

WILDERLOCKE
David Litt · 2026 · Creature Collector, Roguelite, Turn-Based Combat, Turn-Based Tactics, Pixel Graphics
PC
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About WILDERLOCKE
WILDERLOCKE takes the high stakes tactical battles of monster-taming JRPG challenges like the Nuzlocke and adds the unpredictability and replayability of the roguelike formula.
- 100+ monsters to discover and evolve.
- 250+ varied moves, 80+ versatile passives (and more to come).
- A customisable set of 4 moves and 2 passives for each monster.
- Half of your monster’s stats depend on its species, the others are set by you - build the same monster as a supporting tank or fast damage dealer, depending on what your party needs.
- A fresh take on the iconic JRPG battle system, with a focus on 2v2 mechanics, building synergies and versatile abilities.
- Defeat your opponents with a variety of strategies - protect and strenghten one monster, apply crippling status effects, stall and do damage over time, or simply hit harder and faster.
- Adapt to field conditions like the weather, or set them yourself to advantage your playstyle.
- No randomness in battle (no critical hits, chances to miss, or moves with random secondary effects).
- Errors are costly - lose a monster during a battle and it’s lost forever - lose all of them and your run is over.
- A unique combination of opponents, encounters & monsters each run
- 12+ different bosses with 48+ handpicked parties & unique battle modifiers.
- Win runs with your favourite monsters to unlock them as starters.
- 10+ levels of increasing difficulty, to challenge even the most experienced monster trainers.
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