

Demon Lord: Just a Block
YuWave · April 29, 2026 · Action Roguelike, Traditional Roguelike, Exploration, Souls-like, Mystery Dungeon
Buy Demon Lord: Just a Block from Steam at $10.39 — the cheapest of 1 store we compare.
Where to buy Demon Lord: Just a Block — official stores
Demon Lord: Just a Block price by region
Demon Lord: Just a Block costs $5.99 in Georgia (USD), £8.79 in the United Kingdom, €10.23 in Europe (EUR), $10.39 in the United States, CA$13.59 in Canada, A$15.16 in Australia, NZ$15.19 in New Zealand, R$29.59 in Brazil and zł47.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $5.99 −20% | $5.99 | — | 1 | |
| £8.79 −20% | £8.79 | — | 1 | |
| €10.23 −20% | €10.23 | — | 1 | |
| $10.39 −20% | $10.39 | — | 1 | |
| CA$13.59 −20% | CA$13.59 | — | 1 | |
| A$15.16 −20% | A$15.16 | — | 1 | |
| NZ$15.19 −20% | NZ$15.19 | — | 1 | |
| R$29.59 −20% | R$29.59 | — | 1 | |
| zł47.99 | zł47.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Demon Lord: Just a Block
Demon Lord: Just a Block is a tactical action roguelite where you play a beheaded demon seeking revenge, fighting through a blocky procedurally-generated world with strategic turn-based combat that only moves when you do. With 14 unique weapons, 200+ abilities, and boss fights inspired by classic games like Tetris and Snake, every run offers fresh surprises and multiple ways to approach combat without requiring twitch reflexes.
🎮 About the Game
👑 Exact Revenge as a Reborn Demon Lord!Play as the beheaded demon. Fight your way through the world, make tough decisions (and get a little lucky), reunite with old allies, defeat the usurping Dragon Queen Heyla, and discover who sealed you away in the first place. 🤔This is a tactical action roguelite where every move matters—and reflexes don't.Enemies Only Move After You Do. Take your time, plan your actions, and unleash precise dodges, parries, and counterattacks. Master the rhythm, and turn every turn into a seamless chain of destruction.✨ Core Features
🤔Turn-Based Strategy with the Thrill of Action Gameplay⚔️
- The world only moves when you do: collide with enemies to attack!
- Engage in an action-packed experience that you can think through — not just react to.
- Enjoy the game to its fullest with just one hand operating the directional keys.
- Strategically plan your moves step by step or choose to play swiftly, smashing through foes and objects with a rapid flurry of dodges and parries!
🧠 Built for Replayability with Unique Runs
- Encounter new surprises each time you delve into the grid-based kingdom.
- Experiment with 14 different weapons, each with its own distinct set of mechanics, including teleports, combos, charge attacks, and ranged attacks. All powerful attacks can be performed using just four directional keys.
- With hundreds of abilities to choose from, as well as dozens of enemies, every run presents a unique challenge.
- Abilities are drawn at random from different categories such as Bombs, Lightning, Bats, and Summoning. No two adventures are the same.
- 14 weapons, 10+ builds, 18 types of rooms, 200+ abilities, 70+ enemies and bosses
🧱 A Blocky World of Free Exploration
- Interact with a world entirely made up of blocks - environments, enemies, NPCs, chests, and more - all of which can be moved or destroyed to gain the upper hand in battle!
- Navigate procedurally generated levels filled with hidden rooms and random events. Every exploration has the potential to surprise you!
- A harmless-looking tree block might drop a bomb… or an apple. Who knows? Even the castle you wake up in at the start each run has secrets of its own… shh 🤫
👾 Boss Fights with Unique Mechanics
- Each boss has its own distinct set of mechanics inspired by classic games such as Snake, Tetris, 2048, Minesweeper, and more!
- Achieve victory by observing their patterns, understanding the rules, and breaking the mechanics.
🎨 Cute, Easy-on-the-Eyes Cartoon Visuals
- Enjoy a soft, balanced colour palette designed to prevent visual fatigue during long play sessions.
🔮 Full Release Version Preview
- 7 chapters in total (mainline and sub)
- 70+ enemies and bosses
- 14 weapons、10+ builds、18 types of rooms、200+ abilities
- Gather a large amount of collectibles, including golden skulls, soul contracts, stickers, skins, and more
- Discover and explore multiple endings
💀 Reasons You Will Love This Game
- Enjoy tight, satisfying combat and smart decision-making opportunities without the need for high execution or twitch reflexes
- Engage in a roguelike/roguelite progression system that prioritises positioning and planning over raw speed
- Indulge in all of your Demon Lord fantasies and get ready to pledge your loyalty 😈
🧑🎨 About the Developer
- Yuwave is a solo indie game developer
- One developer. One computer. One game. One year.
- Art, code, design, and everything you see here were all made by Yuwave. 🐟
Demon Lord: Just a Block — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
Demon Lord: Just a Block in the rankings
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Demon Lord: Just a Block offers fun roguelike gameplay with an inventive build system that allows for creative experimentation, though its hybrid turn-based/real-time mechanic is awkward and unintuitive for many players. The game is well-balanced and visually polished, making it accessible to newer roguelike fans, but experienced players may find it lacks depth and narrative substance compared to other indie roguelikes. Most reviewers suggest it's worth picking up if you appreciate creative roguelike design and don't mind the unconventional control scheme.
Very cool! Demon Lord is technically a turn-based game, but some actions happen in real time. The way it’s implemented isn’t very intuitive at first, but you get used to it over time. The build system is really fun, and there’s enough variety to experiment with. It feels like you can create some completely broken builds or achieve some absolutely ridiculous levels of imbalance. There’s also Workshop support, although there aren’t many mods yet. Overall, it’s one of those rare games that feels somewhat similar to Crypt of the NecroDancer, but without the rhythm-based gameplay. If you enjoy this kind of gameplay, you’ll probably love Demon Lord. Babel of Ystilia is another game you’ll probably really enjoy, and it’s also a hidden gem right now.7 found this helpful
Mmmm, blök1 found this helpful
decent. The gameplay is fun, but feels like a 7/10 game to me, partly because of the inflation of quality of indie roguelikes nowadays. When it comes to "tactics" or strategy games, specially turn based, I would rather pay a couple bucks more for a game with good lore and story and a world to dive in. whereas this game focuses on quick sessions with a predictable map, as in it has all the basic events of a common roguelite map but no big surprise.1 found this helpful
If you are reasonably well-versed in traditional roguelikes, then this probably won't do much for you. It strips out all of the stats and skills and complexity leaving just the most basic version of play. It's accessible, looks good, and taps into modern ideas, so it's a decent entrypoint into trad roguelikes if you've never played one.
Extremely fun game. Based on how "simple" it looks and plays, I'm looking forward to tons of future content/expansions.
Very fun roguelike made with lots of love, held back by an extremely awkward core mechanic of "not really turn-based". It was ALMOST one of my favorites, but the inconsistency got to me. ✅ Pros [list] [*]When it works, the combat feels very satisfying [*]Really well balanced, with a good progression system and a nice amount of content [*]Power ups and weapons are interesting and fun, roguelike/roguelite done right (FINALLY) [*]Made with love, with lots of references and very rewarding secrets/collections [/list] ❌ Cons [list] [*]The core mechanic of "not really turn-based" is very ambitious, but feels awful. Everything moves when you move (take a turn), with the addition of you being able to dodge if you're quick enough, or parry if you walk into their attack zone and tap in their direction. However, it doesn't work the same for all enemies and effects, which makes it feel incredibly inconsistent, frustrating, and impossible to master. Some enemies move on different timelines, some enemies move twice (or more) per turn, and some just defy the laws of parry/dodge by awkwardly jumping(?) on you. This mechanic alone takes it from feeling like a complete game, to…
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