

Backpack Survivors
CM Game Studio · 2026 · Bullet Heaven, Action Roguelike, Bullet Hell, Roguelite, PvE
PC
Mixed68% · 75
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About Backpack Survivors
Backpack Survivors is an action roguelike that pits you against hordes of enemies.
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.
Destroy hordes of enemies with many incredible weapons and items
Customize your build by buying weapons and items and placing them in your backpack
Unlock a gigantic talent tree customizing your adventures to your playstyle
Unlock new characters, weapons, playmodes and more.
Join the Discord to discuss builds, report bugs and give us feedback !
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.
Destroy hordes of enemies with many incredible weapons and items
Customize your build by buying weapons and items and placing them in your backpack
Unlock a gigantic talent tree customizing your adventures to your playstyle
Unlock new characters, weapons, playmodes and more.
Join the Discord to discuss builds, report bugs and give us feedback !
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Quite a fun take on survivorlike bullet heaven. I cannot wait for them to flesh out the rest of the itemization. As it stands, it's very diverse in terms of useability and utility - some weapons swing, some float around you, some shoot, some cast a ranged aoe, etc. Lots of build diversity already, and there's just so much space for more as they add more synergy for things like poison, and 'exotic' weapons' (I absolutely love the nunchaku - but they lack any kind of synergizing atm) Lots of character metaprogression, from a talent tree, to a preloadout that you earn pieces by winning higher tier rounds. Also, there's currently I think 3 sets of like 5 stages each, giving you a lot of diversity in environment - I just wish there were more interactive things happening on the board, like adding a questgiver randomly would be fun, or mini-bosses you can encounter (or just rare spawn elites that drop unique-to-them items?) All in all, I'm enjoying it a lot, and hope they add a ton more to the game, it could have some very good longevity for me if they do. 8.5/102 found this helpful
solid foundation, definitely, needs a lot of polishing2 found this helpful
Wonderful and addictive game. I played the demo and was going to write a review but instead I bought the game and I can't stop playing it. So much different ways to spec out the builds. Can make it over powering build super quick and makes you go, go, go and still die lol. The demo and the full game are different. Some items have changed attributes. For me the pro is it's addictive. New builds every play and even old builds can't go old. The cons for me to stop playing the game is the lag for me. It stutters or lags and I die for no reason. It's not playable at all. I wish there was a save button so I can restart the game and go back to it but nope. Fun and awesome game. I recommend you try the demo or straight out buy it. You won't be disappointed.2 found this helpful
Well... I'd say Backpack Survivors is a solid Vampire Survivors-style game with responsive controls and a lot of theorycrafting potential thanks to its PoE-lite skill tree and blacksmith loadouts. I really liked the first few hours while learning the items and all the merges you can make, so I’d say it was worth what I paid. The problem is that the backpack part is tied to a shopping phase that slows the pacing down too much and it gives the player so much control that most runs start feeling samey, similar to endless-mode Brotato once you've bought out everything meaningful in the shop. Also because small items are far more slot-efficient, I rarely found myself pivoting builds or getting excited over epic/legendary items since most of them honestly aren’t even good. Most runs eventually end with the same setup: hit weapon capacity, then fill the backpack with rings and belts. That said, I still think the game is satisfying early on and during gimmick runs like one-weapon or thorns-only. I’ll probably wait for a major item rebalance before grinding more milestone progression, since the game becomes very repetitive long before the progression system ends.2 found this helpful
not right now. still crashes every run for one reason or another1 found this helpful
Lost my first run due to a bug. R.I.P. I understand it's early access, but I'm good
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