

Equilibrium Of Divinity
Infernal Anvil Games · October 16, 2017 · RPG, Dungeon Crawler, Turn-Based, Strategy, Difficult
Buy Equilibrium Of Divinity from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Equilibrium Of Divinity — official stores
Equilibrium Of Divinity price by region
Equilibrium Of Divinity costs $8.49 in Georgia (USD), £11.39 in the United Kingdom, $14.99 in the United States, €14.99 in Europe (EUR), CA$17.49 in Canada, NZ$18.49 in New Zealand, A$21.50 in Australia, R$28.99 in Brazil and zł53.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.49 | $8.49 | — | 1 | |
| £11.39 | £11.39 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €14.99 | €14.99 | — | 1 | |
| CA$17.49 | CA$17.49 | — | 1 | |
| NZ$18.49 | NZ$18.49 | — | 1 | |
| A$21.50 | A$21.50 | — | 1 | |
| R$28.99 | R$28.99 | — | 1 | |
| zł53.99 | zł53.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Equilibrium Of Divinity
Equilibrium Of Divinity is a tactical dungeon crawler where you lead six adventurers through a dark fantasy world to restore corrupted magic, with turn-based combat that demands constant tactical adaptation. The classless progression system and interconnected mechanics of combat, crafting, and resource management give you complete freedom to build your party and solve problems your own way, creating deep strategic depth beneath easy-to-learn fundamentals.
Six adventurers are sent on a quest to restore the balance of magic, that has been corrupted by an unknown source. Lead your party of brave men and women through mythical lands to solve the mystery.
The ever changing threats in the game force you, to re-evaluate your tactics to ensure the survival of your party, the further you progress into the game. The system gives you the freedom to choose any approach that might work and there is no single solution to one specific problem.
At the heart of the game lies the combat; melee, ranged or magic centric, the choice is yours to make. Be wary though, as the same tactic will not work for all the enemies.
While the base mechanics of the game are easy to pick up, the depth of the magic, crafting and combat systems will challenge even seasoned veterans of the genre. It's clearly a case of "Easy to learn, hard to master".
Equilibrium Of Divinity's core features:
- Tactical combat: The action happens one turn at a time. Decide at the beginning of each turn, what everybody is going to do. Envisoning possible issues during the progression of the turn is the key to victory.
- Character progression: There are no class restrictions. Plan the development of each party member from the beginning. Do you want specialists or generalists? The choice is yours.
- Crafting system: Do you want to rely on random gear dropping or would you rather create specific gear, that will help you in your quest? Choose wisely.
- Manage resources: Your party will eventually become hungry and thirsty. The survival of your adventurers will also depend on your ability to properly ration the supplies you have.
- Modding: The game will launch with limited modding capabilities. We're looking to extend that further on.
Equilibrium Of Divinity — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Equilibrium Of Divinity is a party-based tactical roguelike with semi-real time movement that offers engaging risk mitigation gameplay and strong "one more run" appeal, but it suffers from notable technical issues including buggy character creation, tutorial problems, and shader compatibility concerns that may prevent some players from even starting.
Classless, Party, Roguelike - Lets get that out of the way. This is a true, real, honest, Roguelike with semi-real time movement. This means monsters walk around on patrols and its possible to slip past, grab loot, and get back to a hiding spot. It's also possible to engage, and retreat at low levels. This game is all about risk mitigation, customization, and options. Like all true Roguelikes that means the RNG may love or hate you, depending, and your Goal is advancement. There is a very loose story, but it doesn't matter. There may be shops, I haven't dug that far into it yet, but there certainly is material crafting. Likewise you begin with little or nothing at the start, so that means party unity, good tactics, and thinking through a situation is very important. Ranged Projectile Weapons (bows and arrows) require quivers to use, which makes a kind of sense given that no one can carry a dozen arrows in their backpack, draw, and fire efficiently. Spells are powerful options and hybrid characters do better than you might think. Likewise the system uses a two row system for character placement with the back row being able to hit the front row only if the range of a weapon is lon…5 found this helpful
How wildly careless of a developer do you have to be to have both buggy character creation as well as a buggy tutorial? I can only assume the rest of the game is made with the same level of detail.3 found this helpful
There's just something overwhelmingly offputting about the game's design. I can't place it. I couldn't get more than a minute into playing the actual game before uninstalling, it felt that bad. Is that unfair to the game? Sure. But nobody paid me to play it, and nobody's paying me to review it, so why put myself through something I don't want to do? Maybe you'll enjoy it. Other people certainly did.2 found this helpful
Two things to note. I had an issue with my pc not having the proper support for shaders for this game (Using a not old Nvidia card so this is an oddball issue imho). As a result the dev recommended I refund the game or get a better graphics card. The entire game depends on this specific type of shader tech that Nvidia and some laptop igcs can't handle. That was their explanation and it seems probable based on the errors I saw. So while I recommend the game I also recommend you carefully check your stats before buying. The other thing to note is that because of the above issue I got about an hour into the game before running into said problems so I didn't get a full grasp of it. I liked what I saw. Reminded me a lot of older top down rpgs with some survival/roguelike elements thrown in. (I would not call this a roguelike from what Ive seen. I admit I am a bit of a purist with what I do consider to be roguelike since it is easy to lose context if you spread the label around too loosely. Combat is turn based, like some old top down rpgs (Ultima if I recall correctly among others) and many fps fantasy games (Eye of the Beholder, Wizardry, etc) the combat considers front rank, ba…2 found this helpful
A pretty solid and lengthy dungeon crawler that nails "just one more floor." Proc-gen crawlers like this are usually single-character, but the party-based tactical combat makes this one stand out. Party-building can be a bit overwhelming if you're just starting, so I would suggest taking a look at the premade classes first and maybe playing a few floors to get a sense for how things work. It's not too hard to cover all of the weapon and crafting skills, with the harder decisions being around how to spread out your magic. There are some balancing decisions that I found a bit odd, especially around crafting. Crafting isn't meant to fully outfit you, and you won't find enough materials to do that anyway. It's meant to fill gaps, with most of your gear coming from loot - which would be fine, but patterns that fill specific needs (especially specific weapon types) can be few and far between, and some high-level rare crafted items like the dragonscale bracers are strangely weak. So, although not perfect, it's still a compelling and reasonably challenging crawl that will take a decent chunk of time to complete. Check it out. Shoutout to the developers for quickly fixing several i…1 found this helpful
THIS GAME DIDNT FINISHED OBVIOUSLY DEADLY MECHANISM PROBLEM and BUG
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