

Swarmdustry
Mitchy Studios · August 20, 2026 · Automation, Simulation, Strategy, Survival, Base Building
Buy Swarmdustry from Steam at $29.99 — the cheapest of 2 stores we compare.
Where to buy Swarmdustry — official stores
Swarmdustry price by region
Swarmdustry costs £18.65 in the United Kingdom, €20.90 in Europe (EUR), $29.99 in the United States, $29.99 in Georgia (USD), CA$33.99 in Canada, NZ$39.89 in New Zealand, A$43.95 in Australia, R$88.99 in Brazil and zł115.58 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £18.65 −22% | £23.79 | £18.65 | 3 | |
| €20.90 −23% | €26.99 | €20.90 | 3 | |
| $29.99 | $29.99 | — | 2 | |
| $29.99 | $29.99 | — | 2 | |
| CA$33.99 | CA$33.99 | — | 2 | |
| NZ$39.89 | NZ$39.89 | — | 2 | |
| A$43.95 | A$43.95 | — | 1 | |
| R$88.99 | R$88.99 | — | 1 | |
| zł115.58 −8% | zł125.00 | zł115.58 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Swarmdustry
- Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.
- Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors.
- Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.
- Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.
- Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.
- Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.
- Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.
- Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.
Swarmdustry — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Its early access so it defs has some growing pains to work through. But it is a nice Factorio clone that takes its own spin on the style that presents its own unique challangers to overcome since your factory is basically run by the Zerg.1 found this helpful
Tiny bugs: doing honest work Me: redesigning their entire industrial complex for the 6th time Honestly a very productive afternoon.1 found this helpful
Actually a quite intresting sidekick of Factorio ideas and mechanics, with it's own face and new challenges. Looking forward for more updates and DLC, and, especially, multiplayer.
I have somehow reached the point where I’m emotionally invested in the employment situation of imaginary insects. 😂 The workers actually make the factory feel alive, and I like that different jobs require different types of bugs rather than everything being handled by one generic unit. The genetic progression is also much deeper than I expected, so there seems to be a lot of room to keep expanding the hive. Then you add the creep spreading and robots eventually coming to ruin everyone’s day, and suddenly my peaceful little factory has become a military operation. It’s a strange combination, but honestly that’s what makes it memorable. Still Early Access and there are some systems that could be clearer, but the underlying concept is excellent.
The idea is weird in exactly the right way. Instead of watching belts move everything around, you’ve got an entire population of bugs doing the work. Once the different workers start operating together, the base stops looking like a normal factory and starts feeling like an actual hive. I also like having to think about how energy gets distributed instead of just throwing power poles everywhere. There is definitely some stuff that still needs explaining better, especially for a new player. But underneath the Early Access rough edges, there’s a really interesting automation game here.
The energy system adds a nice layer to the building. You can’t just slap machines wherever you want and forget about them—you actually have to think about how the network is going to reach everything.
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