019 Retro World Expo gaming convention last year and enjoyed it very much being a fan of magical girls, anime, and old school 8 bit style platformers. I got a cute little business card of it and couldn't wait till it came out on Steam to purchase. Now that it's almost a year later, I've now played and won the game. How was it? Fortunately it lived up to my expectations and it was a very good game, the first good platformer magical girl game I've seen/played on Steam. It's not perfect by any means, but still fun and enjoyable. The upsides/pros of this game start with the graphics. The graphics are bright and colorful, and the world designs are phenomenal, showing its own science fiction universe. They have good background depth and detail that draw your attention straight into this alien universe, and no two worlds look the same. Star Girl Proxima herself is well designed and drawn, the typical schoolgirl with pigtails who transforms into her magical girl self which has an appealing color palette, and her sprite animates well along with her magic star projectiles. The evil alien enemies, be it orbs, ships, and other monst…
1 found this helpful
Recommended Jul 9, 2020
It was a fun action platformer with a mixture of neat level designs and mechanics. It is short, being able to complete an initial blind play in under an hour, but It is a game that i fully expect to see in the speedrunning community. Mechanics are pretty straight forward and all abilities are unlocked from the start. Hidden pickups provide both additional health and special meter. The only issue I had was that the Special meter was used for almost every action aside from the standard jump. Attacking, Double Jumping, and Dashing all used a meter. So, it's important to gather extra special pickups, especially for later levels in which you have to shoot star blocks to make platforms to jump on. The meter does charge fairly fast when you are on the ground, and new game plus gives you infinite meter. So again, It's going to be interesting seeing future speedrunners come up with mechanics for both new game and also newgame+
1 found this helpful
Recommended Jan 8, 2021
This is a very simple plataform game. There's a few secrets here and there but is very straigh foward. The later levels get a little hard but not too much. NewGame+ is pretty fun on higher difficulties. Worth if you have an hour or two to burn.
Recommended Dec 28, 2020
There was a single room that you have to be REALLY precise in your inputs (think it was a secret room in the ice world?) which was more difficult than I think it had to be, but other than that I had a good time. Credits only list two people, which makes this all the more impressive.

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