

Deadly Sin 2
Dancing Dragon Games · 2014 · RPG, Casual, JRPG, Singleplayer, Indie
PC
Very Positive86% · 57
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About Deadly Sin 2
✦ AI summary
Play as Carrion Iblis in an epic 20-30 hour fantasy RPG where political betrayal shatters a thousand years of peace and plunges the world into darkness across multiple warring factions. Battle through a sophisticated turn-based system with deep customization via augments and unique skill trees, all set to an original soundtrack and packed with dynamic side-quests that bring the world to life.

A thousand years of peace are shattered by betrayal, political upheaval, and war. Play as the hero Carrion Iblis, as the story of Siegfried, the Empire's true successor, plunges the world further and further into darkness.
Immerse yourself in a world of conflict as several opposing factions clash for dominance over the Archaelus Empire and its people. Take up the mighty blade of Carrion Iblis as he and his friends tear through a massive web of manipulation. Theirs is a journey that will crack open the doors of destiny, setting the stage for a truly epic struggle for the fate of the world!

In this adventure, Carrion must clash against enemies from within and without. He will face down his own countrymen, repel an invasion of undead foes, conquer his personal demons, find love, and challenge the power of the heavens.
Deadly Sin 2 is a 20-30 hour fantasy RPG epic. It is not a direct sequel to Deadly Sin 1; much like the games in the Final Fantasy series, Deadly Sin 2 is merely the next in a line of spiritual successors to the original. Deadly Sin 2 boasts a massively improved battle and menu system, as well as all-new features.

1) A fully scripted, back-view, conditional turn-based battle system by Mithran. This is a sophisticated evolution of the traditional RPG battle formula that includes a winner-take-all threat system, and new stats, including Speed, Build, Shield Block, MP Regen, and Equipment Weight.
2) An original soundtrack written by the game creator, Harmonic.
3) A large amount of dynamic, enjoyable, and rewarding side-quests that bring the world to life!
4) Augment system: customize any weapon, shield, or helm/body/arm armor with augments that you find or purchase around the world. Augments add stats, status effects, elemental changes, and other enhancements that are endlessly fun to play around with.
5) In-depth skill point system: each PC has a unique skill tree. Invest skill points gained from leveling up or completing quests. If you don't like how your character is developing, you can have your skill points refunded at an inn!
6) Monster nodes: find these nodes to disable random encounters and obtain skill points. If you want to fight enemies again, the monster nodes can be turned back on at your will!
7) Mouse interface: you can use the mouse to do almost everything, including movement. You can choose not to use the mouse by simply moving it off screen. Use Alt-Enter to toggle full screen mode.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of the OG indy JRPGs. It may not be the best, but it laid some solid groundwork for what was to come. These folks later made Symphony of War, which is one of the best tactical JRPGs.2 found this helpful
Sorry, but the quality just isn't there. In the couple hours of the game I experienced many kinds of jank: misplaced sprites (torches floating in random empty spaces), random walls and buildings you could walk through (clearly unintentionally), cutscene/story glitches (people who aren't in my party yet taking part in conversations because I explored in a direction the game didn't expect me to explore yet), and more. Combine that with the otherwise bog standard RPGmaker game experience, and it's not clear that this game has anything to recommend it.
First Steam game where I've had to request a refund. At one point in the game it just crashes and there's no way past it. Up to that point it's an above average RPGmaker game with some interesting growth methods that make you feel like you're making progress. Without the bug, I'd probably tentatively recommend it.
A microbudget labor of love by someone with a clear affection for the great SNES RPGs. Sure, the writing isn't particularly good, the world isn't fresh or deep, and the story is boilerplate, but there is clear attention, care, and love put into this that punches well above its weight. While Hamilton is content with the old standards when it comes to his narrative, he innovates with Deadly Sin 2's gameplay, adding encumbrance and initiative systems, a winner-take-all threat system which enables actual tanking strategies, a point-buy skill system for the characters which results in "builds" (definitely novel for a game inspired by and mimicking the SNES-era JRPG), "monster nodes" that can be interacted with on dungeon levels to both turn off random encounters and acquire items that grant skill points to the character of your choice, and an assortment of "augments", items which may be applied to equipment to customize their bonuses. It all comes together quite well and if there's something really special here it's in Hamilton's design instincts. That's not to say there aren't misfires - the puzzle dungeons are tedious and the end boss on any difficulty other than Easy requires specifi…
High quality RPG \\ (>0<) // i finished the game @ level58 with 300K unused overall difficulty reduce compare deadly sin1
The game is fun until you get to the rimrouge battle then there is some kind of script error that causes it to crash. Tried the fix suggested in the forum but that doesn't seem to work. I doubt at this late the developer will fix it. If they do though the game is worth playing.
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