

Mad Games Tycoon 2
Eggcode · 2023 · Management, Economy, Simulation, Game Development, Strategy
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About Mad Games Tycoon 2
Start your game studio in any year from 1976 onwards and build it into a multi-billion dollar empire by developing hit games, managing talent, creating consoles, and acquiring competitors across four decades of gaming history. Master every aspect of the industry—from engine development and IP creation to publishing, manufacturing, and market domination—with up to three friends competing alongside you in this deep business simulation.
Build and design your own game studio
Starting in any year between 1976 and 2020, begin building your dream game company. With every passing year you will need to research new technologies and features, develop or license better game engines, and make the decisions necessary to go from a small garage studio to an industry dominating mega company. Prepare to release your next hit game on home consoles, handhelds, computers or even arcade machines, each having their own unique market.
You will need to hire the top talent available, and they will need lounges, bathrooms and amenities that create a comfortable and clean environment to develop in.
Expand your studio with new office space, go from a few employees to hundreds, and make moves to grow from just being a developer to being a developer, publisher, and console manufacturer as you begin to control the entire gaming market and owning all the companies in it!
Key features include...
▪ Multiplayer for up to 4 players allowing you to work together or against each other. Trade technologies, send each other funds, or sabotage your friends as you compete for the top spots on all the charts.
▪ With "Mad Games Tycoon 2" you can create MMOs, Free to play games, Mobile games, Arcade games, Addons, Spin-offs, GOTY editions, Game Bundles, Budget games, Retro games, Sequels and Remasters or Ports your games. Buy popular licenses from things such as books, toys, movies and sports to give your games a built-in audience.
▪ Every game is a part of a growing IP (Intellectual Property/Franchise), build up the reputation of your IPs into gaming powerhouses that have your fans counting down the days until the next hit. Merchandise these IPs for extra income. Sell IPs you have let become dormant or buy popular IPs from other companies.
▪ Make your own game engines, or license them from competitors. Keep them up to date with the latest technologies to stay ahead of the competition and take a cut of the profits from every game made with it.
▪ Develop games for publishers while working independently, through contract work or sign exclusive publishing contracts for a monetary boost.
▪ Produce and distribute your own games or games from the competition. Choose the right price, how many copies you think you can sell and start your marketing campaigns to increase your chances of success.
▪ Create your own home and handheld consoles. Hire talented technicians to build a reliable console, pick the right parts that fit that era’s technology. Decide what kind of warranty you will offer, provide monetary incentives to attract developers to your console and boost your sales through game releases and exclusives. Make Pro/Slim/Upgraded versions of your existing consoles to extend their sales life and boost their technology.
▪ Determine the best time to release your next hit game, follow the trends, look at the market analysis, if it should be a multiplatform or should you accept financial incentives to develop exclusively for another console.
▪ With up to 100 competing companies, once you begin to get the upper hand on the competition you can buy them and give them specific guidelines on what kind of games you want them to make, or if you choose, just take all their IPs and shut them down completely.
▪ Gaming history to be made – tons of charts and numbers! Track your current and all-time successes. Historical records, current market analysis and market research. Want to see who won game of the year in 1986 when you’re still playing in 2044? It’s a few clicks away. Play for a century and beyond.
▪ Difficulty options ranging from very easy all the way up to a challenging legendary difficulty. These options can be further tweaked with other settings, and if that’s still not enough control for your playstyle there is a full sandbox mode with dozens of options to tailor the challenge exactly to the way you want to play.
And much more to discover in Mad Games Tycoon 2!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It feels like an ultimate version of the good old Game Dev Tycoon. You might get confused by the constrained building rules that feel really silly (like each building can only have 1 corridor and each room can only have 1 entrance that must lead to said corridor). However, it gets really repetative once you get into 2000's - I'd say mostly because F2P & MMO games as feature feel really underbaked. Still a nice tycoon!1 found this helpful
It's fun, and keeps one hooked. "I'll release one more game then I'll quit, okay I'll research one more engine tech and update my game engine and then quit", goes on like this for hours. That said, the reality of game development is nothing like this. This is just a min/maxing game, collect more game "game points" and don't make stupid financial choices to stay afloat, that's the whole game, with a ton of small details on top. You can't be an indie developer, make a small game that's a smash hit and rake in millions. You always have to go bigger and bigger to collect more "game points". Every genre has a template you learn as you make games in that genre, a set of stats you set. And if you get close to that template stats, and the topic and genre is currently in trend, and you have enough bodies and budget to throw at the game to get more "game points", you get a 90%+ review guaranteed hit. Once you figure it out, the game stops being fun and starts feeling like you are making excel sheets, even in Legendary (highest) difficulty. I'm not gonna give it a not recommended, because I've wasted a ton of hours on this and it was mostly fun. If your expectations align with how I describ…
Mad Games Tycoon 2 is an excellent management game that delivers a very satisfying sense of progression. Starting from a small studio and slowly building a successful company is genuinely rewarding, and the game does a great job of letting you experience the history and evolution of the video game industry. It is also a surprisingly challenging game. I found the medium difficulty to be well balanced for most of the playthrough, although after a certain year it became far too easy. Hard difficulty, on the other hand, seems to have an excessively steep difficulty spike. Maybe I still need to understand some of the deeper mechanics, but even when following online guides, carefully balancing the different components of my games and adding plenty of features, I eventually start struggling to make money despite consistently receiving very high review scores. In a way, this also shows how fragile the video game industry can be. Once your company starts working on extremely large and expensive projects, a single mistake or commercial failure can be enough to put the entire business at risk. I would have liked to see more content in the final part of the game, especially once you reach …
Pretty Fun Game been wanting to play this for a hot minute glad i have finally got around to it! if you played Game Dev Tycoon you will def like this one.
b
Pretty fun. I won't recommend grinding for 100% since legendary is a pain in the arse.
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