

Dark Deity 2
Sword & Axe LLC · March 24, 2025 · Turn-Based Strategy, Strategy RPG, Anime, Pixel Graphics, Top-Down
Buy Dark Deity 2 from Driffle INC at $7.31 — the cheapest of 27 stores we compare.
Where to buy Dark Deity 2 — official stores
Cheapest Dark Deity 2 keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Dark Deity 2 price by region
Dark Deity 2 costs £5.53 in the United Kingdom, €6.44 in Europe (EUR), $7.31 in the United States, $16.24 in Georgia (USD), CA$21.09 in Canada, A$22.94 in Australia, NZ$24.04 in New Zealand, zł28.18 in Poland and R$38.06 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.53 −47% | £10.39 | £5.53 | 24 | |
| €6.44 −55% | €14.19 | €6.44 | 26 | |
| $7.31 −50% | $14.62 | $7.31 | 27 | |
| $16.24 −35% | $16.24 | $22.49 | 20 | |
| CA$21.09 −35% | CA$21.09 | CA$29.24 | 21 | |
| A$22.94 −35% | A$22.94 | A$33.21 | 19 | |
| NZ$24.04 −35% | NZ$24.04 | NZ$33.74 | 18 | |
| zł28.18 −42% | zł48.74 | zł28.18 | 20 | |
| R$38.06 −35% | R$48.09 | R$38.06 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dark Deity 2
Take command of the Eternal Delegation, led by Irving’s descendants. Gwyn and Riordian will have to navigate the treacherous politics of Verroa, and weave a web of alliances to turn the tide of the coming war. Your decisions will determine the shape of these alliances and define your army. Coupled with the help of a giant pool of customizations, no two playthroughs will ever feel the same.
Put simply, Dark Deity 2 is about playing your way, all the way.
Turn-based tactical combat is at the heart of Dark Deity 2. Your 20 heroes have access to 45 branching classes, each with its own powerful abilities, passive effects, and its own tactical niche…
…that’s until you start experimenting with skills, abilities, and gear that can completely change the way a unit performs in the field and upend your tactics in a good way..
Heroes will bond as they fight seemingly impossible odds. Hardship forges the strongest bonds…but can also destroy friendships and wreak havoc. Will you be able to walk the line between the two?
A desperate defense against an overwhelming foe. A land in the grasp of war fever, panic, and factional strife. A traitor around every corner. To have a chance at winning the war, you’ll need to make some difficult choices.
Verroa is torn apart by factions, and many of these factions are fractured in turn. Decide who to support and who to throw to the wolves - but weigh each option carefully. After all, your choices may drastically change the coming battles…
Every choice can fundamentally change the way you play the game. No two playthroughs are the same and what goes right in one game can go terribly wrong in the other.
No playthroughs are the same, but you can push Dark Deity 2 even further. Inspired by the many community-made randomizers for popular RPGs, Dark Deity 2 features a built-in comprehensive randomizer and campaign customization suite from launch. Random recruitment order, custom difficulty runs with stat, aptitude, xp, gold sliders, and more are available, allowing for near-limitless replayability!
Dark Deity 2 — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Much improved over Dark Deity 1. Narrated storyline, excellent voice cast who really voiced the game, not a script. New additions of Training Grounds to train up lagging characters, and Challenge stages which reward completion with high damage weapons and rare resources. The story is well-written to flesh out narrative, provide urgency in spots, and develop the world around the game. Battles are a bit more forgiving in that's not so heavily weighed to the paper, rock, scissors insta-win/insta-death outcomes of the original. Instead, it induces rage and restarts due to the enemy AI really ganging up on one character at a time, thus a new mechanic of several characters able to teleport themselves, friendlies, or even enemies up to seven or eight squares away. Not much variety of enemy units. The same enemy units you'll be fighting at the beginning of the game will be the exact same as at the end of the game, just buffed up color palette swaps. Nice set of configuration tools, such as on-the-fly game difficulty, in-battle save-scumming, disable turn-limits, ect to custom the game to player comfort level. Game can be challenging, and there will be several maps where you'll rage,…3 found this helpful
A very solid SRPG that overall improves from the previous entry in the series while developing in its own distinct direction. I think the biggest highlights for me were the maps, which consistently provide interesting and distinct challenges and only rarely outstay their welcome, and the class design which provides a variety of interesting and powerful tools to apply in combat, and with the ability to reclass characters (within their category at least) being very accessible you have a lot of options for how to play and approach challenges. Some classes and characters are notably more powerful than others, but no one is useless and thanks to a smaller cast size (and very optional training missions) its perfectly feasible to keep everyone appropriately leveled for the duration of the story.2 found this helpful
If Dark Deity doesn’t find any issue with giving me an Arthur that one shot every unit he faced for 40 mana on Deity difficulty I don’t have an issue with it either. Some units are unbelievably busted in my experience (Arthur and Khamari solo’d multiple maps), some fall off hard (Alden), and everyone else are healers or are for decoration. Some concepts for classes are sick, Casandra being a tanky axe welding healer made me give her all the elixirs and despite insane stats she was low-key trash. Gwyn was a glass cannon that struggled to kill. I skipped all cutscenes but the archer guy was really bad as they are in every Fire Emblem like game, I’m assuming he died. The game could use a little balancing but that’s part of the intrigue, I still don’t know how Arthur got released being able to nuke anyone he wanted. Was this much of a review no, but I only played for the gameplay. Fire Emblem gameplay will always work for me and this game was good and did just enough to separate itself from contemporaries. Also am I crazy or did checking the enemies range just not work half the time?
This game is a solid Fire Emblem inspired tactical RPG. while the story is nothing special, the gameplay makes up for it.
Overall, I enjoyed this game. I really liked the combat animations, they reminded me of GBA Fire Emblem. The class system was also really fun to use. The story felt a bit paint-by-numbers, but the main characters were pretty interesting and the voice acting was good. Map design was all right, overall the balancing felt closer to a traditional RPG than a strategy RPG. If you like Fire Emblem, I would certainly recommend this one.
Font size and inability to change it make the game unplayable. Strong VO and pixel art.
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