

There Is No Light: Enhanced Edition
Zelart · September 19, 2022 · Fantasy, Horror, Souls-like, Action, Hack and Slash
Buy the There Is No Light: Enhanced Edition key for Steam from GAMIVO at $1.48 — the cheapest of 23 stores we compare.
Where to buy There Is No Light: Enhanced Edition — official stores
Cheapest There Is No Light: Enhanced Edition keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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There Is No Light: Enhanced Edition price by region
There Is No Light: Enhanced Edition costs £1.26 in the United Kingdom, €1.32 in Europe (EUR), $1.48 in the United States, $1.48 in Georgia (USD), zł7.58 in Poland, CA$8.69 in Canada, A$10.79 in Australia, R$10.81 in Brazil and NZ$12.25 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.26 −78% | £5.85 | £1.26 | 20 | |
| €1.32 −82% | €7.49 | €1.32 | 22 | |
| $1.48 −80% | $7.49 | $1.48 | 23 | |
| $1.48 −80% | $7.49 | $1.48 | 22 | |
| zł7.58 −72% | zł26.99 | zł7.58 | 19 | |
| CA$8.69 −70% | CA$8.69 | CA$23.39 | 19 | |
| A$10.79 −70% | A$10.79 | A$26.55 | 17 | |
| R$10.81 −70% | R$14.25 | R$10.81 | 18 | |
| NZ$12.25 −70% | NZ$12.25 | NZ$26.09 | 16 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About There Is No Light: Enhanced Edition
There Is No Light: Enhanced Edition is a dark pixel art adventure where you journey through a hostile underground world to rescue your child from a mysterious religious society and its enigmatic deity. The game combines atmospheric exploration with dynamic combat that lets you switch between four weapons to adapt your fighting style, all woven into a branching 25-hour narrative where your choices shape the story across 70+ enemy types and memorable boss encounters.
Atmospheric pixel art world
A vast, detailed and beautiful pixel art world to explore.Unique combat system
Adjust your fight style for every foe and boss by switching between 4 main weapons on the go.Thrilling and emotional story
A deep and touching 25-hour long storyline about a family, war and redemption awaits you.70+ Types of enemies and bosses
Be prepared to slaughter hundreds of dreadful monsters and bosses!1000+ Dialogues and Karma system
Non-linear narrative helps to build a branching story with meaningful choices that will impact the world according to the player’s decisions.Useful skills to upgrade your weapons
A skill tree for every weapon allows you to build your own fighting style.
There Is No Light: Enhanced Edition — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There Is No Light: Enhanced Edition receives praise for its striking visual design, engaging boss fights, and satisfying core combat mechanics, but players consistently criticize the confusing map design that makes exploration feel directionless without a guide, overly fast-paced combat that encourages button-mashing and causes repetitive strain, and poorly balanced enemy placement that clutters the screen with effects while making it difficult to see what's actually happening.
An good top-down sousllike that succeess in almost every important area. The combat feels satisfying, the bosses are very good, and the dark, oppressive world is brought to life through an excellent visual design. 100% steam achievements Time : 29.8H Completion Difficulty : 4/10 Playthroughs : 2 Missables : Yes Guide Recommended : Yes Notable requirements : Complete the game, NG +, unlock all ending, find all collectibles.5 found this helpful
Yet another game got ruined by the "soul-like" mentality. What compel game developers to think that fighting insanely fast enemies make a fun fight? (they're probably mistaking the rush of endorphin that one get after defeating an enemy with an actual sense of satisfaction? - same can be said about Dark Souls combat by the way-) . And the worst part is that the combat consist mainly of button-mashing (dash to one side of the enemy -> attack, and repeat). I'm not exaggerating, i played this game for three hours in one day and the next day my right forearm was sore because of the button-mashing. And also there's this flaw of the design of the stages' setting where you can get stuck behind an object if you dash towards it. (I quit the game and started writing this review after facing one).5 found this helpful
I'm really sorry for the state of Steam Reviews, where mediocre games get infinite overwhelmingly positive evaluations and really good games are heavily punished for imperfections. There Is No Light is not a perfect game, not by a long shot, nonetheless is a really good one, maybe excellent even. Let's start with the simplest aspect to judge: the graphics. Look at it. If you find it ugly I'm sorry, maybe this game isn't for you. But if you find it original, mesmerizing, captivating, astonishing than the game somehow achieves an incredible level of variety and transformation across itself, it's quality so high that it puts a lot of AAA to shame, always maintaining necessary coesion. Narratively this work is both at its peak and at its worst, the important distinction being between main plot and world lore: the environmental storytelling is fascinating, punctual and clear, few thing are left to speculation without being painfully obvious, explaining meticulously the story of a mysterious world rich with nuances; on the contrary the main plot is a mediocre mess, being too simple and too underdeveloped, forcing you to face beautiful but meaningless and poorly directed cutscenes(don…2 found this helpful
The game map is too muddled. I gave the game multiple attempts, but each time the session ends with confusion about where to go next. The souls-like elements, art, and karma system are great, but completing the game without a guide could be a chore. It's more than minus then plus.2 found this helpful
It's hard to put my finger on it, but this game just isn't working out and I can't imagine it getting any better. I say I can't put my finger on it, but there are some massive, glaring issues such as a confusing map with no sense of direction, a really bland start the the story (religion bad, how original), and the first ~45 mins is just wading through mountains of dialogue that fail to explain anything sufficiently enough for me to really understand what's going on and I seriously mean mountains - random side characters will have nothing meaningful to say and take 5-10 dialogue boxes to say it. The edgy dark humor thing the game tries to pull off doesn't work and overall I'm just confused. What I'm having a hard time articulating is why the combat feel horrible. It just doesn't work at all. I feel like the various elements are conflicting with each other. Do you want to be a super fast hack'n'slash or do you want to be Dark Souls? It seems to pick random elements of both genres and cram them together and they aren't working. When I finally got to some combat at about an hour in, I was immediately turned off by how terrible it felt.
I tried to like this game, but I just couldn't. Visuals are great, characters and story are interesting, settings is great, but combat, enemy count and placement (especially on platforming sections) are a complete mess. Combat: on one hand we have interesting system that gives us good action and encourages us to play more active than passive, on the other hand enemy count during closed arenas is so big that the entire screen gets filled with a bunch of visual effects that completely destroys said system since you literally can't see what's happening most of the time so you can't control your actions properly, but most important - you can't see what's your enemies are doing so you can't react and utilize your options properly. On top of that there is a clunkiness in your moves and actions that may cause you to be unable to react even in one-on-one fights since you're stuck in animation and the enemy is already hitting you despite you interrupting their last attack. Enemy placement: in overworld exploration it is not a big problem (yet still is a problem, since many times you'll be bombarded with ranged attacks from off-screen enemies), but on the platforming sections? Boy it's re…
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