

Micrographia
Evan Megel · 2026 · Action, RPG, Top-Down Shooter, Shooter, Spectacle fighter
PC
This game is free to play. Get it on Steam →
Screenshots
About Micrographia
A sleep with no awakening. A human bone appearing spontaneously inside the brain. A face frozen in an expression of unspeakable horror. These are the symptoms of the Nightmare Sickness. No one can determine its cause, but no one wants to wait until the skeleton is complete.You play as a mercenary afflicted by this disease. In a nameless brutalist city where day and night blur together, where people wander sleepless and reality is unraveling, you have little time before your mind finally breaks. Hired by the mysterious Eschaton Battalion to find a cure, you become caught between factions far beyond your control: a sprawling corporation with occult ambitions, a fanatical cult, and something waiting behind your dreams.
Inspired by F.E.A.R., combat is short, brutal, and lethal. Enemies use tactical AI, flanking, taking cover, and communicating with each other. Every firefight can be fatal. Every mission demands a different approach, whether you are fighting on a train, during a riot, or inside someone’s mind.A surreal horror atmosphere
Cold corporate power meets uncontrolled occult forces. A world where corporations have replaced gods, and where something that should not exist is beginning to awaken.Your choices matter
Your reality is collapsing. The characters around you may help you, manipulate you, or exist only inside your head. It is difficult to tell. Dialogue and decisions shape the path of your story.Total freedom of approach
Violence, negotiation, deception. There is never just one way to handle a situation. Use a wide array of weapons, tools, skills, or occult powers to survive. Honor is optional. Your enemies will not show you any.A singular artistic direction
The game draws inspiration from corporate pictograms and micrography. Characters appear as pictograms, faces are created from police facial composites, typography and cold, dense interfaces evoke industrial signage. In this brutalist city, the rain falls in letters.Available in French and English.The man in your dreams will try to lure you. Do not listen.Music by Loïc Dutronc.
Key Features
A fast, demanding top down shooterInspired by F.E.A.R., combat is short, brutal, and lethal. Enemies use tactical AI, flanking, taking cover, and communicating with each other. Every firefight can be fatal. Every mission demands a different approach, whether you are fighting on a train, during a riot, or inside someone’s mind.A surreal horror atmosphere
Cold corporate power meets uncontrolled occult forces. A world where corporations have replaced gods, and where something that should not exist is beginning to awaken.Your choices matter
Your reality is collapsing. The characters around you may help you, manipulate you, or exist only inside your head. It is difficult to tell. Dialogue and decisions shape the path of your story.Total freedom of approach
Violence, negotiation, deception. There is never just one way to handle a situation. Use a wide array of weapons, tools, skills, or occult powers to survive. Honor is optional. Your enemies will not show you any.A singular artistic direction
The game draws inspiration from corporate pictograms and micrography. Characters appear as pictograms, faces are created from police facial composites, typography and cold, dense interfaces evoke industrial signage. In this brutalist city, the rain falls in letters.Available in French and English.The man in your dreams will try to lure you. Do not listen.Music by Loïc Dutronc.
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