Tearscape

Tearscape

NERDS TAKE OVER · February 2, 2026 · Souls-like, 2D, Exploration, Action, Top-Down

Buy Tearscape from Steam at $9.74 — the cheapest of 2 stores we compare. The cheapest Tearscape key from a keyshop is $16.47 at Kinguin.

PC
Very Positive91% · 3564playing now
Best price 53 Lowest tracked
$9.74-35%
$14.99⭐ lowest tracked
Steam Buy at Steam

Prices last checked

More games under $10 →More Steam deals →

Where to buy Tearscape — official stores

Steam
Steam
Standard Edition · Steam
-35%
$9.74
$14.99
Buy

Cheapest Tearscape keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$16.47
Buy

Tearscape price by region

Tearscape costs £8.31 in the United Kingdom, $8.49 in Georgia (USD), €9.61 in Europe (EUR), $9.74 in the United States, CA$12.66 in Canada, A$14.26 in Australia, NZ$14.29 in New Zealand, R$30.54 in Brazil and zł38.99 in Poland right now.

Cheapest Tearscape offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.31 −35% £8.31 — 1
Georgia (USD) $8.49 $8.49 $16.47 2
Europe (EUR) €9.61 −35% €9.61 — 1
United Statesyour region $9.74 −35% $9.74 $16.47 2
Canada CA$12.66 −35% CA$12.66 — 1
Australia A$14.26 −35% A$14.26 — 1
New Zealand NZ$14.29 −35% NZ$14.29 — 1
Brazil R$30.54 −35% R$30.54 — 1
Poland zł38.99 zł38.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Tearscape

✦ AI summary

Tearscape is a Gothic 2D top-down action-adventure where you master precise stamina-based combat against grotesque foes while exploring a non-linear interconnected world packed with hidden dungeons, powerful upgrades, and challenging bosses. Inspired by Game Boy Color classics, it demands strategic resource management and skill mastery as you uncover secrets and unlock new abilities that open up deeper paths through its dark, interconnected realm.

Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges. Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.

Tearscape — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player, Co-op, Split screen
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players praise this game as an inventive and well-executed blend of classic Game Boy-era Zelda games with Bloodborne's aesthetic and combat mechanics, featuring solid world design and worthwhile exploration. Common complaints center on the game feeling repetitive or boring despite its concept, with some finding the story underdeveloped and the experience ultimately lacking sufficient depth or engagement.

Recommended Oct 4, 2026
Ainda que minha experiência tenha sido agradável, o jogo tem seus probleminhas. Vale a pena numa promo.
Recommended Oct 3, 2026
Bloodborne and Link's Awakening... what's not to like?
Recommended Oct 1, 2026
A very neat little GB-era take on the souls formula, interestingly in the same year as the much higher profile and budget Mina the Hollower. Where Mina takes that formula and adds a ton of flourish and experimentation (that ends up executing at varying levels of success), Tearscape accepts it's limitations as a smaller scale project to keep the formula stripped down to it's most bare essentials, and while it maybe won't end up on any GOTY lists for it's lack of innovation, it provides a fun comfort-food experience for lovers of the souls genre. I would love to see a second crack at this from the dev with lessons learned and expanding on the things that worked the best.
Recommended Sep 29, 2026
Tearscape 100% beat! Blend of ideas from Souls combat, Metroidvania map design progression, Zelda lock & key dungeons wrapped in a grim Game Boy Color aesthetic. It mostly works. Decent exploration and puzzles. Fun boss fights. But a couple rough areas and enemy variety hold it back. The aesthetic and boss battles are the definite highlight of the game. Every area looks unique while still having that rundown, grungy feel. Bosses have limited attack patterns, but are fun to play against. And work quite well within that early GBC framework. Minus one boss, they all felt fair Matron Veska is a terrible fight. It's not even hard. Lots of downtime, HP sponge, and very easy attacks to dodge. But the arena and method to attack are just really annoying. There is a token that would fix the fight, but it isn't found until the final area. A somewhat baffling decision. It should have been reward for exploration within that zone the boss is in. Especially since, outside of a few chests, this is the only actual time the Token would be useful. I really did like the exploration. Its simple for the most part, but the aesthetic helps a ton. That beginning set of zones (Graveyard -> Farm Area -…
Recommended Sep 29, 2026
Classic Zelda gameplay with a little bit of soulslike sprinkled in, I had an absolute blast playing this. Each boss was unique and different, standard mobs never felt stale as they always got beefier or threw new mobs at you, and each area blew me away with the depth getting greater the more you pushed through the game. I could really feel the bloodborne inspiration in the entire setting of the game and each area felt truly unique but apart of the world the devs built. Weapons and abilities were more than I expected which leaves a lot of different play styles to be chosen. Wish it was slightly longer but I think the length fit well with the short story told.
Recommended Sep 27, 2026
9/10 metroidvania souls like in the old zelda art style with modern gameplay. Only needed more common enemy variety.

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