

Torment: Tides of Numenera
inXile Entertainment · 2017 · RPG, Isometric, Story Rich, Adventure, CRPG
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About Torment: Tides of Numenera
Wake up in a stranger's body in the far-future Ninth World, pursued by an unstoppable cosmic horror while grappling with existential questions through choice-driven narrative and unconventional combat that blends dialogue, puzzles, and tactics. This thematic successor to Planescape: Torment prioritizes storytelling and consequence over traditional RPG mechanics, letting your words and decisions reshape a richly reactive world filled with bizarre companions and impossible wonders.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
Features:
- A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
- A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
- A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
- Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
- A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h3]Just not captivating enough to play[/h3] There’s really nothing in this game that makes me want to return to it. The combat system is bad, the characters are bland, and the story is dull. I couldn’t be bothered to learn more, and I didn’t care to find out who my character is. To top it off, quests can be bugged. For one of these bugs, I found a workaround from two years ago that involves editing source files...9 found this helpful
[h3] Great RPG and the closest thing to Planescape:Torment you can find [/h3] True adventure with a captivating story, memorable characters, and an atmospheric soundtrack. The biggest selling point of Torment: ToN, though, is a truly unique, inimitable science fantasy world the devs managed to create for this game. It's interesting to talk to every character, explore every level, and finish every quest because you never know what you'll witness or find out—there are so many interesting ideas in this game it'll make your head spin. The gameplay loop isn't that extraordinary but still pretty good due to the well-made leveling system with useful stats and skills. You'll constantly use them during journeys, dialogues and battles and find lots of different items you can utilize or sell. But keep in mind that as a true spiritual successor to Planescape, this game focuses on dialogues and storytelling rather than on combat and long travel sequences, so be prepared for A LOT of reading. If you're tired of samey RPGs that don't offer anything new to the player and keep feeding you old concepts like orcs, elves, castles, brave knights, or sci-fi robots and spaceships, Tides of Numenera wi…6 found this helpful
Waaaaaayyy too much lore! Makes casual readers dizzy and confused. ...and I love it.5 found this helpful
This is a semi-sequel to 'planescape torment', so there's two ways to approach it. Making a comparison against the first game for those who are familiar with it, and then a basic review for those who aren't. Either way I think this sequel is quite wanting in many areas. It's a CRPG that has hardly any combat and is bland in the action when it does. In 13 hours of playing it there has been maybe 5 enemy encounters, and the rest of the time it was tons of dialogue. Said dialogue really, really, reaaaaaally wants to be mysterious, enigmatic and trippy, but just ends up being bewildering 50% of the time and slightly tedious for the rest. Now, it takes place in a universe that is meant to be bizarre and unknowable, but still...the first game was far more accessible whilst being just as weird. If you've played 'planescape torment' then this can feel like it's a reskinned version of that without the charm or wit. You're an amnesiac who can't die, and even though there's a different explanation as to why that is, it to me feels like the story of the nameless one all over again. If you're new to the world of Torment: it can be simultaneously the strangest world for an RPG to take pla…2 found this helpful
Like so many others, I played Planescape: Torment back in the day and loved every minute of it. So I was one of the original backers for this game's Kickstarter, but I never did get around to playing it for one reason or another. I was in grad school when it finally came out and, though I tried to play it, I was just too busy with school, work and personal life, so I just played it for a couple of hours and set it aside for "later" and now it's been 15 years and I'm only just now getting around to finally sitting down and playing it for real. As expected, it's a very unique game with its own weird game mechanics and ruleset, that attempts to retain the spirit of the original Torment by touching upon similarly crazy ideas about identity, mortality and morality by telling the story of one of the discarded-and-now-sentient former bodies of a being known as The Changing God, and set in a world easily as weird as Sigil the City of Doors from Planescape. And, as expected from PS:T's spiritual sequel, not everything can or needs to be fixed through combat. I've seen a fair amount of criticism about how the game fails to live up to expectations as a spiritual sequel to Planescape: Torm…1 found this helpful
Unfortunately recent humanity's mass retardation did not pass developers of this game. Couldn't leave character creation screen. Left or Right trigger which are supposed to switch screens do nothing. I've tried to switch controllers type, but... I am way over all of this ♥♥♥♥♥♥♥♥. I am not supposed to fix it. I am just supposed to play it. But hey I've managed to die before the game started.
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