

Mad Games Tycoon 2
Eggcode · May 31, 2023 · Management, Economy, Simulation, Game Development, Strategy
Buy Mad Games Tycoon 2 from Eneba at $22.69 — the cheapest of 3 stores we compare.
Where to buy Mad Games Tycoon 2 — official stores
Cheapest Mad Games Tycoon 2 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Mad Games Tycoon 2 price by region
Mad Games Tycoon 2 costs €19.99 in Europe (EUR), £20.99 in the United Kingdom, $22.69 in the United States, $24.99 in Georgia (USD), CA$32.50 in Canada, NZ$35.99 in New Zealand, A$36.50 in Australia, R$73.99 in Brazil and zł97.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €19.99 −5% | €20.99 | €19.99 | 4 | |
| £20.99 | £20.99 | £27.52 | 3 | |
| $22.69 −9% | $24.99 | $22.69 | 3 | |
| $24.99 | $24.99 | — | 1 | |
| CA$32.50 | CA$32.50 | — | 1 | |
| NZ$35.99 | NZ$35.99 | — | 1 | |
| A$36.50 | A$36.50 | — | 1 | |
| R$73.99 | R$73.99 | R$216.63 | 2 | |
| zł97.99 | zł97.99 | zł159.33 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mad Games Tycoon 2
Start your game studio in any year from 1976 onwards and build it into a multi-billion dollar empire by developing hit games, managing talent, creating consoles, and acquiring competitors across four decades of gaming history. Master every aspect of the industry—from engine development and IP creation to publishing, manufacturing, and market domination—with up to three friends competing alongside you in this deep business simulation.
Build and design your own game studio
Starting in any year between 1976 and 2020, begin building your dream game company. With every passing year you will need to research new technologies and features, develop or license better game engines, and make the decisions necessary to go from a small garage studio to an industry dominating mega company. Prepare to release your next hit game on home consoles, handhelds, computers or even arcade machines, each having their own unique market.
You will need to hire the top talent available, and they will need lounges, bathrooms and amenities that create a comfortable and clean environment to develop in.
Expand your studio with new office space, go from a few employees to hundreds, and make moves to grow from just being a developer to being a developer, publisher, and console manufacturer as you begin to control the entire gaming market and owning all the companies in it!
Key features include...
▪ Multiplayer for up to 4 players allowing you to work together or against each other. Trade technologies, send each other funds, or sabotage your friends as you compete for the top spots on all the charts.
▪ With "Mad Games Tycoon 2" you can create MMOs, Free to play games, Mobile games, Arcade games, Addons, Spin-offs, GOTY editions, Game Bundles, Budget games, Retro games, Sequels and Remasters or Ports your games. Buy popular licenses from things such as books, toys, movies and sports to give your games a built-in audience.
▪ Every game is a part of a growing IP (Intellectual Property/Franchise), build up the reputation of your IPs into gaming powerhouses that have your fans counting down the days until the next hit. Merchandise these IPs for extra income. Sell IPs you have let become dormant or buy popular IPs from other companies.
▪ Make your own game engines, or license them from competitors. Keep them up to date with the latest technologies to stay ahead of the competition and take a cut of the profits from every game made with it.
▪ Develop games for publishers while working independently, through contract work or sign exclusive publishing contracts for a monetary boost.
▪ Produce and distribute your own games or games from the competition. Choose the right price, how many copies you think you can sell and start your marketing campaigns to increase your chances of success.
▪ Create your own home and handheld consoles. Hire talented technicians to build a reliable console, pick the right parts that fit that era’s technology. Decide what kind of warranty you will offer, provide monetary incentives to attract developers to your console and boost your sales through game releases and exclusives. Make Pro/Slim/Upgraded versions of your existing consoles to extend their sales life and boost their technology.
▪ Determine the best time to release your next hit game, follow the trends, look at the market analysis, if it should be a multiplatform or should you accept financial incentives to develop exclusively for another console.
▪ With up to 100 competing companies, once you begin to get the upper hand on the competition you can buy them and give them specific guidelines on what kind of games you want them to make, or if you choose, just take all their IPs and shut them down completely.
▪ Gaming history to be made – tons of charts and numbers! Track your current and all-time successes. Historical records, current market analysis and market research. Want to see who won game of the year in 1986 when you’re still playing in 2044? It’s a few clicks away. Play for a century and beyond.
▪ Difficulty options ranging from very easy all the way up to a challenging legendary difficulty. These options can be further tweaked with other settings, and if that’s still not enough control for your playstyle there is a full sandbox mode with dozens of options to tailor the challenge exactly to the way you want to play.
And much more to discover in Mad Games Tycoon 2!
Mad Games Tycoon 2 — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mad Games Tycoon 2 is an addictive management game with engaging progression that can easily consume hours of your time, though it suffers from repetitive game design elements like arbitrary sliders that encourage looking up optimal combinations rather than organic experimentation. Players appreciate the core loop and depth compared to similar titles, but note that the feature system feels shallow and the late-game becomes stale once you've figured out the meta, making it feel more like a grind than creative fun.
Do not jerk off after you workout Yesterday, I was sitting in bed, lying there watching YouTube. Bored of the video I was watching, I pull out my phone and decide to jack my ♥♥♥♥. Only issue is that earlier that day, I had went to the gym, and hit my arms. My arms are huge and awesome, but there's the issue. Because of my immense muscle mass, right before I nut, my utter and absolute strength ripped my penis off. In short, do not jerk off after working out2 found this helpful
good game1 found this helpful
its gameplay loop and progression keeps u pinned at your pc if u ever wanted a management game where u wanted to play only for two hours but then you see the sun has come up ... its your game
Fun but flawed. If you enjoyed Game Dev Tycoon, you'll enjoy this. It is, in my opinion, a decent amount more fun. It suffers the same fatal flaw in the main game loop; arbitrary sliders that are the same over every playthrough. This incentivises just looking up the ideal combinations. You can get the right slider settings through repeated failing games, researching each one. This works for the early game, but once you're a big company you can't afford to spend millions on a flop, so you're pretty much stuck with whatever genre you've got experience with, making it very boring. The features system is very shallow, you just pick all the applicable ones even if they make no sense to the game you're making. The engine-making system strongly incentivises just making 1 engine and keep updating it, since the success is based on how many games use that engine, so you just want all your eggs in one basket, making it pretty boring. The "special genre" doesn't seem to do anything notable. The office-building side also feels very shallow. You can just click a button that automatically puts all the stuff in the rooms, which is nice for people that don't want to interaction with the system, …
I really like the consept of the game its fun and entertaining once you get the hang of it Id defininitly recomend. worth the money
At the end I owned almost all major publishers. I'm something of a monopoly myself
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