7Komada

7Komada

Memorandum Teleoptik · 2026 · Detective, Visual Novel, Point & Click, Anime, Social Deduction

PC
This game is free to play. Get it on Steam →

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About 7Komada

  • A 'killing game' designed on the basis of classic social deduction games like Werewolf / Mafia.
  • A living cast of 18 true-to-life embarrassing teenagers, each with their own individual webs of alliance and enmity.
  • An open-ended trial system replete with minigames.
  • Familiar people in an unfamiliar paracosm - fully developed with its own rules, history, and metaphysics over the span of several years - of which the game's setting comprises only a small and unimportant part.
  • A fully-featured mansion with its own secrets to explore and areas to uncover, some of which are completely optional.
  • Next-Gen Chūnibyō Simulation
  • A 'friendship' system which rewards interaction with the characters - and can even alter the story.
  • 7 days, 7 chapters. Upon early-access release, the first three will be playable.
  • Two endings planned.
  • Authentic slavjank by an all-Yugoslav dev team of maniacs.
  • Social commentary, or something.
  • A 3D world that looks and plays well, constructed entirely within RPGMaker MZ. No, I'm not kidding.
In the summer of the year 197, sunlight glides over the yellow fields of the Prevalis Province,Republic of Illyria. White, tile-roofed houses peek out from the corners of cornfields and treesthat line the side of the highway - you didn’t even know there were cicadas this close to thecoast. You lean back in your seat, eyes lazily losing themselves in the blurry motion of thelandscape moving by. For the rest of your life, this is what your memories of childhood are goingto look like. Then, you suddenly lose consciousness and wake up in a dark room.7KOMADA is a 3D, free-roam, murder-mystery, detective, ‘talk-em-up’ VN setin a backwater of an alternate universe Europe. You and your class’s graduation trip to Athens hasbeen cut short by a novel 19-man kidnapping - and as you all wake up trapped in the lobby of aseemingly abandoned mansion, you take it upon yourself to figure out what’s going on. Explorethe halls, collect evidence, ‘pal around’ under intense mental stress, and try to feel good aboutsurgically extracting information from people who don’t want to give it to you. Mostimportantly: keep yourself safe.

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