

Strain Tactics
Touch Dimensions Interactive · May 4, 2017 · Strategy, Action, Indie, Gore, Real Time Tactics
Buy Strain Tactics from Steam at $4.49 — the cheapest of 2 stores we compare.
Where to buy Strain Tactics — official stores
Cheapest Strain Tactics keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Strain Tactics price by region
Strain Tactics costs £3.41 in the United Kingdom, €3.74 in Europe (EUR), $4.49 in the United States, A$4.49 in Australia, CA$5.24 in Canada, NZ$5.54 in New Zealand, $8.49 in Georgia (USD), R$8.69 in Brazil and zł16.19 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.41 −70% | £3.41 | £4.32 | 2 | |
| €3.74 −70% | €3.74 | €4.92 | 3 | |
| $4.49 −70% | $4.49 | $10.26 | 2 | |
| A$4.49 −70% | A$4.49 | — | 1 | |
| CA$5.24 −70% | CA$5.24 | — | 1 | |
| NZ$5.54 −70% | NZ$5.54 | — | 1 | |
| $8.49 | $8.49 | $10.26 | 2 | |
| R$8.69 −70% | R$8.69 | — | 1 | |
| zł16.19 −70% | zł16.19 | zł27.21 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Strain Tactics
Strain Tactics is a real-time-with-pause tactical game where you command a customizable squad of soldiers to liberate Earth from alien infestation across 30+ maps. With 80 playable characters, 150+ weapons and items, sandbox-style gameplay, and the ability to manage your team's mental health while defending your Helibase, you can approach every scenario exactly how you want.
Key Features
- Build and command your own 1-5-member heliborne task force.
- Choose from over 80 playable characters with unique personalities and traits, and equip their 1-3 inventory slots with countless weapon and item combinations.
- Choreograph your team’s actions in real time with a fast and dynamic drag-control system, alongside traditional RTS-style controls.
- Freedom to focus on simply positioning your squad and observe like a traditional RTS, or micromanage them like a top-down shooter!
- Defend your Helibase, and protect your team from above with miniguns, autocannons, and more.
- Manage your team’s mental health. Keep your squad topped up with happy pills, or deploy emotionless combat droids.
- Protect your task force from contamination, or watch them erupt into even more strain.
- Level up your units, and revive fallen team members by body-bagging (or selling their corpses for points).
- Travel to over 30 unique maps with various scenarios including Hunter-Killer, Escort, Retrieval, Perimeter Defence, and more.
Strain Tactics — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game as a solid tactical shooter with good content and no microtransactions, but control issues are a frequent complaint that significantly hampers enjoyment for some. Additionally, players report frustrating bugs like missions not registering as completed and difficulty understanding game mechanics without external resources or wikis, though the core gameplay loop of managing diverse unit types and equipment remains engaging.
This is by far the rarest gem in Steam Store. It is an RTS game with complex mechanics yet with easy controls. It's always a great fun to boot this up an replay the campaign.2 found this helpful
I want to play this more. I want to love it more, but the controls. You somehow made an RTS with tank controls. It's not as bad as Zomboid, but man. It's a good game but the controls hurt it for me2 found this helpful
If I had just one word to describe this game, it would be "clunky" Its not just because of the mobile-derived interface that has your mouse constantly ping-ponging between every edge of the screen just to achieve basic gameplay tasks. as many others have mentioned, rather, there is an overall feeling of discontinuity felt in several areas that makes the game feel cumbersome to play. Here are just some of the things that make the game feel just straight up unpolished and bad: Even within the first mission its clear that the game's sandbox is bloated with a number of redundant consumable items, there are at least a dozen whose only feature is healing a small amount (something which is already free in your helicopter that you can retreat to at any time), serving only to take up space. Lines of sight are utterly unclear. I honestly cant even tell if this game uses a fog of war system, room-based vision, or traditional vision cones as there is little visual distinction between visible and obscured terrain. There are zero tooltips for items on the ground, you have to pick them up to see what they are. A lot of basic information throughout the game is either completely with…
goated game
I like the game as a whole, but it has not the biggest, but EXTREMELY annoying disadvantages, because of which I cannot recommend it. - the game has HUGE problems correctly registering a successfully completed mission, very often it turned out that the completed mission was not marked "completed" on the map after its completion. - the game also has problems marking the completion of goals on the mission itself, for example, in the "Neurocity" mission there is a goal to "keep the hostage alive" (which is not rewarded in any way, which is also a common problem in the game), which is not marked as "completed" even if the hostage survived after the Cyborg was eliminated. - there is no way to change the behavior of units when encountering infected neutral units, or infecting allied units. They immediately open fire on them, which often leads to mission failure. - separation of stores on the main base and stores on the mission, which is quite inconvenient. it seems to me that the best thing would be to make sure that after the successful completion of the mission, the contents of the stores and cryocapsules from this mission are added to the stores at the main base. - it would also be de…
Yuppers, F all for a wiki/solid info. Gotta learn stuff ya self/find SOMEONE that knows anything. Like other folks, Door kickers comes to mind. Story? it has it and Lore but like the wiki comment not much is out their, gotta learn it on ya own. Combat? Strain, Humanoids, and Robotic foes. Want a AC-130? you got that in a Heli-Base. People are people in this, they WILL panic/do things you don't tell them at times/often. IE ordering some one to run into death, they will attempt to but probably end up backing up while shooting. Robots follow orders to a T "mostly" issue? You can't revive a robot or gain skill, and some are harder to "heal" repair. Keep in mind this review was made YEARS and YEARS after I first played it, and only replayed it for a week or two upon this review. Thank you for ya time if you read this far.
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