

Munch
Mac n Cheese Games · 2024 · Villain Protagonist, Hack and Slash, Roguelite, Action, Gore
PC
Mixed60% · 96 📈 Making a comeback 68%
Compare prices in Official Stores
Screenshots
About Munch
Munch is a power fantasy action roguelite where you play the monster. It combines real-time combat and an evolution mechanic, so you can snack n smash your way through a heavy metal fantasy world. It’s inspired by Maneater, Hades and Brutal Legend.Command 13 monsters like Gutpuncher, The Anvil, Bathory, Morbideath and Painkiiller to destroy Ördo's champions. Each is hand-crafted and inspired by a different genre of metal.Transform the powers of metal by consuming the different elements to absorb their powers and mutate new limbs with powerful upgrades. Dedicate yourself to a different Metal God to grow your monster in size and strength.As the Chaozborne (Ozzy, the Headless Bat of out of Hell), you’ll command the power of Heavy Metal to slay your way through a dark fantasy world, devouring the Followers of Ördo to grow in size and power to ultimately free the Gods of Metal. Each playthrough gives you a unique set of encounters and available mutations. But you can still forge your own path. Choose how the Chaozborne evolves by carefully selecting the elements you consume. Unlock all the evolutions to take on Ördo himself.Collect Chaos Echoes along the way and use them to permanently enhance your monster, giving you the ultimately power fantasy. Save your echoes longer for even stronger rewards.
Headbang to a custom soundtrack created by heavy metal guitarist Bryant Clifford Meyer (of the band ISIS, Red Sparowes) that explores the evolution of Metal: Black, Death, Power, Thrash and other sub-genres. Each monster has it’s own theme song inspired by a different genre. All soundtrack sales go to the musician.
Headbang to a custom soundtrack created by heavy metal guitarist Bryant Clifford Meyer (of the band ISIS, Red Sparowes) that explores the evolution of Metal: Black, Death, Power, Thrash and other sub-genres. Each monster has it’s own theme song inspired by a different genre. All soundtrack sales go to the musician.
Features
- Listen to a bad-ass heavy metal soundtrack
- Evolve into 12 different monsters including hybrids
- Add variation to your monster through mutations
- Explore a changing metal fantasy work
- Over-the-top action, blood and gore
- Single-player
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Concept is cool, implementation is ♥♥♥♥♥♥ up... FPS shows 260, but game looks as if 25-30. Many bugs on ultra-wide, up to inability to click buttons.
Great idea that apparently died off in what should have been an early access. No diversity, despite having what, 3 primary+2 secondary for each, 6 not-so-different classes you may end up with. Do all of them once and the game is done.
Cautious positive here. It does appear that updates are slow, I don't think it is dead, just slow. Pros: I love the overall theme and art direction. Gives me Brütal Legend vibes, in the best way. Graphics aren't too demanding. I would be sold just on the overall feeling if some other items were more refined. The evolution system is interesting and some of the evolutions themselves are cool. I love the idea of evolving into meaner and nastier critters. Cons: Sound is just. . . missing on so much. Very little menu interaction sounds, almost no combat sounds. I get no voice acting on an indie game but no hit or impact sounds? It just seems so dead because of this. Combat is solid but plain. 1 three hit combo, 1 charged attack. Some special abilities on cooldown once you start evolving. But there could be so much more here. Let me eat EVERY weakened enemy instead of the single last enemy on a stage. It could be used as a heal. Something. Again, not terrible, just so plain. Needs work. Really that's the essence of it. Overall theme is wonderful. It needs more time to cook. I am posting positive because I want the game to do well but ultimately I did refund it because I just know I w…
One of the best monsters I've played as
Munch, developed and published by Mac n Cheese Games, is an unapologetically aggressive action roguelite that revolves around a simple but primal fantasy: eat everything, grow stronger, and become an unstoppable monster. Wrapped in a dark fantasy setting and driven by a pounding heavy-metal soundtrack, Munch aims to deliver a visceral power trip where evolution is not just progression, but the core identity of the experience. It is a game that wears its influences openly, but pushes them through a grotesque, music-driven lens that gives it a personality all its own. At the heart of Munch is a brutally straightforward gameplay loop. Each run begins with the player controlling a relatively fragile creature, dropped into hostile environments filled with enemies that vastly outnumber and outgun you. Survival initially depends on cautious positioning and quick reactions, but that balance rapidly shifts as enemies are devoured and their remains fuel your growth. Eating is not just restorative—it is transformational. Every enemy consumed contributes to your evolution, unlocking new abilities, stat boosts, and eventually entirely new monster forms that dramatically alter how the game play…
Has a lot going for it in aesthetics and similar aspects, but lacks in polish for gameplay. For example - entering a level has no "transition". You click the level, the screen swipes black, and then you're in the level with enemies attacking you. No brief period to adjust or get your bearings. Compare this to Hades - credited as a major inspiration for Munch - where entering a level plays a short animation of Zagreus walking into the level, and then sometimes enemies take a moment to spawn in from glowing circles on the ground. You get a chance to examine the immediate area, and what you can expect. Fighting feels clunky unfortunately, and early on is especially rough, with a lack of good animation cancels to make combat feel smooth and responsive - despite the quick jerky motions, the game feels very "high commitment" and plays more like Dark Souls to my mind - always having to plan my moves ahead of time. Hopefully the developers are able to polish up the gameplay side of things at some point, but I doubt it based on the release date. So I'll give it a positive rating here despite its failings because it IS clear that they put a LOT of love and effort into the game.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











