

ROUTINE
Lunar Software · December 4, 2025 · Singleplayer, Sci-fi, Psychological Horror, Atmospheric, Cinematic
Buy the ROUTINE key for Steam from Eneba at $10.97 — the cheapest of 19 stores we compare.
Where to buy ROUTINE — official stores
Cheapest ROUTINE keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
ROUTINE price by region
ROUTINE costs £8.85 in the United Kingdom, €9.95 in Europe (EUR), $10.97 in the United States, $10.97 in Georgia (USD), CA$20.15 in Canada, A$22.63 in Australia, NZ$35.99 in New Zealand, zł51.41 in Poland and R$72.89 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £8.85 −38% | £13.01 | £8.85 | 15 | |
| €9.95 −38% | €15.49 | €9.95 | 16 | |
| $10.97 −38% | $15.49 | $10.97 | 19 | |
| $10.97 −17% | $12.49 | $10.97 | 17 | |
| CA$20.15 −38% | CA$20.15 | CA$24.27 | 17 | |
| A$22.63 −38% | A$22.63 | A$36.50 | 15 | |
| NZ$35.99 −17% | NZ$35.99 | NZ$35.99 | 13 | |
| zł51.41 −38% | zł83.33 | zł51.41 | 15 | |
| R$72.89 −10% | R$73.99 | R$72.89 | 10 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ROUTINE
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
ROUTINE — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ROUTINE is praised for its exceptional atmospheric horror design, with players consistently highlighting its immersive visuals, audio, and world-building that create a believable and unsettling experience without relying on gore. The game's strengths lie in its thoughtful environmental storytelling, silent protagonist design, and diegetic UI elements that enhance immersion, though some players feel the antagonist could be more present and intelligent.
Amazing level of detail. Very atmospheric! This is a quite slow paced game that doesn't hold your hand on the puzzles while being very unsettling at the same time. If you like things like Alien: Isolation or Soma, this will be right up your alley.
peak atmosphere love the visuals, the sounds, everything I love interacting with the CAT tool, it made everything feel so much more immersive I will say that if you struggle with lack of direction in games you will have a bad time I had to look up guides for several places.. but I'm not holding that against the game, I'm notoriously bad at intuiting that stuff also the monsters are a lot less frequent than i expected. which is really nice when they take a break long enough for you to solve puzzles... but the lack of monsters or monster difficulty might be a negative for some either way I loved the time i spent here and highly rec it if you want an immersive experience
MORE PLEASE!!!!
Just doesn't hit the mark for me. I like the visual design and the overall idea and find some the interaction with the world to be rather nifty, but in the end it feels like the worse version of Alien: Isolation. Lots of the gameplay is just stumbling around for a few seconds trying to find where you get to make some progress next and then you spend minutes in some corner because you have to wait out the enemies. The later also are more obnoxious than scary. You can disable them temporarily rather easily and ammunition is not a problem (which is good because the weapon is finicky by design and only holds 3 shots at most) but at the same time they also don't really give you the space you would need to piece everything together from the various (con)text clues strung about. I just don't think the sort of "throw the player into the deep end" mentality of progress really mashes well with how the enemies were designed. Along those lines it is also not quite comprehensible to me why you would not be able to permanently disable the enemies, you can take them out for decent bit at a time and in the end they are just robots, even if they don't have a physical switch off, they are not…
"Get rolled on" - Autobots
Scary larry :(
Community reviews
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