

STASIS: BONE TOTEM
THE BROTHERHOOD · May 31, 2023 · Dialogue Heavy, Point & Click, Adventure, Isometric, Puzzle
Buy the STASIS: BONE TOTEM key for Steam from Gameseal at $0.82 — the cheapest of 15 stores we compare.
Where to buy STASIS: BONE TOTEM — official stores
Cheapest STASIS: BONE TOTEM keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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STASIS: BONE TOTEM price by region
STASIS: BONE TOTEM costs €0.70 in Europe (EUR), $0.82 in the United States, $0.82 in Georgia (USD), £0.83 in the United Kingdom, zł4.36 in Poland, CA$5.59 in Canada, R$6.17 in Brazil, A$7.08 in Australia and NZ$11.06 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.70 −85% | €4.68 | €0.70 | 14 | |
| $0.82 −83% | $4.79 | $0.82 | 15 | |
| $0.82 −87% | $6.12 | $0.82 | 14 | |
| £0.83 −79% | £4.02 | £0.83 | 12 | |
| zł4.36 −85% | zł28.15 | zł4.36 | 12 | |
| CA$5.59 −76% | CA$6.23 | CA$5.59 | 12 | |
| R$6.17 −70% | R$20.40 | R$6.17 | 11 | |
| A$7.08 −76% | A$7.08 | — | 11 | |
| NZ$11.06 −69% | NZ$11.06 | — | 10 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About STASIS: BONE TOTEM
Explore a sunken oil rig as a salvage team that uncovers a horrifying corporate conspiracy in this isometric point-and-click adventure. Navigate the underwater base, solve intricate puzzles, and unravel an ancient mystery while managing a tense narrative that tests family bonds through spine-tingling horror and unexpected twists.
Get ready for a thrilling underwater adventure with classic point-and-click gameplay. Explore with three characters simultaneously. Featuring atmospheric isometric graphics, rendered video, and a soundtrack by Mark Morgan, BONE TOTEM takes you on a journey to hidden places deep below the waves...
STASIS: BONE TOTEM — game info
- Platforms
- Windows, macOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
STASIS: BONE TOTEM in the rankings
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
STASIS: BONE TOTEM receives mixed praise for its rich atmosphere, detailed environments, strong voice acting, and engaging dark story, but players are divided on its point-and-click puzzles, with some finding them satisfying and logical while others feel the puzzle design doesn't always make intuitive sense. Some players also expressed disappointment with how certain plot mysteries are resolved in the latter half of the game, though the overall presentation and world-building are consistently praised.
[h3]A Game That Gets Better If You Don't Drop It[/h3] I almost dropped this game after one hour. Point-and-click gameplay was already annoying me, the underwater industrial setting felt suffocating and monotonous, I didn't care about the characters, and the story gave me very little reason to care about what was happening. Point-and-click is a very specific genre, and I think for it to completely work for me, the puzzle logic needs to be extremely readable. The whole idea is that you combine things, take them apart and interact with the environment in ways that supposedly make sense. The problem is that they make sense inside the developer's head. It isn't even that the puzzles make me feel stupid. My logic simply works differently. I would never think that these two particular items should be combined, or that this random object can even be dismantled. Once your logic isn't on the same wavelength as the developers', you eventually reach the classic point-and-click state of just clicking everything on everything and hoping something works. The game makes this even more cumbersome with its interface. One character can combine certain objects, another can dismantle them, …4 found this helpful
Wow, Stasis: Bone Totem blew away any expectations I had going in. After maybe one chapter I went and wishlisted the other games in the series. It's a mix of rpg, point-and-click, and even a little hidden object, with a bunch of high-fidelity cutscenes thrown in. The whole thing is fully (and well) voice acted. There's no combat, although there are a few situations where you can die by making a bad choice or missolving a puzzle. The environments are rich and detailed: visually, aurally, and there's an absolute ton of descriptive text, as well as additional flavor text in the form of pda logs. The story is engaging, weird, and [i][b]dark[/b][/i]. Some of the puzzles are [i]extremely[/i] obscure - they're all solvable, but some of them maybe require you to notice an offhand comment buried in a pda log, or a small decoration on a wall somewhere else. The gameplay is really solid, and there are a bunch of nice quality-of-life touches that definitely didn't exist in rpgs and point-and-click games of my youth. For example, you can easily highlight all the descriptions and interactibles in an area. Or, I mentioned you can die, but after watching your death cutscene, you start back in…
I recommend Bone Totem with some reservations. The core elements are strong: the characters, premise, art direction, and sound design are all good, sometimes excellent. What you see in the trailers is what you get, so if that appeals then go for it. The puzzles are ok. Spreading actions and inventories across several characters is awkward, but the number of combinations is limited enough that brute force will usually yield a result in short order if intuition fails. Unfortunately, I was disappointed by the latter third of the plot. Without explicit spoilers: the game chooses to explain one of its central mysteries, but the nature of the thing is impossible to justify with natural "real world" answers. The result is deflating, confusing, and immersion breaking. Likewise, I think the "twist" character motive substitutes one coincidence for another much less plausible one (I can't say more without spoilers). Unfortunately, these two missteps are so central to the themes and horror that they detracted materially from my overall experience. Still good, still recommended, but I hope the devs continue to refine their craft. They could make something really special if they do.
I don't think this team as made a bad game yet.
This was the first ever point-and-click game I beat without a guide. For me (a total dumbass) it was tricky, but not so hard I felt the solutions were impossible. The story and art are fantastic and really get you immersed in the world, and the puzzles are satisfying. I highly recommend this one.
moses is a good bear
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