

Sins of a Solar Empire II
Ironclad Games Corporation · August 15, 2024 · Space, Strategy, RTS, 4X, Singleplayer
Buy Sins of a Solar Empire II from Driffle INC at $14.29 — the cheapest of 20 stores we compare.
Where to buy Sins of a Solar Empire II — official stores
Cheapest Sins of a Solar Empire II keys — keyshops
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Sins of a Solar Empire II price by region
Sins of a Solar Empire II costs £10.80 in the United Kingdom, €12.59 in Europe (EUR), $14.29 in the United States, $20.00 in Georgia (USD), CA$24.00 in Canada, A$28.20 in Australia, NZ$30.40 in New Zealand, zł55.00 in Poland and R$74.35 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £10.80 −60% | £18.00 | £10.80 | 17 | |
| €12.59 −60% | €20.40 | €12.59 | 20 | |
| $14.29 −60% | $20.00 | $14.29 | 20 | |
| $20.00 −60% | $20.00 | — | 11 | |
| CA$24.00 −60% | CA$24.00 | — | 12 | |
| A$28.20 −60% | A$28.20 | — | 12 | |
| NZ$30.40 −60% | NZ$30.40 | — | 10 | |
| zł55.00 −60% | zł86.00 | zł55.00 | 12 | |
| R$74.35 −50% | R$77.50 | R$74.35 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sins of a Solar Empire II
Lead one of six unique factions across an ever-orbiting galaxy in this seamless blend of real-time tactical combat and 4X empire management, where you zoom from commanding individual starships to controlling sprawling interstellar empires without breaking pace. Sins of a Solar Empire II delivers unprecedented strategic moments through dynamic planetary orbits, faction-specific mechanics, and intricate combat simulation where every missile and maneuver matters.
Real-time Tactics meets 4X Depth
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Unparalleled Gameplay Experiences
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.- The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
- The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
- The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
- The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
- The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
- The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
Features
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
- TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
- Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
- Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
- TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
- Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
- Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late. In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Sins of a Solar Empire II — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP, Online co-op, LAN, Cross-platform multiplayer
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 4 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A ♥♥♥♥ ton of things in this game are AI generated, obviously so. Most likely a lot of other things are also AI, but the more you look the worse it gets. I feel like a huge part of this game was just lacking human touch in general.3 found this helpful
It's faithful to the first game with a modern face lift. Bit of a slog in the end game when you're rolling over planets and the DLC's could certainly be bigger and more fleshed out but other than that it's a fun and straight forward space RTS.
YURRR
Best 4x game out there
One of the best space RTS out there if not the best. It's still a work in progress but the dev team is active and communicates with the player base on a daily basis. That said I easily put 400 hours into this game and I don't feel like I'm anywhere near tired of it. I'm really looking forward to future content.
Very good game
Community reviews
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