

Conquest of Elysium 4
Illwinter Game Design · November 16, 2015 · Strategy, Indie, Turn-Based, Fantasy, Turn-Based Strategy
Buy Conquest of Elysium 4 from YUPLAY at $5.03 — the cheapest of 8 stores we compare.
Where to buy Conquest of Elysium 4 — official stores
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Conquest of Elysium 4 price by region
Conquest of Elysium 4 costs £3.79 in the United Kingdom, €4.42 in Europe (EUR), $5.03 in the United States, zł20.02 in Poland, $22.49 in Georgia (USD), R$27.08 in Brazil, CA$32.50 in Canada, NZ$35.99 in New Zealand and A$36.50 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.79 −80% | £18.89 | £3.79 | 7 | |
| €4.42 −80% | €22.05 | €4.42 | 8 | |
| $5.03 −78% | $22.49 | $5.03 | 8 | |
| zł20.02 −80% | zł99.55 | zł20.02 | 5 | |
| $22.49 −10% | $22.49 | — | 3 | |
| R$27.08 −63% | R$73.99 | R$27.08 | 4 | |
| CA$32.50 | CA$32.50 | — | 1 | |
| NZ$35.99 | NZ$35.99 | — | 1 | |
| A$36.50 | A$36.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Conquest of Elysium 4
Master one of 20 completely unique factions—from forest-dwelling druids to mine-obsessed dwarves—each with entirely different mechanics, goals, and magic systems as you conquer the fantasy realm of Elysium. With randomly generated maps, multiple planes running in the background, procedurally distributed rituals and spells, and constant environmental hazards, no two playthroughs are ever the same in this deep turn-based strategy game.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
Conquest of Elysium 4 — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player, Online PvP, Co-op, LAN, Split screen, Cross-platform multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is probably one of my favorite "Fantasy Company-Level Strategy" game series ever. But the CoE series is extremely accessible and simple despite what it looks like. It does NOT hold your hand but the mechanics and interface are very simple and intuitive but you will discover alot of weird mechanics from trial and error and having alot of failed runs. You don't control units directly but you have an autobattle system and you spend most of your effort just in the setup alone. It is also not very balanced given certain map layouts which can absolutely screw over some factions, for example the Senator and the Baron does well on maps that have alot of villages due to their levy units mechanic which allows them to spawn units annually based on settlements held. Necromancers need graveyard to raise undead. The thing is the CoE map generation algorithm can produce stinky maps and you can be screwed over a bit if the setup just isn't right. If you don't mind playing every campaign with a faction tailored to a certain map generation, this game is generally good. A really understated aspect of this game is the writing which is genuinely funny and medieval authentic. Illwinter is p…
Lacking QOL in customization.
I've played about 50 games of this. I have won about 7 or 8? I wasn't keeping track. About half those wins were because the computer enemies had terrible luck in their starting positions. If I could give myself one piece of advice to new players, I would recommend they play about ten games to understand the risks of leaving your home base unguarded and how few forces you have in early game. Then I would re-roll my starting position a few times until I got a starting position where I felt comfortable taking my starting army out conquering instead of having to leave some or all of it at home to guard your base. Being able to start conquering, exploring, and blundering your way through the map and its lore is where the fun is. There is no reward for overcoming a hard starting position, and it can get in the way of the fun the game has hidden in it. If you're OK with that learning curve start, you'll have a blast. After a few games of learning, you can start to build giant armies because your necromancer/druid/cultist/whatever is summoning/converting/reanimating tons of awesome units. Then you can dash them on the rocks of other giant armies or well-defended valuable property. When you…
(Games I enjoy at the bottom of the list to see if this review is for you) Very overrated and odd the devs haven´t hired an UI artist and someone to fix controls, very overpriced. Most of you turns will be: Move one step,press "End turn" and then repeat.You basicly move your commander 1-2 step,recruit troops and use a spells and then move attack or get attacked press end turn to see battles and what npcs do. Regardless It´s very entertaining and a very simple game but with tons of different monsters to meet and fight. It´s very cozy but nobody has helped with the Ui controls but still it gives you that "Just one more turn" and you just sit there and play more. So regardless of it´s poorly developed fiddly UI and the probable unwillingness of the developers to streamline it to make it more playable you still continue to play :) It´s to clunky which probably make me not go back to it if nobody release a mod that fixes the UI and controls. If you can get it on a sale for 5euro or buy it at Kinguin like I did for that price, But if it´s halfprice on Steam and you dont mind the Ui (Wow I just keep talking about that :D) then I would say Yes and since that´s what I paid. I will giv…
Yes
beautiful hell
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