Clayers: Prologue

Clayers: Prologue

Gin Jam Team · 2025 · Top-Down Shooter, Indie, Roguelike, Psychedelic, Colorful

PC
6 user reviews100% · 6
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About Clayers: Prologue

Color mixing mechanics

You need to select and combine colors so that they match the color of the enemy. This way they take much more damage!

Roguelike experience

Combine passive and active abilities to create your own overpowered build and complete all levels despite permadeath!

Unique art style

The visuals in Clayers are inspired by a time when games were trying to look unusual

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 27, 2025
I reached the boss, but could not kill him yet. I'll definitely keep trying! The idea of ​​colors, choosing them depending on enemies and mixing 2 colors into one is simply amazing! I liked the idea and the unusual visual style so much that I’m already confidently writing a positive review, even though I’ve spent not so much time in the game. I wish the authors to develop this project, now everything looks very cool. Well, I'll go and fight the boss again!
3 found this helpful
Recommended Jan 27, 2025
Strange, but I like it!
1 found this helpful
Recommended Feb 9, 2025
This game is quite interesting. Very unique style and idea. Gameplay feels very raw. Encountered multiple bugs like getting damaged by enemies that are not even close to me and getting stuck in doors and walls of the level. Got killed by the boss without it even hitting me with the hitbox. Overall very good game for its price and just yeah, keep it up!
Not recommended Feb 9, 2025
I did not like the game. I cannot think of a single thing that I liked or enjoyed about the game. That's not to say that the game was horrible, rather it was uninteresting. The game's main elements are in color focused combat. You choose colors from slain or deceased enemies in order to more easily defeat enemies of the same color as your ammunition. The second element to the game is a roguelike addition that adds random buffs to the player. These are typical of rogulike games, however this game has no attractive elements. It's not visibly pleasing, audibly pleasing, or rewarding. I am limited to fighting in a box and with boss fights you get half of a box. There is not enough happening in the game for me to stay entertained and want to continue playing. The enemies are slow, my character is slow; it's boring. It's going to have to pick up either throughout the game or from the get go. The environment is visually uninteresting. Everything is a single texture. Have a child draw a sunshine land with clay creatures or something. That would be more visually interesting. It would make me feel as if I've entered the Clayers world. I think that the game is dull. I'd like music th…

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