

Peace, Death! 2
AZAMATIKA · 2021 · Casual, 2D, Simulation, Comedy, Arcade
PC
Overwhelmingly Positive95% · 854
Compare prices in Official Stores
Screenshots
About Peace, Death! 2
In a place beyond time and space, the Reapers formed an independent Union so they wouldn't have to answer to the Horsemen of the Apocalypse anymore.
With no acceptable candidate for the position of Union leader, the atmosphere at the Union has descended into blissful anarchy, which is not great for productivity.
Fortunately, a new Reaper gets hired as a Sorter one day - you.
Send clients to Heaven, Hell, or Purgatory based on the various signs they have. There are tricky clients who interact with each other, interfere with the Reaper's work, or ignore the basic rules, which means you'll have to be extra careful when you're deciding where to send almost everyone.
Many clients are unique individuals. Some of them are even a little famous - but any resemblance to actual people is totally, entirely coincidental. They're not just unique faces, though - they also have unique abilities. For example, Jailers won't let you send prisoners anywhere, Bureaucrats will surprise you with inspections, and the Musketeers are one for all and all for one!
This is where the Reaper goes after every work day just to go to work again! But first you can accept contracts, view jobs from the Horsemen of the Apocalypse, get the latest news from this world, and do super important favors for other Union members. After all, every candidate needs faithful friends when there's an upcoming election.
Now that the Union is up and running, the Horsemen finally have time to devote to their beloved side projects. Death's Agency, War's Arena, Pestilence's Laboratory, and Famine's Diner are all open for business!
Catastrophes, a rental apartment, a bunch more events, laughs, and maybe even cats. You'll definitely get to do some fishing and listen to awesome music.
With no acceptable candidate for the position of Union leader, the atmosphere at the Union has descended into blissful anarchy, which is not great for productivity.
Fortunately, a new Reaper gets hired as a Sorter one day - you.
Rules
Send clients to Heaven, Hell, or Purgatory based on the various signs they have. There are tricky clients who interact with each other, interfere with the Reaper's work, or ignore the basic rules, which means you'll have to be extra careful when you're deciding where to send almost everyone.
Clients
Many clients are unique individuals. Some of them are even a little famous - but any resemblance to actual people is totally, entirely coincidental. They're not just unique faces, though - they also have unique abilities. For example, Jailers won't let you send prisoners anywhere, Bureaucrats will surprise you with inspections, and the Musketeers are one for all and all for one!
The Reapers Union
This is where the Reaper goes after every work day just to go to work again! But first you can accept contracts, view jobs from the Horsemen of the Apocalypse, get the latest news from this world, and do super important favors for other Union members. After all, every candidate needs faithful friends when there's an upcoming election.
Horsemen of the Apocalypse
Now that the Union is up and running, the Horsemen finally have time to devote to their beloved side projects. Death's Agency, War's Arena, Pestilence's Laboratory, and Famine's Diner are all open for business!
Anything else?
Catastrophes, a rental apartment, a bunch more events, laughs, and maybe even cats. You'll definitely get to do some fishing and listen to awesome music.
Good luck, Mr. Master Reaper!
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$7.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Peace, Death! 2, developed and published by AZAMATIKA, is a thoughtful and creatively expanded follow-up to the original Peace, Death!, and it successfully elevates the core concept of soul-sorting into something much deeper and more demanding. The premise remains familiar but freshened up—players once again take on the role of a Reaper tasked with judging the fates of souls who appear before them. What sets the sequel apart is its added complexity, increased narrative presence, and a greater focus on systemic progression. Rather than simply repeating what worked before, the developers have clearly sought to build upon it in every direction—mechanically, thematically, and structurally—making for a sequel that feels both justified and ambitious. At the core of Peace, Death! 2 lies a deceptively simple gameplay loop: observe the traits of the incoming souls and decide whether to send them to Heaven, Hell, or Purgatory. Initially, this seems easy enough. Clients come with clear visual cues—animal traits, clothing, accessories, or behaviors—and the goal is to assess these details against a growing set of moral or supernatural rules. However, as the game progresses, the sheer number of…1 found this helpful
While I understand the choice to bring the base idea in a different direction, I didn't enjoy this sequel much. I appreciated that it goes for a relatively more relaxed approach, giving plenty of time to the player to examine the candidates, as they are now presented six at a time, with a fixed choice at every turn to select someone to send to Heaven, Hell or Purgatory; sometimes there are multiple right choices, other times only one is possible. Of course, day after day new traits pile up, making it more difficult to determine their destinations. Most of the traits are however presented as literal emoji beside every candidate, which feels honestly lame, and the conditions are often confusing, occasionally causing frustrating situations where the only thing you can do is try one and pray that it's right. Sometimes the game is unfair, as there are killers who get angry and attack the player, causing an instant failure, if they aren't sent to their destinations within a few turns, but if the requests don't match their traits too many times, you either lose the round or sacrifice one heart uselessly. There's also all the content surrounding the main gameplay, which I found simply b…
A nice blend of challenging but not brainmelting decision making. First I feared making it turn based (most of the time) would deflate the concept too much, but the interaction between the ppl in the later stages would not be possible to work with otherwise and improved the experience quite a bit. There is a slither of luck that can hinder you from time to time, but most of the bad development in a day is due to unoptimized decision making!!! I see myself revisiting this gem every few months, after this.
pretty good
Like the first but a bit more
It s a really good game and i had so much fun playing it
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.












