

MEGACITY
Luke Wood · June 28, 2026 · Casual, Simulation, Strategy, 4X, City Builder
Buy MEGACITY from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy MEGACITY — official stores
MEGACITY price by region
MEGACITY costs £0.87 in the United Kingdom, €0.99 in Europe (EUR), zł5.47 in Poland, $6.29 in Georgia (USD), $9.99 in the United States, CA$11.99 in Canada, A$13.95 in Australia, NZ$15.75 in New Zealand and R$37.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.87 −90% | £9.09 | £0.87 | 2 | |
| €0.99 −90% | €10.25 | €0.99 | 2 | |
| zł5.47 −87% | zł42.49 | zł5.47 | 2 | |
| $6.29 | $6.29 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$11.99 | CA$11.99 | — | 1 | |
| A$13.95 | A$13.95 | — | 1 | |
| NZ$15.75 | NZ$15.75 | — | 1 | |
| R$37.49 | R$37.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About MEGACITY
MEGACITY — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As wide as an ocean but as deep as a puddle. Definitely made with AI, the question is how deep does it go - is the game design itself generative? Lots of broken or meaningless systems, the difficulty is non-existent and quickly turns into pumping 5-6 types of buildings (out of like 500) on repeat to build cash which you ultimately do nothing with.6 found this helpful
I like this game, it's a kind of games I want to see more. Maybe there will be some day a fantasy kingdom sim with this deep detail. I like a lot of tabs and possibilities. There were minor problems at my first review but they were mostly fixed later. The game is in active development. I've played for 15 hours and have just solved the starting crises on easy difficulty. I had to go through all the dozens of menus to find a way to get credits. If I didn't do that I'd be still in a crisis because basic tax revenue is very low. Now is the time to grow and it seems there are many ways to do that.6 found this helpful
I'm actually loving this game! I can never get enough of dystopia, in fiction anyway. It's a little clanky but that is how it goes sometimes with early access and takes a while to get your head around it and figure out how things work. I can definately see what they are trying to go for. I'm pleased to see the ai slop is being removed, seemed unnecessary anyway. The game is regularly updated and I'm kind of hooked right now and excited to see where it goes. I'll be watching closely.5 found this helpful
As a fan of 2000 AD comics, I love the megacity setting, dark satire, and constant chaos. You can expand the city, manage resources and districts, pass policies, develop military forces, explore the wasteland, and deal with factions and crises. I also appreciate how regularly the game is updated and improved. Removing the AI-generated prose was a great decision. There’s still room for improvement, but I genuinely like where this is going. Watching the game grow has become part of the experience, and each update gives me another reason to come back. After more than 100+ hours, I’m excited to see what it becomes and the world now feels more deliberate and cohesive. I really like where the game is going and keep finding reasons to come back. I’m excited to see what it becomes.4 found this helpful
I like this game. The updates are being pushed, the AI content is being removed, and it scratches that very strange autistic itch of extremely overwhelming micromanagement and hierarchies. Needs: - Dark/Night Mode; really hard to play this at night lol - Font size changing because you cannot play this on a 2K/4K monitor, needs to be able to have bigger fonts Wants: - Changing the top-stats scrolling ticker into stats that can just be viewed on the main city screen, or are static icons on the top bar, next to other things like credits and food. The scrolling bar gets distracting and cant be turned off. - Clearer explanation of hierarchy/ranks between some menus. - - For example, the military "supreme command" is titled "defense high commander" in the Officers tab. - - For example, it's hard to understand what rank promotes/demotes to what superior/subordinate rank. - Better capacity information on the build menu. For example, the housing menu shows excellent data for housing info. Other build sections like food/water/energy/health could use similar info displays. -- Looking forward to see where this goes. It's pretty cool and the scale is hard to wrap one's head around.3 found this helpful
The more AI junk is removed and the systems are properly interlinked to become a meaningful web instead of an incoherent mess that doesn't affect anything, the closer this becomes to being an absolute gem.2 found this helpful
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