

Mozentum
stillZen.dev · 2026 · Parkour, Physics, Philosophical, Psychedelic, Nature
PC
This game is free to play. Get it on Steam →
Screenshots
About Mozentum
BIG FAT PREFACE
Hello you!It’s early days for Mozentum.Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.For the foreseeable future, I’m committing to:- Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.
- Providing full support — responding quickly and patching issues as soon as I can.
- Making this thing as damn good as it was destined to be.
(More info coming soon on my YouTube channel @stillzen-dev)
GAME DESCRIPTION
I want to spark that childlike sense of play and exploration in you.
Nothing more.
Nothing less.
Movement — But Really Good
I’ve built a movement system with:- Procedural grabbing
- Swinging
- Mouse-based pulling power
The World
It’s a big, weird world — and you’re oh so small.
Filled with:
- Strange objects
- Stranger people
- …and incense (lots of incense)
- Tools & trinkets
- Beings who love giving unsolicited advice
- New skills
- Sick digs (clothes)
- Maybe even enlightenment
Themes & Vibes
Alchemy.Spirituality.
Zen.
The importance of huffing incense twice daily.
(Max Derrat, I love you.)
Roadmap & Future Plans
Mozentum’s scope will grow over time:- More quirky NPCs
- More interactivity
- More skills
- Possible multiplayer
- Van-life features (build your van, stink it up)
- Equipment (climbing gear, physics grapples, etc.)
Updated All the Time
This game is my baby. I will update it constantly and give you everything I’ve got.PLEASE GIVE ME FEEDBACK.- I’ll reply directly whenever I can.
- All feedback is good feedback — just keep it clean, clear, and constructive.
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