

Valiant Tactics
Felid Entertainment · August 4, 2025 · Tactical RPG, Turn-Based Tactics, Roguelite, Replay Value, Turn-Based Combat
Buy the Valiant Tactics key for Steam from Eneba at $2.35 — the cheapest of 23 stores we compare.
Where to buy Valiant Tactics — official stores
Cheapest Valiant Tactics keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Valiant Tactics price by region
Valiant Tactics costs €1.99 in Europe (EUR), $2.35 in the United States, $2.35 in Georgia (USD), £5.21 in the United Kingdom, zł11.12 in Poland, CA$13.99 in Canada, A$15.35 in Australia, NZ$15.74 in New Zealand and R$31.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €1.99 −76% | €8.28 | €1.99 | 22 | |
| $2.35 −73% | $8.86 | $2.35 | 23 | |
| $2.35 −72% | $8.49 | $2.35 | 21 | |
| £5.21 −41% | £7.13 | £5.21 | 20 | |
| zł11.12 −65% | zł31.49 | zł11.12 | 22 | |
| CA$13.99 −30% | CA$13.99 | CA$13.99 | 23 | |
| A$15.35 −30% | A$15.35 | A$15.37 | 21 | |
| NZ$15.74 −30% | NZ$15.75 | NZ$15.74 | 20 | |
| R$31.49 −30% | R$31.49 | R$31.49 | 17 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Valiant Tactics
A fresh experience with every playthrough
- Play as 8 unique characters, each with distinct playstyles and abilities
- Face off against 9 enemy factions and 10 boss fights
- Shape your journey through 40 dynamic events and make choices that impact your run
- Master over 120 weapons and equipment pieces, each with unique effects
- Customize your builds with 30 masteries and talents tailored to your strategy
- Tackle the challenge with 10 difficulty levels designed for high replayability
Every Attack Hits
You won't miss an attack due to chance to hit. Neither will the enemy. Valiant Tactics is about managing your abilities and their cooldown, choosing the right one at the right time. Maybe a basic attack will deal enough damage to kill an enemy. Maybe you should get a guaranteed kill with an ability - but perhaps it might be more useful in the next turn?Diverse Tactical Scenarios
Every battle you fight will be different: Every enemy type has its own strengths, weaknesses, and tactics. Weather can change the battlefield dramatically and change your carefully laid plans for better or worse.A Team of Heroes
Adventurers will join your quest for a fee, defined by one of distinct classes, complete with stats and abilities. You define how your team grows with each victory, including distinct talents and masteries.Arm for Battle
A hero is as good as their equipment, from rugged, commonplace gear to legendary artifacts. Loot new items from enemies defeated in battle - or save up and pay merchants to expand your armory for the coming battles.Make Decisions
There’s more than just battles. As you journey to confront the usurper, you'll run into unique encounters. Every decision you make in these random events matters and can potentially affect your party and its chances to prevail.Valiant Tactics — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
After playing this game for 15 hours here is my opinion. (Sorry english isn't my first language) I enjoyed the game quite a lot, its fun but im not actually sure I would recomend it, yet, to everyone. I would recommend to people who love this type of game and wants to support a small dev team. I woudn't recommend for people who have high standard, It still need a lot of feature and improvement to be a great game (Quality of life, mechanics, maps, items, visual, balance, bug, etc). That being said, I really enjoyed it and I am looking forward to see it evolves. The gameplay is simple but its exactly my type of game. Pros: 1) I really enjoyed the strategic aspect of this game. Its challenging but not too much. 2) I absolutly love the different bosses, There is quite a good variety and they all feel completly different from eachother. Some character definitly shine in some fight while others in other fight. 3) I like how each character feels very unique and well defined. They each have their strength and weaknesses. They can be built in different ways and still be strong. When I play other game, I usually really enjoy some specific character and focus on them. In th…7 found this helpful
I enjoyed the game, until I got to the first boss. There is difficult and then there is absurd and not fun, which is this game. The first boss is a spider, with projectile attacks that you cannot get to, as there are 3 egg sacks spawning 2 spiders each round. In order to stop this you have to kill the sacks. All attacks (regardless of armor) do 1 point of damage to the characters. Therefore, by the end of the first round, 1/2 the party is dead and by round 3 one sack was taken out and one character remained. Punishing and not in a good way. If the game nerfed the bosses a bit the game would be fun. At this time I cannot recommend it3 found this helpful
Super fun while respecting its own ambitions. I have easily gotten my money's worth, but $10-$12 might be more the correct price for this one.3 found this helpful
I've given up on this. Progression is abysmal between runs. You can keep a single item into the next round and it's honestly not enough to make a difference. And of course if you didn't find anything better than the previous run, then your last run didn't actually give you any progress at all. Even using some cheap tactics like maxing the marksman, sooner or later you run into a boss that one hit kills a single character per turn, and then it's pure luck if he picks off your best unit or not. Spending 20 minutes on a run and then being one shot killed isn't fun. If you look at the global achievements and just how few people have defeated even the first mini-boss, it looks like a lot of other people aren't finding it fun either. It's a shame - with a little adjustment it could be really good. Adjust some of the cheaper bosses. Allow difficulty levels that would let you keep more items. Allow you to keep a single levelled character instead of an item, perhaps. But as it stands, this is more frustrating than fun. Best of luck to the developers for a good effort, but not for me.2 found this helpful
A fantastic tactical gem! I’ve played a bit more than 6 hours of Valiant Tactics so far, and I’m genuinely impressed by how strategic and satisfying it is. Every battle feels meaningful, every decision matters, and I love that the game removes the frustration of random misses — it’s all about pure strategy, positioning, and smart planning. The variety of classes, gear and encounters kept every run fresh for me, and the balance between combat and roguelite choices is incredibly well-designed. It’s challenging but always fair, and you constantly feel rewarded for thinking ahead. First time I got to the second Act was amazing feeling :D (had to grind though). You can really feel the passion behind this project. Highly recommended for anyone who loves tactical RPGs or roguelites.2 found this helpful
The combat controls are poorly developed, and the intermissions don't seem to allow easy camping to heal, which heightens the likelihood of failure by an unreasonable and unrealistic degree. I don't know anyone stupid enough to just charge bleeding into battle without resting well enough to be actually healthy enough to be ready for combat. The design just leaves a lot to be desired.
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