MEMOLITH: Forsaken by Light

MEMOLITH: Forsaken by Light

Black Anchor · 2026 · Tactical RPG, Strategy RPG, Turn-Based Strategy, Pixel Graphics, Post-apocalyptic

PC
Mostly Positive76% · 203
Best price 39 Fair price
$14.99-25%
$19.99lowest tracked $13.99
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Standard Edition · Steam
-25%
$14.99
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About MEMOLITH: Forsaken by Light

‘MEMOLITH: Forsaken by Light’ is a turn-based tactical RPG that focuses on the thrill of overcoming absurdly dangerous situations through the player’s wits.In the apocalyptic world where dozens, sometimes hundreds, of monsters swarm at once, the player can only send out three expedition members at a time.In this world without guns or magic, the expedition must rely solely on cold weapons and meticulous tactics to survive and restore the city's light.Explore the Desolated City
  • The once exuberant medieval city of REMORE, now in ruins after being swept away by monsters, is depicted in over 80 stages using vivid pixel art, and the expedition can directly explore the city connected by winding paths.
  • In stages with distinct themes, such as the Pleasure District, Guild District, Military District, and Great Basilica, you must understand and adapt to the characteristics of monsters that attack with different abilities each time in order to survive.
Rescue the Survivors
  • The "Dark Shroud" that swept through the city after the destruction of the sacred relic 'Memolith' devoured most of the living, turning them into monsters. However, even amidst this, there are those who still burn with the will to live.
  • Meet characters with completely different personalities: a shield-wielding Royal Guard, a supportive Arbalist, a Barbarian who sweeps away enemies with a two-handed weapon, a Shadow Sister who moves stealthily while concealing herself, and a heretic Inquisitor who stands firm and slaughters enemies with a two-handed mace.
Carry on the Memories of the Dead
  • The fragments of the 'Memolith' that have been destroyed contain the memories of the dead REMORE people, and by 'binding' these memories, you can inherit the abilities they displayed in life.
  • Collect over 130 unique "Memolith Fragments" with unique abilities to customize your Survivors' abilities. Equip your favorite characters with weapons crafted by the "Blacksmith," creating your own unique combination of weapons, skills, and characters.
Survive the Threats of Powerful Enemies
  • Powerful, mutated adversaries await the expedition, offering a challenge unlike any other monster.
  • Only by employing the best strategy and flawless tactics will ensure victory against these grotesques menaces.
Reclaim the Lost Light
  • The "Dark Shroud," which has turned the REMORE people into monsters, continues to erode the expedition's Willpower, slowly consuming them. Before the Dark Shroud destroys the will of the expedition, they must illuminate the "Guiding Pillar" and return to their hideout, The Catacombs beneath the city.
  • With each step, with each district, overcome the pressure of the encroaching Dark Shroud and reclaim the light of Memolith to bring peace back to the land.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 1, 2026
Played the early access, loved the story and mechanics. Played the new full release, barebones story with no proper character development for characters. Very shallow conversations that all feel lackluster. While the character initial speech are interesting and lore notes are cool. It doesn't immerse the player or make them interesting. The mechanics on the otherhand, feels weird compared to the early access. Really poor tutorial and information display of skills. I wish some of the UI told you more information. Another thing I find really annoying is that some attacks from enemies have no visible data, this includes boss attacks so its alot of trial and error. Really wanted to finish this game but just near the final fight, it got too frustrating for me to continue. Hope the devs will improve from this ngl. 4/10 - really decent base but very poor development.
13 found this helpful
Not recommended May 24, 2026
You have access to multiple characters but are limited to only ever using 3 at any given time. The weapon crafting system is not fun. Runs are limited to weapon durability. This might be a game for some people, but the boxed in linear approach is boring. I do not mean the map has to be the size of a continent. Go here, do this, get this in this specific way, fight this boss in this specific way or you are dead, start again. It's a disregard to the player's time. I have paid 19.99 for beer on the off chance it would be good, and was disappointed with them also. This is just another 23pk that's going in the garage fridge to pawn off on company.
11 found this helpful
Recommended Jul 17, 2026
Memolith: Forsaken by Light nails the tension of sending just three survivors against a city that's completely lost the plot. No guns, no magic, just cold steel and careful positioning; every fight feels like it actually matters. The tactical combat has real weight to it, and the atmosphere in Remore sells the "everything went wrong here" premise well. If you like turn-based tactics with genuine stakes, this one's worth your time.
Recommended Jul 1, 2026
I have played various version of this game. And, it improves over time and it is fun to use different characters to play. It is recommended for people who loves tactical RPG
Not recommended Jun 18, 2026
Some text are so small. I wonder do the developer read through their own text
Recommended Jun 14, 2026
Solid game with a very nice visual style and a fun core idea, but it definitely needs some quality-of-life improvements. The combat is interesting, though it can feel a bit too punishing early on. I also started to dread leaving an area because I knew I might have to go back and redo the same fights again. There is a lot of backtracking through earlier maps, and after a while, that friction adds up. My biggest issue was the saving feature (more the inexistence of it). Not being able to save freely made some parts way more frustrating than they needed to be, especially when I got stuck right before a fight I had already lost or had to redo the last 30 minutes. There are also a few UI/UX things I would like to see improved, but nothing that completely ruins the experience.

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