Where the Water Tastes Like Wine

Where the Water Tastes Like Wine

Dim Bulb Games · 2018 · Adventure, Indie, Story Rich, Interactive Fiction, Great Soundtrack

PC
Mostly Positive77% · 1,41274Metacritic
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About Where the Water Tastes Like Wine

https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/447120/extras/wtwtlw-about-steam_-_Copy.png
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous hand-drawn illustrations, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map.

Players wander across a folkloric Depression era United States at their own pace, meeting strangers with their own stories to tell. Through these interactions, players will be able to collect unique stories which can then be re-told to unlock new interactions. In this way the in-game stories themselves act as a currency to progress through the game, and it’s up to the player to pair the right story with the unique needs of each of the characters that you will encounter throughout your travels. Only through these right pairings will characters reveal their true selves, and bestow you with the most powerful stories, the true ones which reveal something about their own lives. In Where The Water Tastes Like Wine, stories organically take on a life of their own as they grow larger and transform as they're told- and re-told.

Game Features

  • "Big Rock Candy Mountain? El Dorado? The place over the hill where they say the water tastes just like the sweetest wine?": Travel the Depression-Era United States, laboring to pay off a debt by learning the true stories of 16 signature characters across a wide range of American experience from migrant workers to a travelling preacher to a Navajo woman forcibly relocated on the Long Walk.
  • "This whole land's built on stories; it's one big story, America is": As you explore, you'll encounter strange and unsettling things: slices of a country built on dust clouds and murky dreams, where the folk tales are bleeding through. You'll carry those tales with you, swapping them round campfires to make the cast of characters open up to you and share their own stories.
  • "The greatest stories are the true ones; the ones people will tell you about their own lives": The stories you share will return to you along your journey, changed in the telling as they've made their way around the country. As you meet the characters time and again on your travels, they will grow to trust you and, hopefully, share their true selves with you. Only by learning all their real stories can you pay off your debt.
  • Beautiful combination of 3D overworld and hand drawn 2D illustrations
  • Original stories written by a wide selection of accomplished authors
  • Fully voiced characters from all walks of life brought to life by world-renowned voice acting talent, including Sting, Dave Fennoy (The Walking Dead: A Telltale Game Series), Cissy Jones (Firewatch), Kimberly Brooks (Mass Effect), Sarah Elmaleh (Gone Home), Melissa Hutchison (The Walking Dead: A Telltale Game Series), Elizabeth Maxwell (The Legend of Zelda: Breath of The Wild), and many more.
  • A hauntingly beautiful original soundtrack arranged by celebrated composer Ryan Ike and featuring performances from a collection of gifted musicians.
  • An emerging fantastical, psychedelic and surreal overarching atmosphere.
  • "I hope you find what you're looking for"

DLC & expansions

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 16, 2026
[h3]Relaxing, slow-paced narrative game with a lot of soul[/h3] I was told it had a similar feel to Disco Elysium and while it is a *completely* different type of game, it totally does have *that* feel. If you have played DE, you know what I'm talking about lol The writing in this is incredible, most of it is voice acted and that is really well done, too; all points to having a copy editing team that was on top of things from start to finish and ends up being a solid and satisfying piece of work. Most of the complaints I see focus around the slow walk speed; which, if you can't sit back and enjoy the vibe, that doesn't make you a horrible person - but I'm curious to know what they were expecting. It's not billed as an action game; there's an auto-walk feature; it's not any more tedious than reading a video novel. The one thing I'd want to improve is the way the interface organizes all the different 'stories' you learn.[spoiler](there's a couple hundred of them)[/spoiler] I think they did it this way to force you to engage and connect with each story to remember what 'type' they all are, [spoiler](funny, exciting, sad, happy, scary)[/spoiler] but in practice I ended up having t…
2 found this helpful
Recommended May 13, 2026
Damn where did they find these writers and artists this was incredible
1 found this helpful
Not recommended Jul 8, 2026
It is a walking simulator of a skeleton traveling over a poorly drawn USA map. The main goal is to collect stories and tell them to some NPC characters. The overall idea is rather nice and the game could be good. But for such setting the game is way too long and inconvenient. And bugs, of course. There's a feeling that devs have never played their own game. 1) The main game mechanic is to tell the NPC characters stories they want to hear (scary, funny, thrilling, etc.) There're more than 200 different stories and they can't be marked in any way. Neither you can reread a story once you closed it after encountering. That means you need to remember everything right off.Which is weird, inconvenient and unpleasant. Moreover, after the characters said whichever story they wanted to hear and the choosing menu opened, you can't check what they wanted if you forgot or missed it. 2) Traveling is tedious. You just walk. Slowly. The only thing you can do is "whistle" – that's another boring mini game of pressing arrows. Whistling speeds up you a little. If you hitchhike, you do nothing. Just move a little more faster. But usually not for a long... 3) The navigation is truly awful. You…
Recommended Jul 5, 2026
This is a terrible, awful game. Horrible game mechanics. Annoying walk speed. Bugged to hell by the end of my run, causing me to miss stories (this at least does not affect completion, but affects overall enjoyment). Every game-design criticism you've ever heard about this game is correct. Oh, and most of the trailers are just straight misleading about the overland graphic quality. But wait, with all that said, I'm still recommending the game? Well, yeah, duh. It's a story-rich, artsy game, and it nails the hell out of what matters. Every aspect of the art, from the vignette writing to the story splash graphics to the music to the voice acting is a complete delight. Wonderful direction on all of that. Overland graphics excepting of course, as implied above. Overall I feel the game was very much worth playing because of this. Still, it really sucks that such great artistic direction is squandered on probably the worst game design I've ever experienced. Word to the wise : if you're going to put this much effort into what your game [i]says[/i] hire folks who know what they're doing to make sure what your game [i]does[/i] isn't getting in the way of all that.
Recommended Jun 29, 2026
cool game
Recommended May 27, 2026
I can't lie, I rolled my eyes and dug my heels in when I read that this was a "walking simulator". But 'Where the Water Tastes Like Wine' is brilliant, breezy, and easy to digest. The characters you meet along your journey are creative and captivating. I always find myself stuck between walking and wanting to hop a train just to see who I'll meet on the ride along the way. This game being mostly about the power of oral story-telling is fascinating in the way that I always want to discover more across the map (being the United States and its marred history) to find both new stories that I haven't heard of before, but also roaming around close to home to hear of local legends and see how they may transform in-game. I know I have a lot more game to play only being 3 hours in, but I'm fully locked in for the journey. It's 60 Seconds! meets Oregon Trail in ALL of the right ways. My brainworm is thoroughly itched.

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