

BRUTALISMUS: Dystopia
ETERNIDAD · 2025 · Indie, Walking Simulator, First-Person, Simulation, Surreal
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About BRUTALISMUS: Dystopia
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are frustrated with this game primarily due to poor execution and undisclosed use of AI-generated assets, which feels lazy and deceptive. Technical issues are rampant—the game runs poorly, the settings menu doesn't function properly, animations are clunky, and overall polish is severely lacking. While some players appreciated the arthouse surreal walking simulator concept, the combination of technical problems, misleading marketing, and low production quality make the game not worth recommending even at a discounted price.
Poorly made game using AI generated assets without disclosing it. If I'd known this was just lazy ai slop, I wouldn't have bought it.4 found this helpful
This must be the worst ai slop game ive played in years, it looks like its been made in 3 hours in a rush, not even worth the two bucks that ive spent for it, don't buy.2 found this helpful
brutal2 found this helpful
Runs horribly, settings menu doesn't work, head-bobbing animation is terrible.2 found this helpful
I wanted to like this, I really did. I love David Lynch's work and arthouse in general - I typically sum up a chunk of my personal art/media/entertainment and even philosophical interest as "wierd & freaky sh*t". I have been really into surreal walking sims lately, so I thought I'd give this a spin while it's on sale - although these Unity walking sims are never worth money, which isn't a slight, just reality. (I'd recommend Off-Peak very highly, as well as With Shining Eyes; each only takes 20 minutes. Awkward Dimensions Redux if you can get passed the teen angst, but I digress...) I don't recommend this because of two specific issues: 1) I feel slightly mislead as to what I thought the game was going in; the descriptions was not entirely clear that this was a "world-shifting"/level-based thing. I believed it was a linear walking sim in the sense of no transition or loading screens - just one open space not unlike Off-Peak or Babbdi. 2) I got stuck on the first bit with the long pathway and the buildings on either side; I was ultimately just cycling between the four different "worlds". With no clear path - not in a fun, tricksy surreal way, but an annoying way - I just... couldn…1 found this helpful
Sorry, I can't recommend this. I have a low bar when it comes to enjoying Megastructure games but there are just too many issues here.
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