

Wings of Vi
Grynsoft · November 28, 2014 · Precision Platformer, Difficult, Platformer, Female Protagonist, 2D
Buy the Wings of Vi key for Steam from Driffle INC at $3.99 — the cheapest of 7 stores we compare.
Where to buy Wings of Vi — official stores
Cheapest Wings of Vi keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Wings of Vi price by region
Wings of Vi costs £3.00 in the United Kingdom, €3.45 in Europe (EUR), $3.99 in the United States, $3.99 in Georgia (USD), CA$15.17 in Canada, zł15.90 in Poland, NZ$17.99 in New Zealand, A$19.20 in Australia and R$22.51 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.00 −69% | £9.81 | £3.00 | 6 | |
| €3.45 −74% | €13.39 | €3.45 | 7 | |
| $3.99 −70% | $13.39 | $3.99 | 7 | |
| $3.99 −60% | $9.99 | $3.99 | 6 | |
| CA$15.17 −11% | CA$15.17 | — | 3 | |
| zł15.90 −71% | zł53.99 | zł15.90 | 4 | |
| NZ$17.99 | NZ$17.99 | — | 2 | |
| A$19.20 −11% | A$19.20 | — | 3 | |
| R$22.51 −20% | R$27.99 | R$22.51 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Wings of Vi
Battle your way through skill-based 2D platforming challenges and epic boss fights as the angel Vi in this retro-inspired adventure that strips away cheap difficulty in favor of pure mechanical challenge. With multiple difficulty levels, online leaderboards, and a wealth of secrets and cosmetics to unlock, Wings of Vi delivers hardcore platformer thrills that welcome players of all skill levels.
Wings of Vi is a challenging 2D platformer in which the player controls the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. While inspired by masochistic retro platformers, Wings of Vi aims to cut out arbitrary difficulty in favor of skill based gameplay.
Wings of Vi — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wings of Vi is a challenging 2D action platformer that demands precision and mechanical skill, with a fantasy story providing motivation through increasingly demanding obstacles. Players praise the thoughtful difficulty design and rewarding puzzle-solving once mechanics click, though many complain about clunky movement controls, repetitive trial-and-error gameplay, and quality-of-life issues like inconsistent respawns and visual clarity problems that make failures feel frustrating rather than fair.
good1 found this helpful
Wings of Vi is a challenging 2D action platformer that places precision, persistence, and mechanical mastery at the center of the experience. Developed and published by Grynsoft, the game follows Vi, an angel who sets out to confront the Demon Lord Jeh’oul after his escape from captivity. What begins as a straightforward pursuit soon becomes an exhausting journey through dangerous fantasy environments populated by monsters, deadly traps, demanding platforming sections, and imposing bosses. The story provides enough motivation to keep the adventure moving, but the real attraction is the escalating sequence of challenges that constantly asks the player to improve. The game is deliberately difficult, yet its approach to difficulty is more thoughtful than simply filling stages with unpredictable traps. Wings of Vi generally wants players to see the danger, understand what needs to be done, and then develop the skill necessary to execute it. Mistakes frequently result in death, making repeated attempts an unavoidable part of progression. This creates a cycle in which failure becomes a form of practice. A section that initially appears impossible gradually becomes understandable as the …1 found this helpful
Movement is clunky. Combat is boring. It's essentially a rage game disguised as a cute plataformer. While the difficulty isn't *unfair*, playing the same 10 seconds of gameplay over and over gets old really fast.1 found this helpful
This is a great game for it's time, but do not be mistaken - It has aged poorly in terms of quality of life features and it has plenty of bugs that detract from the games overall great vibe. That being said, do not worry about feeling frustrated about the platforming, as once you solve most puzzles and timings, they are straightforward. But the paired with inconsistent respawning and often respawns into clips walls and moving platforms.. well it becomes a exercise in if the game will function properly. That aside, I do however, look forward to part 2 as there is plenty to improve upon and even more so to be excited for.1 found this helpful
It's an IWBTG-like, and it's not crazy good, but it's alright. That being said, they lost me when they gave me an object to "teleport to the past". I went to some earlier path that I hadn't explored. Went through an entire level only to find out at the end that I can't proceed because it's the past. I'm 100% mad. Ok, fine. I swallowed my anger and went back in.1 found this helpful
It's a decent precision platformer, easier than some I've played, though I didn't get very far. I liked these games 7 years ago when I bought it. Now I don't have the patience for this crap and a little more respect for my time I suppose. So I got sick of it pretty quickly. Some negatives: It's tough at times to tell what is the background and what is a barrier, what you can jump through or not. It doesn't feel good to play. You have a jump, attack and action button, and from what I've seen, all techniques to survive utilize the action button. You get a float which begs to just act like a double jump, but you gotta use the action button. Then you get a slide that is down plus action. So when you have to use the slide and float in quick succession, a lot of times it doesn't work and I'll float instead of slide. Would be a lot more fun if they used more buttons, or at least had the option to for those using controllers. But the game is 100% designed around this control scheme...just a pity its lousy. But if you like tedious, do the same part 100 times and hope you get the right button input in to millisecond precision, I expect you'll enjoy this. There's also three difficulties,…
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