MEMOLITH: Forsaken by Light

MEMOLITH: Forsaken by Light

Black Anchor · April 28, 2026 · Tactical RPG, Strategy RPG, Turn-Based Strategy, Pixel Graphics, Post-apocalyptic

Buy MEMOLITH: Forsaken by Light from Steam at $19.99 — the cheapest of 1 store we compare.

PC
Mostly Positive77% · 2491playing now
Best price 35 Lowest tracked
$19.99
⭐ lowest tracked
Steam Buy at Steam

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Where to buy MEMOLITH: Forsaken by Light — official stores

Steam
Steam
Standard Edition · Steam
$19.99
Buy

MEMOLITH: Forsaken by Light price by region

MEMOLITH: Forsaken by Light costs £5.21 in the United Kingdom, €5.99 in Europe (EUR), $10.99 in Georgia (USD), $19.99 in the United States, CA$23.99 in Canada, A$28.50 in Australia, NZ$30.99 in New Zealand, zł33.46 in Poland and R$67.99 in Brazil right now.

Cheapest MEMOLITH: Forsaken by Light offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £5.21 −71% £17.75 £5.21 2
Europe (EUR) €5.99 −71% €20.49 €5.99 2
Georgia (USD) $10.99 $10.99 — 1
United Statesyour region $19.99 $19.99 — 1
Canada CA$23.99 CA$23.99 — 1
Australia A$28.50 A$28.50 — 1
New Zealand NZ$30.99 NZ$30.99 — 1
Poland zł33.46 −61% zł84.99 zł33.46 2
Brazil R$67.99 R$67.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About MEMOLITH: Forsaken by Light

A turn-based tactical RPG set in a medieval city overrun by horrific creatures, where only your wits and strategies can keep you alive. Plunge into The Dark Shroud to rescue survivors, inherit the memories of the fallen, and restore the shattered "Memolith" to reclaim the lost light.

MEMOLITH: Forsaken by Light — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Aug 4, 2026
the first act lulls you into a false sense of security with rules and the like that seem like tactics, placement and planning will treat you fairly and the game will be challenging but fair, then you get to the 2nd act and the game hands you waves of one type of enemy that can attack through body blocks, has an infinite "no i dont get hit" ability that literally no ability conters, cleave counts as "targeting the enemy" sneak attacks the enemy has 6th sense on so just evades, all single use items count as "targeting" pierce counts as targeting, counterattacks count as targeting (so they can infinite pull loop you and just skitter away) the only options that somewhat work are shoving other enemies into them, and environmental attacks like exploding barrels (that wont be there on follow up visits) this single enemy type has removed 90% of the actual tactics from the game and pigeon holed you into "do what we want you to" which in any other game would be a "at least I'm done with it" after you finish the areas they're in, but the nature of the game means you WILL go back into these areas multiple times, cause the darkness un-purifies random maps each excursion, that you need to have p…
11 found this helpful
Not recommended Aug 19, 2026
I would say the biggest thing that prevented me from really enjoying the game is how progress is handled. Constantly needing to redo previously cleared areas would be ok if there was some benefit to it, but since you don't get any progression or loot, it seems like padding. I wish there was a more traditional experience system so that redoing areas made my team stronger, even if it's really gradual vs conquering new areas. As it is, each new day I start by clearing out the areas where the light went out, and then maybe I can clear out one or two new areas before I'm weak enough to want to do back to the base and rest. Pasted from a discussion post I made that the developer acknowledged. Based on the response, I'm assuming that these mechanics will not change, and therefor I am unlikely to continue with the game and certainly do not recommend it.
5 found this helpful
Recommended Aug 16, 2026
Hidden gem! it's very worth the 47 Riyal buckaroonies price tag, go into the game blind, don't look up anything you'll enjoy it more this way!
3 found this helpful
Recommended Aug 19, 2026
3.5/5 toe beans from me - it was decent, sure, but there are a few issues that could be frustrating for some. If you like this genre, try it, if not, maybe not a great place to start. THE GOOD - I liked the art, it set the mood well, it was appropriately atmospheric - I enjoyed the little story, it made me want to play to light more pillars and improve life for everyone. - I liked the characters and their skills, at least the 3 I was able to try. - The enemies worked for the map and story THE LESS THAN GOOD - Balance, there seems to be a balance problem. It starts to feel like you can't make any progress because you can't keep all the lights on, so you go back to clear out the monsters again to light up the lights, which then makes you have to go back to camp, which turns out more lights. So... it started to feel like progression was impossible. - Some of the fights were super easy, some of them were unnecessarily hard. Even using your wits, you can't guarantee things will play out like you want. And if you don't finish the area before you leave, the fights are just back there when you come back again, which further hinders progress. - Resource management hurts so very much.…
2 found this helpful
Recommended Aug 29, 2026
Ive liked the game so far. Is it the same game which was shown in the demo so so long ago? No. It has great deal of similiarities, but it plays like an exploration and extraction game instead of constantly progressing campaign. So what is Remore? Its an exploration and extraction type turn based.. "Puzzle" game. You enter an area, you try to dispatch as many enemies as possible without aggroing everyone in the zone, either succeed or fail in that, explore the area for goodies and move to next area. You try to explore everywhere for weapons, patterns, raw materials and consumables while slowly working your way through towards area boss. Thematically game is great. Post apocalyptic fantasy medieval city overtaken by some kind of mist which sucks your memories and corrupts people into monsters leaving only fragments of their former self as memory shards behind.. which you can equip for handy new abilities and stat boost. You arm yourself with weapons you find, upgrade those you have already discovered, imbue yourself with memories of people who have died and find out a way to overcome the misty apocalypse. You push until you can no more, you return to your hideout and set out once mo…
1 found this helpful
Recommended Aug 18, 2026
Annoying at times, but not bad.

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