

Marble Mage
Clay Dragon Games · September 7, 2021 · Racing, Casual, 3D Platformer, Platformer, Mini Golf
Buy Marble Mage from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Marble Mage — official stores
Marble Mage price by region
Marble Mage costs £2.09 in the United Kingdom, $2.19 in Georgia (USD), €2.39 in Europe (EUR), $2.99 in the United States, CA$3.39 in Canada, NZ$3.69 in New Zealand, A$4.50 in Australia, R$6.49 in Brazil and zł10.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.09 | £2.09 | — | 1 | |
| $2.19 | $2.19 | — | 1 | |
| €2.39 | €2.39 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.39 | CA$3.39 | — | 1 | |
| NZ$3.69 | NZ$3.69 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$6.49 | R$6.49 | — | 1 | |
| zł10.99 | zł10.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Marble Mage
Dash and roll your way through 60 fast-paced levels to try and find the way back home after a magic exam goes wrong, leaving a young mage stranded in a strange dimension. Marble Mage offers classic marble-rolling platforming with a unique twist: Charge up and release to blast off in any direction!
Marble Mage — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Marble Mage for its unique charge mechanic and excellent level design that creates engaging gameplay for both casual and speedrun audiences, along with tight controls, charming presentation, and outstanding value at just $3 for 60 levels. Some highlight the innovative golf-like twist with slow-motion aiming and the flexible goal system that encourages different playstyles, while others note it's a short experience that can be fully completed in a couple of hours. Minor complaints center on technical polish issues like gaps in the music soundtrack, lack of menu controller navigat
Soundtrack is really good, electronic with a “video game” type effect overlay. Couldn’t unlock world 4 (of 4), I didn’t go back for the time stars because it seemed way too short. When you hold A you use slow motion and can redirect the direction you want to go in, but you don’t stop moving completely. If you use the brake to stop all the way, you can’t use the camera to look around and can’t auto flip the camera without moving forward first. Not a major problem since it’s a few hours long. Go stop go stop go, falling off and trying again and again, but it's satisfying.2 found this helpful
This feels like a student project, and I feel like it is a successful launch of a first project. The physics are decent and it offers a lot of levels and I think if you get used to the mechanics you can have a fun time. However, some criticism for the devs: Only being able to steer left and right while only being able to move forward with the dash is very awkward, and creates this kind of slow choppy stop go kind of game play that at least to me gets old very fast. I feel like the dash as a supplement to a more traditional marble control setup would have performed a bit better. The UI is also painfully slow. Almost all of the effects and transitions should be three times faster than they are. Its a great effort though and I hope you keep making games
This is very close to being a good game. It just needs a couple more things: Since this is a timed game, the timer shouldn't start until the player confirms that they are ready in some way. A 3, 2, 1 Go! system would also be acceptable. The other thing the game needs is unlockable cosmetics/characters; points to accumulate & something to spend them on would make progress feel far more meaningful. There is a really good base here, & I hope the developer expands on it.
Originally wasn't expecting much from game, but I am positively surprised. I think it is underrated. simple game, yet handles mechanics/graphics/layout with class. Intuitive design/layout and easy to follow. charge feature is good addition. it has unique elements without trying too much. and a step in right direction of stepping away from standard smb we've been used to. colours toned down and don't clash in eyes too much. a good short game to have. only change I think it I would like more upgrades. short/sweet/positive. levels well set up.
A totally playable "Super Monkey Ball" clone that is unfortunately not perfectly designed and occasionally broken. The broken nature of it actually made it more fun to play, kind of like how in Mario 64 you can often come up with your own solutions because the game is so free and open with the controls. You're just trying to reach the exit portal, and/or collecting all the gems and finishing within a certain time limit. Usually in games like this you tilt the environment but here you control the ball, which is fine except the controls kind of are terrible. The marble mage can boost by holding a button and the speed stacks, but it can be taken away at any time for seemingly no reason because the game can't seem to grasp the concept of acceleration. Beyond that you can even boost in midair and flip directions in midar which breaks the game since sometimes you can cheat and completely go over obstacles whereas other times you will just fall to your death. I enjoyed figuring out tricks to get through certain parts, like bouncing off a certain wall to bypass an area or charging at the top of a ramp to fly across the map. The game doesn't seem to encourage or condone this, it's just s…
While looking for a marble-game to scratch my marble itch, I found this little gem. It's short and sweet, and has a lot of small features that really make it shine compared to other marble games: - You can slow time and pivot on a dime. This completely changes how the game feels (and makes it more like a golf game than a marble game IMO) - Many levels contain guard-rails. This reduces the frustration of falling off and restarting. - If you fall off, the level instantly restarts, which is nice - saves time/effort when repeated a lot. - Slow-motion while aiming, makes aiming much easier, and lets you pull off cool mid-air tricks - Each level has three separate goals (complete, time, collect) which you can complete indepdently - so you can focus on finishing, exploring, or racing as you like - Levels are quite short and fun - It has an actual story! - It runs natively on Linux The only thing I didn't like, is that sound didn't work for me (on Arch).
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