

Peace, Death! 2
AZAMATIKA · October 7, 2021 · Casual, 2D, Simulation, Comedy, Arcade
Buy Peace, Death! 2 from Steam at $4.99 — the cheapest of 2 stores we compare. The cheapest Peace, Death! 2 key from a keyshop is $7.41 at CJS CD Keys.
Where to buy Peace, Death! 2 — official stores
Cheapest Peace, Death! 2 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Peace, Death! 2 price by region
Peace, Death! 2 costs $3.29 in Georgia (USD), €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$4.99 in Canada, A$4.99 in Australia, NZ$4.99 in New Zealand, R$9.99 in Brazil and zł14.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | $7.41 | 2 | |
| €3.99 | €3.99 | — | 1 | |
| £3.99 | £3.99 | £5.52 | 2 | |
| $4.99 | $4.99 | $7.41 | 2 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| A$4.99 | A$4.99 | — | 1 | |
| NZ$4.99 | NZ$4.99 | — | 1 | |
| R$9.99 | R$9.99 | — | 1 | |
| zł14.99 | zł14.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Peace, Death! 2
Peace, Death! 2 is a midcore turn-based logic game where you send clients to Hell, Heaven, or Purgatory and help members of the Reapers Union as they work towards their great cause!
Peace, Death! 2 — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Boring. I could play it on a handheld to waste time, but nothing else.2 found this helpful
Peace, Death! 2, developed and published by AZAMATIKA, is a thoughtful and creatively expanded follow-up to the original Peace, Death!, and it successfully elevates the core concept of soul-sorting into something much deeper and more demanding. The premise remains familiar but freshened up—players once again take on the role of a Reaper tasked with judging the fates of souls who appear before them. What sets the sequel apart is its added complexity, increased narrative presence, and a greater focus on systemic progression. Rather than simply repeating what worked before, the developers have clearly sought to build upon it in every direction—mechanically, thematically, and structurally—making for a sequel that feels both justified and ambitious. At the core of Peace, Death! 2 lies a deceptively simple gameplay loop: observe the traits of the incoming souls and decide whether to send them to Heaven, Hell, or Purgatory. Initially, this seems easy enough. Clients come with clear visual cues—animal traits, clothing, accessories, or behaviors—and the goal is to assess these details against a growing set of moral or supernatural rules. However, as the game progresses, the sheer number of…1 found this helpful
While I understand the choice to bring the base idea in a different direction, I didn't enjoy this sequel much. I appreciated that it goes for a relatively more relaxed approach, giving plenty of time to the player to examine the candidates, as they are now presented six at a time, with a fixed choice at every turn to select someone to send to Heaven, Hell or Purgatory; sometimes there are multiple right choices, other times only one is possible. Of course, day after day new traits pile up, making it more difficult to determine their destinations. Most of the traits are however presented as literal emoji beside every candidate, which feels honestly lame, and the conditions are often confusing, occasionally causing frustrating situations where the only thing you can do is try one and pray that it's right. Sometimes the game is unfair, as there are killers who get angry and attack the player, causing an instant failure, if they aren't sent to their destinations within a few turns, but if the requests don't match their traits too many times, you either lose the round or sacrifice one heart uselessly. There's also all the content surrounding the main gameplay, which I found simply b…
A nice blend of challenging but not brainmelting decision making. First I feared making it turn based (most of the time) would deflate the concept too much, but the interaction between the ppl in the later stages would not be possible to work with otherwise and improved the experience quite a bit. There is a slither of luck that can hinder you from time to time, but most of the bad development in a day is due to unoptimized decision making!!! I see myself revisiting this gem every few months, after this.
pretty good
Like the first but a bit more
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