

Beyond the Storm
LeandroGabriel.net · October 4, 2022 · Top-Down Shooter, Remake, Singleplayer, Shoot 'Em Up, Gun Customization
Beyond the Storm is free to play — no purchase needed. We track it so you know if that ever changes.
Cheapest Beyond the Storm keys — keyshops
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Screenshots
Beyond the Storm price
Beyond the Storm is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Beyond the Storm
Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!
Features
- An "open-galaxy", divided in sectors, wormholes, nebulas, asteroid fields, enemy fleets and full of planets and stations, each one with it's own playable sectors
- Original music, inspired on the iconic soundtrack from Alexander Brandon
- Original graphics based on the original Tyrian art made by Daniel Cook, a.k.a. Lost Garden
- Lots of ships, enemies and weapons
- A lot of content lore-based, with a full readable database inside for more info
- Customizable weaponry
- A re-imagined energy generation system, allowing customizable ship systems based on energy redirection
- Fully voiced lines (in EN and PT-BR)
- Starfield Jukebox, for listening the OST with awesome visuals!
Beyond the Storm — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Solid classic shmup2 found this helpful
Beyond the Storm is a game I did not expect to like as much as I did because it takes an old style space shoot em up and gives it a much bigger structure than I was expecting. I am flying around a huge galaxy, moving between planets and stations, fighting enemy ships and trying to keep my own ship alive. It is clearly made as a love letter to Tyrian, and I can feel that influence all over it, but it does not simply copy the old game. There is an open galaxy to explore, story information to collect and a lot of freedom in how I set up my ship. The open galaxy is probably my favourite part. I can travel between different sectors using warp cells, revisit places I have already been and look for money, data and equipment that I missed before. I like having a reason to go back because I am not just replaying a level for the sake of it. I might return somewhere because I need more money for an upgrade or because I want to collect information that could help me understand the story and reach a different ending. It makes the game feel more like an adventure than a simple series of disconnected shooting stages. The weapon and power systems are where I think the game gets properly interest…1 found this helpful
Игра 'Beyond the Storm' оставила неоднозначное впечатление. Визуально - просто потрясающе! Мир детально проработан, а атмосфера захватывает с первых минут. Музыкальное сопровождение идеально дополняет картину, создавая ощущение постоянного напряжения и тревоги. Однако, сюжетная линия кажется немного скомканной. В начале интрига сохраняется, но к середине игры повествование становится предсказуемым и теряет динамику. Персонажи, хоть и интересные, не раскрыты до конца, и их мотивация порой кажется неясной. Геймплейно игра представляет собой смесь адвенчуры с элементами выживания. Исследование мира и сбор ресурсов довольно увлекательны, но боевая система ощущается довольно неуклюжей и требует доработки. Сложность в некоторых местах кажется неоправданно завышенной, что может отпугнуть казуальных игроков. В целом, 'Beyond the Storm' – проект с огромным потенциалом, который, к сожалению, не реализован в полной мере. Если вы цените красивую картинку и атмосферу, то вам стоит обратить на нее внимание. Но будьте готовы к некоторым шероховатостям в плане сюжета и геймплея. Игра заслуживает оценки выше среднего, но ей еще есть куда расти.1 found this helpful
As others have said, it's a take on Tyrian, using objects from the original. I like the idea and have been after a game like this for a long time! Unfortunately, the implementation doesn't feel right. I like the idea of the open map, but: it's tedious collecting cores to jump around as you become capped at 9. The power system isn't nice to use - I see what they have gone for, but it is just awkward. The "true" ending to the game is missable - so you will have to start a whole new save if you don't catch that- you can reload, but you'll be in the "bad" ending. The weapons feel far more limited than the original game, and maybe it isn't smaller but it feels like it has far less going on. And my biggest issue - the controls! It's so hard to use a mouse in this game - I used keyboard for the most part, but every now and then using the mouse caused me to launch to the right as the tracking wandered off the (full) screen and plowed my ship into walls! It is very hard to use the twiddles too like this. Maybe there's something up with my specific setup, but they were a pain/impossible to use like this. I read over the bugs and history and there hasn't been updates for some time, so in the …1 found this helpful
So, I’ve just finished the game—or rather, the story campaign. There are still branches on the galaxy map I haven't explored, and I suspect a lot of extra content lies there. I really like the game. Visually, it looks just like it does in the screenshots and videos, so there's no need to dwell on that—though admittedly, the chaos on screen can sometimes get so intense that it's hard to tell what's going on; fortunately, you have your intuition and a clear ship movement indicator to help. It feels a bit less demanding than *Open Tyrian*. With certain builds, you can quickly become overpowered—though, as I mentioned, I’ve only played through some of the sectors, so it might be tougher elsewhere. I like the energy management system and the ability to reroute power to different ship systems; it adds a unique depth to the gameplay. The bosses are massive but not extremely difficult to beat. The music is classic *Tyrian*-style, as are the enemy designs and the distinct, laid-back vibe of their creation. You can rush through the game in about three hours, but there’s plenty more content to discover. That’s a big plus, as it invites you to come back and check out the new stuff—unlike *…
The first game I dropped this year. It has a progression system that is an absolute slog, a grind fest, very cryptic, and one of the worst I've ever seen in a video game period. I know it's a free game, but even then, it's probably not worth playing.
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