

A journey through shadow, to Reach the light.
Meddy · June 14, 2025 · Action, Adventure, Linear, Shooter, Horror
Buy A journey through shadow, to Reach the light. from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy A journey through shadow, to Reach the light. — official stores
A journey through shadow, to Reach the light. price by region
A journey through shadow, to Reach the light. costs £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), R$7.00 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.39 | £3.39 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| R$7.00 | R$7.00 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About A journey through shadow, to Reach the light.
Survive a dark world full of creatures and deadly machines. Explore creepy places, uncover secrets, and fight to escape, all while every word spoken is a poem. Will you break free or be lost in the darkness?
A journey through shadow, to Reach the light. — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wow, this game has some of the worst game design I have ever seen. I managed to get past halfway through the game, but the problems start almost immediately. The game falls apart from the beginning when you have to go into the next room and pick up the card, which is almost impossible due to poor hitbox integration. I literally had to spam the E button while moving around for about 50 attempts before I could finally pick up the card. The story is nonsensical, and the poetry dialogue is completely unnecessary. It seems like the developer was more focused on poetry than actually making a good game. The gunplay is awful. The pistol doesn't even function properly during gameplay. Why does it have such an unusual rapid-fire mechanic? The graphics are okay, but the pistol's sound is terrible. There are two types of enemies, with a possible third one appearing near the end. They are boring bullet sponges, with the second enemy type being particularly awful in terms of design. At one point, I found myself wondering, "Am I shooting at a pyramid creature?" The level design is also extremely poor. There is a section where you are thrown into a large, empty room with nine or ten scattered…2 found this helpful
There is so much admirable talent in spades here. But a the time of this review, sadly also a lack of proportion between enjoyment and total fustration that diminish the game. Reaching the final boss stage is *very* hard, too many tries and failings, health goes down to zero in a couple seconds and scarce, barely sufficient ammo unless perfect attacks. But the comment is cemented with the final boss: he is seems invincible, a damage sponge, quicker to run to you if hurt near, and jumps 80 meters or more to you when hurt if far: Just falling/getting near you kills you outright. No decreasing health at all but instant death. That amounts to disregard for the player/buyer of the game's chances, a sadic jest. So mantain an obstacle between him and you whenever possible. Luckily the dev designed that when the final boss kills (and he will, many times), you are reborn **but his health stays diminished**, so with patience you can eventually win. Good luck to all ! Disclosure: being 70 y.o. and slow, had to resort to making my C.E. table and a glovepie rapid autofire script I concocted in my desperation to fully savor this unique creation, and read the final long credits (each ve…1 found this helpful
It feels like a school or college project. I didn't enjoy it much at all. There are some interesting ideas here and the game is able to be completed but there are so many things that drag it down. The environment and characters look pretty good, but they can't escape the feeling that they are taken from some model pack. The audio is functional but otherwise not noteworthy, besides the ear splitting whine that the game begins with that I had to take my headphones off for. Apparently the hum heard in the final boss fight is copyrighted too. The real issue with the audio is the obviously AI generated voices. All the voices (all two of them) rhyme every single voice line and just feel weird. The story is whatever, you wake up on a hospital bed being told that something has happened at the facility and you gotta get out, that's about as complex as it gets. The game play is probably the best part but that isn't saying much sadly. There are two guns that can be described as functional and they are used to kill 2 enemy types and a boss. There are forced stealth sections, but the game doesn't tell you that. The first time you have to stealth is when you suddenly show up in a room with…1 found this helpful
After starting the game, there is just a white screen with game sound, not responding to any key presses.
EDIT: I initially left this game a negative review, that in all honest I feel might have been a little too harsh. While I stand by my critics I probably could have approached it better. Now there was an update made after my review that fixed a lot of my core problems with the game making me return to give it one more try. The game feels much better with the ability to edit fov and with the head bobbing turned way down! So THANK YOU dev for fixing that I appreciate it. Now I did fight the final boss, and beat the game this time so I have a more complete view of the game now. And I got say pretty good overall even if the final boss is kind of unfair. A decent first outing for a solo dev and I wish the best of luck in the future too them. Left My initial thoughts down below/ ------------------------------------------------------------------------------------------------------------------ Now I really hate leaving negative reviews, especially on small indie games, and I only do it when I believe the game can truly improve. Which I do I truly believe there is something here, the potential the dev is showing is outstanding. Now I'm going to leave a list of everything I like and dislik…
Game is definitely on hard mode and there is no difficulty setting which is a good thing imo but i would prefer for it to be in the middle of medium - hard difficulty. (this may be fixed as i see a patch on ammo balancing on 17 june) The final boss is too hard for my liking to the point i have to resort to getting gud. Ammo is hard to spot and need to respawn more, its very dimoralizing to see 0 ammo while the boss is at 90% health. It one hit kill you and the aoe attack is too big and leave little room for mistake, I think a little adjustment on the aoe and dmg would make it a more fun and scary experience. My first play through I manage to sneak through the stages without taking the shotgun and ended up to the final boss just to find out its impossible to beat it with just pistol since the ammo did not respawn. I like that the dialogues rhymes and I played freestyle beat along with it for max vibe. All in all its a fun action adventure experience. w game. https://youtu.be/S8o8__tBjpA?si=sWAwN9bcgh6EdBaF
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