

Munch
Mac n Cheese Games · November 4, 2024 · Villain Protagonist, Hack and Slash, Roguelite, Action, Gore
Buy Munch from Steam at $16.66 — the cheapest of 1 store we compare.
Where to buy Munch — official stores
Munch price by region
Munch costs $9.31 in Georgia (USD), £14.02 in the United Kingdom, $16.66 in the United States, €16.66 in Europe (EUR), CA$21.57 in Canada, A$26.66 in Australia, NZ$26.66 in New Zealand, R$56.66 in Brazil and zł76.66 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.31 | $9.31 | — | 1 | |
| £14.02 | £14.02 | — | 1 | |
| $16.66 | $16.66 | — | 1 | |
| €16.66 | €16.66 | — | 1 | |
| CA$21.57 | CA$21.57 | — | 1 | |
| A$26.66 | A$26.66 | — | 1 | |
| NZ$26.66 | NZ$26.66 | — | 1 | |
| R$56.66 | R$56.66 | — | 1 | |
| zł76.66 | zł76.66 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Munch
Kill. Eat. Evolve. METAL! m/
Munch — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Concept is cool, implementation is ♥♥♥♥♥♥ up... FPS shows 260, but game looks as if 25-30. Many bugs on ultra-wide, up to inability to click buttons.1 found this helpful
Great idea that apparently died off in what should have been an early access. No diversity, despite having what, 3 primary+2 secondary for each, 6 not-so-different classes you may end up with. Do all of them once and the game is done.
Cautious positive here. It does appear that updates are slow, I don't think it is dead, just slow. Pros: I love the overall theme and art direction. Gives me Brütal Legend vibes, in the best way. Graphics aren't too demanding. I would be sold just on the overall feeling if some other items were more refined. The evolution system is interesting and some of the evolutions themselves are cool. I love the idea of evolving into meaner and nastier critters. Cons: Sound is just. . . missing on so much. Very little menu interaction sounds, almost no combat sounds. I get no voice acting on an indie game but no hit or impact sounds? It just seems so dead because of this. Combat is solid but plain. 1 three hit combo, 1 charged attack. Some special abilities on cooldown once you start evolving. But there could be so much more here. Let me eat EVERY weakened enemy instead of the single last enemy on a stage. It could be used as a heal. Something. Again, not terrible, just so plain. Needs work. Really that's the essence of it. Overall theme is wonderful. It needs more time to cook. I am posting positive because I want the game to do well but ultimately I did refund it because I just know I w…
One of the best monsters I've played as
Munch, developed and published by Mac n Cheese Games, is an unapologetically aggressive action roguelite that revolves around a simple but primal fantasy: eat everything, grow stronger, and become an unstoppable monster. Wrapped in a dark fantasy setting and driven by a pounding heavy-metal soundtrack, Munch aims to deliver a visceral power trip where evolution is not just progression, but the core identity of the experience. It is a game that wears its influences openly, but pushes them through a grotesque, music-driven lens that gives it a personality all its own. At the heart of Munch is a brutally straightforward gameplay loop. Each run begins with the player controlling a relatively fragile creature, dropped into hostile environments filled with enemies that vastly outnumber and outgun you. Survival initially depends on cautious positioning and quick reactions, but that balance rapidly shifts as enemies are devoured and their remains fuel your growth. Eating is not just restorative—it is transformational. Every enemy consumed contributes to your evolution, unlocking new abilities, stat boosts, and eventually entirely new monster forms that dramatically alter how the game play…
Has a lot going for it in aesthetics and similar aspects, but lacks in polish for gameplay. For example - entering a level has no "transition". You click the level, the screen swipes black, and then you're in the level with enemies attacking you. No brief period to adjust or get your bearings. Compare this to Hades - credited as a major inspiration for Munch - where entering a level plays a short animation of Zagreus walking into the level, and then sometimes enemies take a moment to spawn in from glowing circles on the ground. You get a chance to examine the immediate area, and what you can expect. Fighting feels clunky unfortunately, and early on is especially rough, with a lack of good animation cancels to make combat feel smooth and responsive - despite the quick jerky motions, the game feels very "high commitment" and plays more like Dark Souls to my mind - always having to plan my moves ahead of time. Hopefully the developers are able to polish up the gameplay side of things at some point, but I doubt it based on the release date. So I'll give it a positive rating here despite its failings because it IS clear that they put a LOT of love and effort into the game.
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