

Steampunk Syndicate 2
Stereo7 Games · 2017 · Action, Indie, Casual, Strategy, Tower Defense
PC
Mixed46% · 13 📈 Making a comeback 55%
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Screenshots
About Steampunk Syndicate 2
Steampunk Syndicate 2 is tower defense with elements of collectible card game! This Game is made in awesome steampunk setting. We created a game world with eccentric characters, steampunk weapons, towers and highly detailed levels such as the Seaside Town, Flying Zeppelin, Temple of Time, Derelict Firing Field, Ruins of Spire and the Realm of the King.
In Steampunk Syndicate 2 you will confront waves of relentless enemies. Build and fortify defensive towers: gatling gun, elemental fire thrower, bomber, tesla robot and generator.
Game Features:
⚔️ More than 40 free levels to challenge your strategy.
⚔️ 5 upgradeable towers.
⚔️ Customizable steampunk robot.
⚔️ 2 upgradeable heroes.
⚔️ Fantastic eye-catching art design.
Resistance and their giant steampunk machine The Defender have to protect their world again!
In Steampunk Syndicate 2 you will confront waves of relentless enemies. Build and fortify defensive towers: gatling gun, elemental fire thrower, bomber, tesla robot and generator.
Game Features:
⚔️ More than 40 free levels to challenge your strategy.
⚔️ 5 upgradeable towers.
⚔️ Customizable steampunk robot.
⚔️ 2 upgradeable heroes.
⚔️ Fantastic eye-catching art design.
Resistance and their giant steampunk machine The Defender have to protect their world again!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
First it must be said that this game looks fantastic. The 2d graphics and illustrations are beautiful. The aesthetic theme is consistent and on point. Stereo7, you should thank your artists for any sales this game has! Sadly other than the art, the game is not very good. After the early levels someone gave up on balancing the rest of the maps. The game is way too easy. There are broken achievements, control issues, tower balance problems and dubious game design choices. But the big problem is still the difficulty after the first ten levels. The difficulty breaks down. The game becomes a snoozefest. [spoiler]The aoe-tower is broken balance-wise, and only having one tower for flying units kills any remaining strategy. [/spoiler] There are just no strategy choices to be made. The game also randomly plucks one card from your tower loadout after each round so you have to find it and put it back in. The funny thing is that I don't even believe it's a bug, just some game designers idea of forcing players into trying out new towers/skills. It's hillariously bad! I think you'll get 5-10 hours out of this game because of the fair chunk of levels. if you are looking for anything challe…1 found this helpful
so what that it is a mobile port nice little tower defense game with huge number of levels well worth picking up for even better resolution try disabling fullscreen using borderless gaming software available on steam
Absolutely wonderful.
Really can't recommend this one, a lackluster effort, sub-par and rather bland. This is a tower defense game, which is nice because not everything advertised as one actually is, but that's about the best that can be said for it. There is no pathing, and the maps I played (about the first twelve) were boring. You get four types of units, towers, heroes, support units and after the first few levels a giant mech that stands at the end. The towers are basic, and lack creativity. Even worse, they in no visible change when they are upgraded. The graphics only show four directions, so it all looks very clunky. There are few options in upgrading, and every tower type appears to be identical when maxed. The heroes are cute to look at, but really offer very little in the way of game play, aside from the fact that you can move them around the map. The support units are the weakest, like weak heroes that you can place, and that only exist for a short period of time before vanishing, if they live that long. The mech unit offers two tactical options, a cannon ball, and a machine gun burst. The card collection aspect of the game is also weak. There are no choices or options, they simply increme…
Good time waster and not always easy to pass the first time round. Not as good as the first game where you can buy cards and there is some chances to get random cards and abilities, cards are pretty much fixed and no chance to buy any. Still graphics are better.
Somewhat flawed Tower defence, but I can't argue with this price. There are bottlenecks in progression with some missions presenting a huge spike in difficulty. Tower upgrades are few but you actually feel them do something. Animation is a bit jank in the way it plays out but nothing that can't be overlooked.
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