

Bass Defense: First Memorythms
WOMBEX Games · 2024 · Rhythm, Music, Difficult, Strategy, Replay Value
PC
This game is free to play. Get it on Steam →
Screenshots
About Bass Defense: First Memorythms

Bass Defense combines musical rhythm-based gameplay with strategic elements. In Bass Defense's rhythm-based and action-packed 'Soundwave' game mode, you must hit the correct buttons in time with the music to clear your NMYs and save your base with the help of your upgradable power-ups or your sense of rhythm. Try your luck and 5 memorythms in this free episode.
NMYs don't like you.
NMYs want to destroy you.
NMYs attack you in forms of soundwaves.
NMYs are everywhere.
NMYs are part of the music.
NMYs are part of the rhythm.
NMYs are part of You.
Can you stay focused?
Can you clear them all?
Can you save the base, with the help of ... BASS?

Soundwave mode
In this game mode, your objective is to save your base by using your upgradable - defensive or offensive - power-ups or your sense of rhythm. You have to be careful though - overusing your offensive power-ups might take you out of rhythm!
- rhythm-focused gameplay
- you must hit the correct buttons in time with the music to clear your NMYs
- top-down view
- rhythm complexity, quantity and speed of NMYs vary by difficulty
Additional game modes will be available in the full game - Bass Defense - Rhythm Meets Strategy .
5 unique levels
- various challenges and visual styles
- rhythm-sensitive, destructible objects
- secrets and easter eggs
Additional levels will be available in the full game - Bass Defense - Rhythm Meets Strategy.
3 difficulties
Find the perfect difficulty to match your skill level. Improve your sense of rhythm over time and try a harder difficulty!

- chill, enjoy the music and casually clear some NMYs in Easy and Normal modes,
- or challenge yourself in Hard mode, against more and much faster NMYs
4 power-ups

Additional power-ups will be available in the full game - Bass Defense - Rhythm Meets Strategy.

You will definitely feel the law of conservation of energy, once you finish a long level on Hard difficulty: your kinetic energy turns into energy capsules!



- earn energy capsules by using your power-ups
- distribute your hard-earned energy among your gear by upgrading them between levels and difficulties
- yes ... you can reset your upgrades anytime!
- choose your own approach
- plan your next strategy thoroughly,
- or quickly try out your new setup
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀8 found this helpful
gameplay https://youtu.be/x-Yi4eA-0W83 found this helpful
Bass Defense: First Memorythms is an experimental rhythm-strategy hybrid developed and published by WOMBEX Games. Released as a free prologue to the larger Bass Defense project, the game functions both as a standalone experience and as a preview of a broader concept that blends rhythm gameplay with base defense mechanics. The title introduces players to a world where music and combat are inseparable, transforming each battle into a musical challenge where timing and strategic decisions must work together. Rather than treating the soundtrack as background ambiance, the game builds its entire gameplay structure around the rhythm of the music itself. The core premise revolves around defending a central base from waves of enemies known as NMYs. These enemies appear as energetic, soundwave-like forms that advance toward the base in patterns synchronized with the music. Instead of attacking them with conventional weapons alone, the player interacts with the rhythm of the soundtrack to eliminate threats. Each successful input must align with the musical beat, turning every encounter into a test of both reaction time and musical awareness. The better the player matches the rhythm, the mor…2 found this helpful
2 found this helpful
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**Alpha review** The game offers a nice twist on the well-known defense/rhythm genre. Obviously there are quite a few kinks to iron out before the final version comes out, but that's to be expected at this stage.
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