

Sword Reverie
Isekai Entertainment · 2022 · Action, VR, Adventure, Anime, RPG
PC
Mostly Positive72% · 117
Compare prices in Official Stores
Screenshots
About Sword Reverie

Key Features
Fight With Style
♦ Launch unique abilities by moving your body.
♦ Use physics based combat to defeat a variety of enemies.
Go On An Adventure
♦ Get summoned to save a different world as an anime protagonist.
♦ Explore a large fantasy environment with Stella as your companion.
Become A Master
♦ Unlock new abilities and craft powerful weapons.
♦ Change your strategy to overcome new unique challenges.
Story
After thousands of years of peace, tensions between Humans and Elementals continue to escalate. Catastrophic war with the Elemental lords is imminent. When the previous Guardian died by the hands of the Elementals, Magnus vowed to carry on the role of the Guardian and put a stop to the threat of the Elementals once and for all. The Guardian Magnus summons you, a “Hero”, from a far away land to save his people.
Joining you on your adventure is Stella, the daughter of the last Guardian. Her father, the last Guardian was murdered by one of the Elemental Lords under mysterious circumstances and her mother perished alongside him. Adopted and raised by Magnus, Stella has spent her life training with a bow and arrow to avenge her parents’ deaths and to make sure no other child needs to suffer her fate.
As the Hero, will you rise up to the challenge and free the world from the tyranny of the Elementals?
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$24.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
kinda mid2 found this helpful
I wish the devs the best of luck with this project, but as of right now, the combat feels really bland. Little enemy variety, and honestly, having every enemy be an elemental just feels really bad. I'm all for enemies having weaknesses, but this isn't it. As someone else commented, it feels more like a proof of concept than an actual game. Switching weapons to constantly match your opponent ruins the flow of combat, and if you watch the video on the store page, you will see the guy physically sway to dodge attacks, which i can't say works or not, however having a way to block/deflect that actually works would feel much nicer. However anytime i try to block with the swords, the enemy seems to still hit me. I'll admit, I don't actually know what I completely expect from this game in the future, as far as improving combat goes. Almost anything is better than whats currently here.
This VR game has lots of potential but isn't quite there yet. I enjoyed the almost 4 hours that I played. The combat while a bit janky does work. I found that stabbing instead of swinging seemed to work better for some enemies that blocked attacks. The music is very nice and blends well with the environment. The spells are the best part of the game as they are easy to choose which element and they all have satisfying effects. I found the use of the green vine trapping spell was very useful to slow down mobs and allow for easy hits. The gold element is almost over powered as you can use it to launch enemies off cliffs in a "one shot" and not even bother fighting them. Choosing between the two equipped spells can be a bit of a hit or miss. Mana does generate slowly over time or when you get melee hits. The game is rather on the short side with only 12 chapters. The game store page states it is still in early development but not much has been done recently so it seems like it might never get updated further. I would like to see more chapters and further the story but for now I am satisfied with the short experience that I had. One real strange thing is that your NPC companion doesn't…
I told the developer I had been planning to play this for a while when I saw them in the PAX West expo hall. Never did buy the Meta Quest version since Virtual Desktop works so well for streaming to PC. I enjoyed the game up until around chapter 10. The difficulty curve became too much for me. Even after some chapter level grinding and having the strongest weapon for level 12 or 13. I'll keep watching for future updates. Some suggested improvements would be adding sound effects to enemies, adding background music, fixing the bug where the enemy may not telegraph its attack when you get up close, adding more tiers of weapons after the first ~7 character levels, and implementing passive healing similar to the passive recovery on the energy bar.
It’s a bit bone dry . But it’s still lots of fun . And it shows great promos for future updates .
they finally updating it again
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.












