

Remothered: Tormented Fathers
Stormind Games · 2018 · Horror, Action, Adventure, Multiplayer, Psychological Horror
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About Remothered: Tormented Fathers
Survive a nightmarish investigation in a sprawling mansion where a disturbing nurse and her employer hunt you relentlessly, forcing you to choose between stealth, deception, and combat to uncover dark secrets. Blurred morality, psychological depth, and a haunting score from Final Fantasy and Metal Gear Solid composers create a cinematic horror experience where every interaction and environmental clue matters.


Remothered: Tormented Fathers is the pure and realistic survival horror videogame.

Psychology plays a huge role within the game: heroes and enemies are atypical and the line between good and evil is blurred. The plot is rich of unpredictable twists, but it is touching at the same time. The development of the game is similar to that of a film narration, where the player perfectly identifies himself with the character. The soundtrack, composed by Nobuko Toda (Final Fantasy, Halo, Metal Gear Solid) and Luca Balboni, enhances the terrifying atmosphere of the game.

The story revolves around Rosemary Reed, a fascinating 35-year-old woman, who reaches Richard Felton’s house, in order to investigate on the disappearance of a girl called Celeste. The woman is greeted by Gloria, the nurse who takes care of the old Richard. When Dr. Felton understands Rosemary’s true intentions, the dread begins.


Remothered: Tormented Fathers is the first chapter of a 3rd person game trilogy. A web of lies where murders and obsessions come to life. A revolutionary experience created for survival horror fans.

- Many ways to survive - The endless combinations of game dynamics make the experience available to every gamer: stealth, action, strategic, hide 'n run. Deceive your stalker and block him in another area of the house. Attack your enemy and make your items more powerful. Carefully study the behaviour of your stalker and his path. Don’t get too close to your enemy, act like an unperceivable shadow, hiding yourself from his sight. Or just mix these dynamics together.
- Psychological plot - Characters in the story are everyday people that turn themselves into scary monsters.
- Movie-like cutscenes - Thanks to his impressive direction, Chris Darril puts into play a story rich of complex life-like characters.
- Audio clues - Use the soundtrack and the 3D audio sound effects to understand when your stalkers are getting closer.
- No health bars - Your body is the only way to understand how you are doing.
- Realistic puzzles - Environments and characters have been conceived to be realistic and credible.
- Top-notch soundtrack - Nobuko Toda (Final Fantasy, Halo, Metal Gear Solid) and Luca Balboni wrote the music for the game.
- Real-time loading - Explore the mansion without worrying about empty moments or boring loading times.
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No... just find a better game to play (Resident Evil, Outlast, Silent Hill, Chess... idk).1 found this helpful
I really enjoyed this game, albeit for some of the annoying bugs. I really liked the characters as well as the story. Gameplay: https://www.youtube.com/playlist?list=PLA5g0zCz1FIk
No
The entire brilliance of this game fits into a single formula, endless as a dictator's life: pick up a knife, pick up a glass, get wrecked, repeat.
That game is so bad I don't even wanna continue playing it for free. The chasing is fkin annoying and not a single moment fun at all. You spend all your time searching through drawers and wardrobes looking for puzzle items without having a single clue where to look for them. You have no map and no orientation. And you constantly get interrupted by someone who isn't scary, just annoying. There's no real defense mechanism. I will never ever touch that game again and I really don't get why there are two more entries in this franchise.
Tense survival horror, hide-and-seek chase mechanics keep you on edge the whole time. Recommended.
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