

MEMOLITH: Forsaken by Light
Black Anchor · April 28, 2026 · Tactical RPG, Strategy RPG, Turn-Based Strategy, Pixel Graphics, Post-apocalyptic
Buy MEMOLITH: Forsaken by Light from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy MEMOLITH: Forsaken by Light — official stores
MEMOLITH: Forsaken by Light price by region
MEMOLITH: Forsaken by Light costs £4.79 in the United Kingdom, €5.37 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$23.99 in Canada, A$28.50 in Australia, zł29.69 in Poland, NZ$30.99 in New Zealand and R$67.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.79 −73% | £17.75 | £4.79 | 2 | |
| €5.37 −74% | €20.49 | €5.37 | 2 | |
| $19.99 | $19.99 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$23.99 | CA$23.99 | — | 1 | |
| A$28.50 | A$28.50 | — | 1 | |
| zł29.69 −65% | zł84.99 | zł29.69 | 2 | |
| NZ$30.99 | NZ$30.99 | — | 1 | |
| R$67.99 | R$67.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About MEMOLITH: Forsaken by Light
- The once exuberant medieval city of REMORE, now in ruins after being swept away by monsters, is depicted in over 80 stages using vivid pixel art, and the expedition can directly explore the city connected by winding paths.
- In stages with distinct themes, such as the Pleasure District, Guild District, Military District, and Great Basilica, you must understand and adapt to the characteristics of monsters that attack with different abilities each time in order to survive.
- The "Dark Shroud" that swept through the city after the destruction of the sacred relic 'Memolith' devoured most of the living, turning them into monsters. However, even amidst this, there are those who still burn with the will to live.
- Meet characters with completely different personalities: a shield-wielding Royal Guard, a supportive Arbalist, a Barbarian who sweeps away enemies with a two-handed weapon, a Shadow Sister who moves stealthily while concealing herself, and a heretic Inquisitor who stands firm and slaughters enemies with a two-handed mace.
- The fragments of the 'Memolith' that have been destroyed contain the memories of the dead REMORE people, and by 'binding' these memories, you can inherit the abilities they displayed in life.
- Collect over 130 unique "Memolith Fragments" with unique abilities to customize your Survivors' abilities. Equip your favorite characters with weapons crafted by the "Blacksmith," creating your own unique combination of weapons, skills, and characters.
- Powerful, mutated adversaries await the expedition, offering a challenge unlike any other monster.
- Only by employing the best strategy and flawless tactics will ensure victory against these grotesques menaces.
- The "Dark Shroud," which has turned the REMORE people into monsters, continues to erode the expedition's Willpower, slowly consuming them. Before the Dark Shroud destroys the will of the expedition, they must illuminate the "Guiding Pillar" and return to their hideout, The Catacombs beneath the city.
- With each step, with each district, overcome the pressure of the encroaching Dark Shroud and reclaim the light of Memolith to bring peace back to the land.
MEMOLITH: Forsaken by Light — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
the first act lulls you into a false sense of security with rules and the like that seem like tactics, placement and planning will treat you fairly and the game will be challenging but fair, then you get to the 2nd act and the game hands you waves of one type of enemy that can attack through body blocks, has an infinite "no i dont get hit" ability that literally no ability conters, cleave counts as "targeting the enemy" sneak attacks the enemy has 6th sense on so just evades, all single use items count as "targeting" pierce counts as targeting, counterattacks count as targeting (so they can infinite pull loop you and just skitter away) the only options that somewhat work are shoving other enemies into them, and environmental attacks like exploding barrels (that wont be there on follow up visits) this single enemy type has removed 90% of the actual tactics from the game and pigeon holed you into "do what we want you to" which in any other game would be a "at least I'm done with it" after you finish the areas they're in, but the nature of the game means you WILL go back into these areas multiple times, cause the darkness un-purifies random maps each excursion, that you need to have p…5 found this helpful
Hidden gem! it's very worth the 47 Riyal buckaroonies price tag, go into the game blind, don't look up anything you'll enjoy it more this way!3 found this helpful
Ive liked the game so far. Is it the same game which was shown in the demo so so long ago? No. It has great deal of similiarities, but it plays like an exploration and extraction game instead of constantly progressing campaign. So what is Remore? Its an exploration and extraction type turn based.. "Puzzle" game. You enter an area, you try to dispatch as many enemies as possible without aggroing everyone in the zone, either succeed or fail in that, explore the area for goodies and move to next area. You try to explore everywhere for weapons, patterns, raw materials and consumables while slowly working your way through towards area boss. Thematically game is great. Post apocalyptic fantasy medieval city overtaken by some kind of mist which sucks your memories and corrupts people into monsters leaving only fragments of their former self as memory shards behind.. which you can equip for handy new abilities and stat boost. You arm yourself with weapons you find, upgrade those you have already discovered, imbue yourself with memories of people who have died and find out a way to overcome the misty apocalypse. You push until you can no more, you return to your hideout and set out once mo…1 found this helpful
I would say the biggest thing that prevented me from really enjoying the game is how progress is handled. Constantly needing to redo previously cleared areas would be ok if there was some benefit to it, but since you don't get any progression or loot, it seems like padding. I wish there was a more traditional experience system so that redoing areas made my team stronger, even if it's really gradual vs conquering new areas. As it is, each new day I start by clearing out the areas where the light went out, and then maybe I can clear out one or two new areas before I'm weak enough to want to do back to the base and rest. Pasted from a discussion post I made that the developer acknowledged. Based on the response, I'm assuming that these mechanics will not change, and therefor I am unlikely to continue with the game and certainly do not recommend it.1 found this helpful
3.5/5 toe beans from me - it was decent, sure, but there are a few issues that could be frustrating for some. If you like this genre, try it, if not, maybe not a great place to start. THE GOOD - I liked the art, it set the mood well, it was appropriately atmospheric - I enjoyed the little story, it made me want to play to light more pillars and improve life for everyone. - I liked the characters and their skills, at least the 3 I was able to try. - The enemies worked for the map and story THE LESS THAN GOOD - Balance, there seems to be a balance problem. It starts to feel like you can't make any progress because you can't keep all the lights on, so you go back to clear out the monsters again to light up the lights, which then makes you have to go back to camp, which turns out more lights. So... it started to feel like progression was impossible. - Some of the fights were super easy, some of them were unnecessarily hard. Even using your wits, you can't guarantee things will play out like you want. And if you don't finish the area before you leave, the fights are just back there when you come back again, which further hinders progress. - Resource management hurts so very much.…1 found this helpful
Annoying at times, but not bad.
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