Studio Sim

Studio Sim

PrattDesign · September 30, 2026 · Simulation, Management, Text-Based, Time Management, Sandbox

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No store is currently selling Studio Sim. It released on September 30, 2026 and was developed by PrattDesign. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.

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About Studio Sim

Build your dream production studio and chase box office glory and television ratings in Studio Sim, an old school, densely packed, studio tycoon beginning in the cut-throat world of 1980's Hollywood.

  • Layered film management system (pre-production, in-production, post-production, opening weekend, theatrical release, home video). Call the shots from the screenplay, through casting, all the way to marketing and release.
  • Layered episodic television system (pre-production, pilot production, season production, post-season) that run for multiple seasons or limited series. Negotiate with networks for air-time or create pilots that fizzle into dust.
  • The robust and unique World Simulation Engine (WSE) | (See below).
  • Every action you take as a studio will accrue Studio Points. Points will grow your studio from Independent to Major and along the way unlock perks to better climb the entertainment ladder.
  • Perks are broken into six main branches. Negotiation, Production, Marketing, Talent, Intelligence & Prestige. Each branch has another six options to choose from. Streamlined negotiations with talent, stronger marketing pushes, office upgrades, fire shots at rival studios and a lot more.
  • Deal with important or unexpected production events during every step of production, including writing, filming and editing, affecting quality, hype, relationships, progress and much more.
  • Compete against rival studios for box office dominance, television ratings and top industry awards in Film, Television and Pop Culture.
  • Set up sequels to your projects or go bigger and create entire cinematic universes. These projects work in tandem with one another to bring more hype and draw bigger audiences.
  • Leverage actor appearances on three late night talk shows. Each with a unique host, interview style and show identity. But be careful who you send. Volatile actors can can wreak havoc on the project they're promoting and the appearance itself.
  • Follow the in-game Tabloids to keep up to date on the world.
  • Manage project budgets. Every action taken for a project can add to the project budget, coming out of the studio's funds. Higher budgets need a stronger release and great marketing plan to make their money back, or a strong television run on a major network.
  • Create/Edit/Save & Share custom databases with the in-game database editor.
  • Full & Lite Performance mode options for better optimization on lower end hardware.

  • Simple live poster generation. Every project will have an in-game poster created based on title and genres selected. Optionally, upload your own custom poster at any time.
  • Hidden Talent. A small number of actors with lower Fame will deliver the performance of a lifetime if you cast them, skyrocketing the actor into overnight stardom and making audiences come out in droves to see your project.
  • Talent draws from a large pool of traits (explained further below in the WSE description) to define their personality. These traits, along with a host of other info goes into organically generating the characters biography and keeping them updated as time goes on.
  • Choose from a wide variety of screenplay modifiers to give your scripts more edge. The more modifiers a script has, the higher the parental rating will become, along with other potiental actions. (i.e. having Nudity in your script will require you to cast talent who agrees to go nude for your project, and will expect a premium.)
  • A robust set of production additions, ranging from explosions, to CGI, to elaborate set design and everything in-between are available to enhance the project. Each adding an affect to the hype and quality of your project. Choices matter. Audiences going to see a romantic comedy probably do not want a bunch of stunts and explosions.
  • Choose to sell your distribution rights in various locations around the world, bringing your costs down, but potientally losing out on revenue. Release films Globally, Internationally, Domestically or straight to Home Video.
  • Don't worry if your film doesn't perform well at the Box Office. When the theatrical run is complete, set up your Home Video plan and you may just have the next cult classic.
  • If your television shows need a boost, book special guest stars to try for a ratings bump.
  • Create mid-credit and post-credit scenes, choosing the actors involved, to keep the audience hooked.
  • Track television ratings across multiple demographics, Mass Audience, Adult Audience, Youth Audience, Critic Audience, Male Audience, Female Audience. Also, season by season or episode by episode and see how your show is doing compared to other shows in the same time-slot.
  • Award season begins one month before an award show. Tabloids begin hyping the nominees in the major categories. On award show night, watch the show to see who won in live time, or skip the show and view the winners. 
  • Award categories are tiered and winning will provide Fame boosts. For example, winning Best Actor will provide a larger boost than winning Best Supporting Actor, but even being nominated provides benefits.
  • The Auction House perk allows you to bid on pre-made projects with scripts already completed, actors or directors already attached, or other variations. Effectively bypassing most of the pre-production phase.
  • Extensive record keeping of all your projects, film or television. Along with rival projects, top 10's, season ratings, box office and much more.

The WSE is a uniquely designed, deep social simulation engine that runs in the background allowing talent to behave autonomously in-game. No two games will feel the same. The WSE will run on the default database and any custom community databases creating a unique hollywood-style universe simulation.
  • Core database with thousands of actors entering the game over the span of two decades. The core database also includes three character portraits per actor to better simulate aging. The WSE knows how old the talent is, and will adjust the portraits automatically as the actors age.
  • Relationships. Actors will form branching and evolving friendships, cliques, rivalries, feuds and romances. All documented in the tabloids. 
  • Fame. Actors accumulate star points many different ways in-game. Successful projects, tabloid interest, late night talk show appearances, relationships, magazine photoshoots or articles and a lot more. These star points accumulate and once a threshold is reached, the actor will rise to the next Fame level. Conversely, fame can also decrease just as easily. 
  • Life... Actors who are in a romantic relationship, or maybe just had one delightful evening together, can have children. Children of actors are born with special traits only they have, affecting their "nepo baby" status. Some can overcome, some live in their parent's shadow. Some find a niche and others find vices.
  • ...and Death. Actors age as years pass and their in-game profiles will reflect aging with portraits that update automatically as time goes on. Eventually (or unexpectedly) an actor will pass away. This means they can potientally pass away during filming. Complicating production. Other actors who had a relationship with the deceased could request time off, halting production. 
  • Groups/Cliques. Actors can form groups with each other (eg. the Rat Pack) and will form organically if there is a group of actors with close enough relationships to one another. Choosing to appear in projects together and being covered and named in the tabloids. They can also dissolve, have reunions, block actors from getting roles and support each other with group fame bonuses.
  • Traits. Every actor draws from a large pool of customized traits defining their personality. Running the gamut from "Professional" to "Known Addict". These traits direct their behaviour, lifestyles and choices made in-game. 
  • Events. In-game events happen organically anywhere from filming on location, to an award show, to an appearance on a late night talk show to a restaurant or private gathering. These events have a direct +/- affect on the actor. Positive interactions on-set between actors will get people talking about their chemistry and generate hype. Conversely, too many negative interactions between actors and people will become more interested in the on-set drama than the actual project.
  • Organic biographies are generated for every actor based on a number of factors, including their traits, relationships, history in film and television and more.
  • Scandals. They can rock an actors career or sink them completely.

Studio Sim — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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