

WarpVector
Forbidden Realm Simulations · April 17, 2023 · Roguelike, Adventure, RPG, Sci-fi, Simulation
Buy WarpVector from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy WarpVector — official stores
WarpVector price by region
WarpVector costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About WarpVector
WarpVector is a sci-fi roguelike where you pilot a physics-based spacecraft through a hostile galaxy searching for an ancient artifact to save your doomed homeworld. Navigate procedurally generated space, engage in tactical combat against pirates and anomalies, and uncover Precursor clues through retro ASCII exploration.
Synopsis
Stellarographers predict that in 1000 days a supernova will destroy your home planet, Altaris IV. It is believed, however, that there is an ancient artifact, the Orbitron Device, that can prevent a supernova. You have set out into a galaxy teeming with maruading space pirates, enterprising adventurers, and spatiotemporal anomalies on a mission to find it. Xenopaleontologists have speculated that remnants of the Precursor civilization may provide clues as to the location of this apocryphal artifact.
Can you locate the Orbitron Device before it is too late for Altaris? Or before it falls into the wrong hands?
WarpVector — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
WarpVector is a traditional roguelike with turn-based Newtonian physics that rewards strategic planning and exploration, though its unique movement system has a steep learning curve that frustrates some players while engaging others who appreciate the puzzle-like challenge. Players praise the depth of gameplay, meaningful choices, and satisfying sense of accomplishment upon completion, but complain that the control scheme and power management mechanics could benefit from better tutorials and UI clarity to ease new players into the system.
It takes a little while to get used to the "Newtonian" movement, and it takes a little longer to get used to the power management and realize why sometimes you can't move or your shields aren't charging or whatever. Some more tooltips or UI alerts would help with that. But, once you get used to it, it is really great. I managed to die crashing into my home planet, die to pirates, die being launched into the sun by an anomaly, completely disarm my ship for a pacifist speed run, and die to a precursor fleet on the far side of the galaxy. I also sucked my entire home system into a black hole by mistake, so +1 for that but I'm subtracting half a star in my review because that didn't count as a victory for stopping the supernova. Anyway, 11/10, great traditional roguelike game with some really neat innovations. Simple and fast to play, can die on your coffee break.6 found this helpful
Managed to capture a precuror ship and had like 50 shields. and prob the best ship possible, told my precursor ship to stand down as i was working on mind controling the crew of another one. ♥♥♥♥♥♥ up with steering and it hit me with a singularaty gun that one shot me. didnt expect that. this happened in the system where the main Qwest item was so i was prob about the beat the game. oh well.6 found this helpful
Took me 7 hours of playtime, and I finally beat it and feel extremely satisfied for the money and time spent. Movement uses Newtonian physics, which is quite realistic but takes some getting used to, cause you have to mentally plan out your changing trajetory and deceleration and have to line up velocity vectors when trying to dock. Oh, and [spoiler]do not sell the Orbitron Device, because you need to deliver it to the starting system's terrestrial planet. If you sell it for 1000 gold, then you have to buy it back for 2000 gold, which I managed to do in the nick of time. The victory screen is also a little underwhelming, but you have to internally feel the accomplishment.[/spoiler] Here are my stats: Returned the Orbitron to Altaris on day 1830 out of 2000. Pirate ships destroyed: 19 Khanate ships destroyed: 8 Systems discovered: 224 found this helpful
An absolutely awful control scheme undermines this game. Basically it is a turn based vaguely Newtonian (i.e. we have acceleration/inertia) system where you plot a course via the cursor keys. In practice it means you spend a lot of time flying in circles to reach anywhere, which I found very tedious. Also in combat, why can't my ship turn in place while on a vector and fire in whatever direction like actual Newtonian physics allows? I imagine I could get used to it but can I be bothered? Not as this time. I wanted to explore planets and anomalies, not fly in circles for a lot of the time while I struggle to reach them. That said it was mildly funny when I visited an anomaly five minutes after starting my first game, hit an ion storm that drained all my energy so I could not maneuver, and then fell into a sun because my momentum carried me in a straight line into it. I tried a couple more goes but it hasn't grabbed me as I hate the steering. I'll maybe try again later but it's a no for now.4 found this helpful
WarpVector uses a turn-based momentum simulation that is reminiscent of a "racing game" I used to play as a child or teenager on grid paper where you draw a random circuit track and then try to race another player taking turns without crashing into a wall. This game is like an amped up sci-fi (more specifically Star Trek like) version of that. Turn-based physics *sounds* like it'd not work well, but actually it works great and adds an interesting element of strategy and forethought. You do have to take the time to get used to it and learn to use the movement effectively, but that's just as true in any real-time physics game and the advantage of turn-based physics is there is no reflex element, just the strategic thought, which is a rare experience and well worth it. The available items and regions are interesting and tastefully and substantively varied and there are multiple approaches to how to build out your ship effectively that are suitable to different play styles. On the negative side, a few random events occurred too often and the game would benefit from having a higher variety of random events in some contexts. It could also benefit from having more music tracks, th…1 found this helpful
The currency in this game is called BitCredits and it's a cryptocurrency (in-universe, not a real one). I guess crypto stuck around, huh? Other than that, good game lol
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