

The Ensign
Amir Rajan · 2024 · RPG, Action Roguelike, 2D, Pixel Graphics, Text-Based
PC
5 user reviews80% · 5
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About The Ensign
Pre-sequel to the critically acclaimed, minimalist text-based RPG: A Dark Room. Death awaits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was farther down on my backlog, but after multiple days and no reviews or forum posts I feel compelled to offer my thoughts: It's great! I don't know if anything appeals to me more, personally, than a text-based soulslike. Much like the exploration elements in A Dark Room, you make excursions from a base camp, pushing farther and farther out each time as you gain resources and knowledge. Death is expected, but with each death comes fresh knowledge and a fresh map to explore. The writing is clipped and evocative, perfectly conveying the bleak setting. I'm enjoying the story so far, told in scraps through flashbacks and snippets of dialogue. I could imagine the exploration getting a little repetitive after awhile, but you keep your upgrades between runs (if you want) and I think the pacing works. My only real complaint so far is that the loot screen, even after playing for awhile, is a headache to parse. This sticks out because you end up in it so often. So yeah! It's great, I highly recommend checking it out if the tone and aesthetic appeal to you, because it nails both. Very minor spoilers ahead: [spoiler] There's been some very slight fourth wall breaking so far that…3 found this helpful
Astonishingly bad. There is no aspect of this game that isn't bewilderingly poorly designed, and a massive step down from A Dark Room, even down to basic functions of the UI. I don't understand how you ♥♥♥♥ up this badly.1 found this helpful
Incredibly fun
yeam
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