BRUTALISMUS: Dystopia

BRUTALISMUS: Dystopia

ETERNIDAD · 2025 · Indie, Walking Simulator, First-Person, Simulation, Surreal

PC
Mixed56% · 16
Best price
$1.99
lowest tracked $1.39
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Steam
Steam
Standard Edition · Steam
$1.99
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About BRUTALISMUS: Dystopia

Can you escape the structures of your own mind?Brutalismus is a short, first-person experience where you’ll explore the decaying remains of the mind of a brutalist architect fractured by his own obsessions. In this psychological walking simulator, vast empty plazas, towering monolithic structures, and impossible corridors reflect the unraveling of a haunted mind.As you move deeper, fragmented memories and scattered voices reveal a story of control, obsession, and madness. Concrete becomes both a symbol of power and a prison, as the boundaries between physical space and mental collapse dissolve.Inspired by games like: BABBDI, BLAME!, Bernband, Off-Peak, NaissanceE, Lorn’s Lure, Lorn’s Lure: Prologue, Manifold Garden, Infra, Interior Worlds, Everybody’s Gone to the Rapture, What Remains of Edith Finch, The Stanley Parable, The Beginner’s Guide, Dear Esther, Proteus, Scanner Sombre, Eastshade, Journey, Shape of the World, Kairo, Antichamber, The Witness, The Talos Principle, Ether One, Layers of Fear, Paratopic, Mind: Path to Thalamus, Asemblance, Obduction, The Longest WalkFeatures:Short, atmospheric experience: Designed to be completed in a single session.Brutalist architecture as protagonist: Explore striking environments inspired by Le Corbusier, Paul Rudolph, and forgotten modernist utopias.Environmental and fragmented storytelling: No HUD, no markers — only you and the echoes of a broken psyche.Minimalist ambient soundtrack to heighten the weight and beauty of abandoned structures.Can you tell the difference between concrete reality and the ruins of the mind?*Two background visuals in this game were created using AI tools. This choice is part of the game’s metaphor about artistic adaptation and the relationship between creators and new technologies.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players are frustrated with this game primarily due to poor execution and undisclosed use of AI-generated assets, which feels lazy and deceptive. Technical issues are rampant—the game runs poorly, the settings menu doesn't function properly, animations are clunky, and overall polish is severely lacking. While some players appreciated the arthouse surreal walking simulator concept, the combination of technical problems, misleading marketing, and low production quality make the game not worth recommending even at a discounted price.

Not recommended Nov 8, 2025
Poorly made game using AI generated assets without disclosing it. If I'd known this was just lazy ai slop, I wouldn't have bought it.
4 found this helpful
Not recommended Feb 22, 2026
This must be the worst ai slop game ive played in years, it looks like its been made in 3 hours in a rush, not even worth the two bucks that ive spent for it, don't buy.
2 found this helpful
Recommended Nov 28, 2025
brutal
2 found this helpful
Not recommended Nov 15, 2025
Runs horribly, settings menu doesn't work, head-bobbing animation is terrible.
2 found this helpful
Not recommended Mar 23, 2026
I wanted to like this, I really did. I love David Lynch's work and arthouse in general - I typically sum up a chunk of my personal art/media/entertainment and even philosophical interest as "wierd & freaky sh*t". I have been really into surreal walking sims lately, so I thought I'd give this a spin while it's on sale - although these Unity walking sims are never worth money, which isn't a slight, just reality. (I'd recommend Off-Peak very highly, as well as With Shining Eyes; each only takes 20 minutes. Awkward Dimensions Redux if you can get passed the teen angst, but I digress...) I don't recommend this because of two specific issues: 1) I feel slightly mislead as to what I thought the game was going in; the descriptions was not entirely clear that this was a "world-shifting"/level-based thing. I believed it was a linear walking sim in the sense of no transition or loading screens - just one open space not unlike Off-Peak or Babbdi. 2) I got stuck on the first bit with the long pathway and the buildings on either side; I was ultimately just cycling between the four different "worlds". With no clear path - not in a fun, tricksy surreal way, but an annoying way - I just... couldn…
1 found this helpful
Not recommended May 4, 2026
Sorry, I can't recommend this. I have a low bar when it comes to enjoying Megastructure games but there are just too many issues here.

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